Search found 26 matches

by Lasarian
Thu Feb 11, 2016 4:09 pm
Forum: The War Room
Topic: Best a/c to attack subs?
Replies: 24
Views: 742

RE: Best a/c to attack subs?

Thanks for all the replies, guys, that was really useful. Appreciated.
by Lasarian
Wed Feb 10, 2016 2:26 pm
Forum: The War Room
Topic: Best a/c to attack subs?
Replies: 24
Views: 742

Best a/c to attack subs?

<t> What's the most effective aircraft to embark on an escort carrier to combat enemy subs? What weapon type? Does the game engine assume the targets are submerged, on the surface or at persiscope depth? Are any effective? Or should we stick to ASW escorts like the Kaibokan ships and forget escort ...
by Lasarian
Fri Nov 20, 2015 4:14 pm
Forum: Scenario Design and Modding
Topic: Pre-emptied Scen .DAT files?
Replies: 3
Views: 191

RE: Pre-emptied Scen .DAT files?

It's the 'and back' part of that sentence I'm interested in. It's witploadae not witpaeload apparently :/ Explains why I couldn't find it! Thanks.
by Lasarian
Fri Nov 20, 2015 2:51 pm
Forum: Scenario Design and Modding
Topic: Pre-emptied Scen .DAT files?
Replies: 3
Views: 191

Pre-emptied Scen .DAT files?

<t> Hi, as the AE Editor seems to be the only tool to change the DAT files for a scenario, has anyone saved a set of empty DAT files from which to populate and build a new mod? Or is a manual 'cut' of each line in the editor the only way to obtain a clean set of DATs on which to build? I'm sure ...
by Lasarian
Sat Jun 13, 2015 11:32 pm
Forum: Scenario Design and Modding
Topic: Device Limits?
Replies: 2
Views: 107

RE: Device Limits?

<t> Thanks for the reply, Alfred. To be clear, I'm not trying to break the limits, just understand what they are. It's pretty evident how to save a handful of the engine slots to allow for some of the previously experimental prototypes later in the game timeline. As for the 'radical' efforts you ...
by Lasarian
Sat Jun 13, 2015 12:29 pm
Forum: Scenario Design and Modding
Topic: Device Limits?
Replies: 2
Views: 107

Device Limits?

<t> Hi.<br/>
The editor manual says there's a device limit of 999 devices, despite there being 1999 fields. Is that correct or a typo? Also, after digging around on these forums I've found an old thread that says there's a hard-coded limit on Jap a/c engines of 20. Are there any other undocumented ...
by Lasarian
Sat Jun 13, 2015 12:03 am
Forum: Scenario Design and Modding
Topic: Earliest Scenario Start Date?
Replies: 5
Views: 227

RE: Earliest Scenario Start Date?

Controlling complexity is the essence of programming, as Kernighan would say. Sounds like it could have done with more design to achieve simplicity. C++ presumably? Not my fave.
by Lasarian
Fri Jun 12, 2015 5:24 pm
Forum: Scenario Design and Modding
Topic: Earliest Scenario Start Date?
Replies: 5
Views: 227

RE: Earliest Scenario Start Date?

Thanks, Alfred, understood. Wish I could get my hands on the source code and really 'mod' the game! Perhaps someday we'll get a more advanced codebase that's suitable for modding. Amazing how much has been accomplished regardless.
by Lasarian
Fri Jun 12, 2015 3:47 pm
Forum: Scenario Design and Modding
Topic: Earliest Scenario Start Date?
Replies: 5
Views: 227

Earliest Scenario Start Date?

<t> Quick question for the more seasoned modders here, what is the earliest possible campaign start date and for that matter latest end date that a scenario can have? And indeed the maximum turns (days?) as a result. I ask because I was under the impression that 7 dec 1941 was hardcoded in as was ...
by Lasarian
Tue May 19, 2015 6:56 pm
Forum: Scenario Design and Modding
Topic: YamatoDamashii_v2 RainyDay - extended Map
Replies: 172
Views: 21166

RE: JATM Preview 4 is up! (Stock+Extended)

Thank you JuanG, thanks Chemkid, the mirrored files work perfectly for me! Very helpful. Cheers.
by Lasarian
Mon May 18, 2015 2:35 pm
Forum: Scenario Design and Modding
Topic: YamatoDamashii_v2 RainyDay - extended Map
Replies: 172
Views: 21166

RE: JATM Preview 4 is up! (Stock+Extended)

One at a time, as suggested. Download still hangs at 77MB then cuts out. Is there a filesize or time limitation on downloads also?
by Lasarian
Sun May 17, 2015 1:23 pm
Forum: Scenario Design and Modding
Topic: YamatoDamashii_v2 RainyDay - extended Map
Replies: 172
Views: 21166

RE: JATM Preview 4 is up! (Stock+Extended)

<t> Repeatedly tried to download the maps using the links on the first post of this thread. Both Sunny & Cloudy extended verions. Archive size seemed to say 177MB for both yet stopped after 77.7MB downloaded with an 'archive' error when trying to unpack. Is that an error in download or packing ...
by Lasarian
Tue Oct 14, 2014 4:08 pm
Forum: Scenario Design and Modding
Topic: AA gun carrier game mechanics qn?
Replies: 4
Views: 166

RE: AA gun carrier game mechanics qn?

Thanks for the reply, Dili, learning a lot here :)
So I take it from that reply, that I can also define it as a vehicle device in the editor and it will still count towards the unit's air defence value?
by Lasarian
Tue Oct 14, 2014 2:26 pm
Forum: Scenario Design and Modding
Topic: AA gun carrier game mechanics qn?
Replies: 4
Views: 166

AA gun carrier game mechanics qn?

<t> Hi, just trying to mod an historical AA gun carrier used by the IJA, for use with a motorised battalion. Basically it's just a Type 94 6 wheel truck with flat bed and a Type 98 20mm AA cannon loaded on the back, which could also be offloaded and fired from the ground. My question however is how ...
by Lasarian
Wed Sep 17, 2014 4:59 pm
Forum: Scenario Design and Modding
Topic: Between the Storms
Replies: 947
Views: 16927

RE: GOOD News

Hi GP, was looking at RA 7.2, just downloaded 7.3 (hard to keep up!) Scen 50, and the issue is still there. So presumably BTS too?
by Lasarian
Wed Sep 17, 2014 4:47 pm
Forum: Scenario Design and Modding
Topic: Between the Storms
Replies: 947
Views: 16927

RE: GOOD News

Location ID 2335 as well. Looks like two 'JNAF Air Fleet' entries, one with AA Guns, one without. Maybe this just needs a cleanup?
by Lasarian
Wed Sep 17, 2014 4:43 pm
Forum: Scenario Design and Modding
Topic: Between the Storms
Replies: 947
Views: 16927

RE: GOOD News

It seems the missing device is the big 88mm T99 AA Guns. Older versions of RA updated to device 1486 8.8cm/45 T99 AA so assuming this was the intended item will use this ID instead.
by Lasarian
Wed Sep 17, 2014 4:27 pm
Forum: Scenario Design and Modding
Topic: Between the Storms
Replies: 947
Views: 16927

RE: GOOD News

<t> Japanese TOE for Location ID's 2331-3 (JNAF Air Fleet, IJA AA Rgt & IJN AA Bn) show device ID 1918 which is blank - presumably a change was made and wasn't updated here. There may be other units I haven't found as yet. Have similarly updated some blank Indian units which I presume you've already ...
by Lasarian
Thu Aug 14, 2014 5:58 am
Forum: Scenario Design and Modding
Topic: .
Replies: 326
Views: 10188

RE: WitP-AE Topo Map Project

I'm intrigued - what's the 'mySmoothGUI' mod listed in chemkid's mod installer? I've not seen it on here. Anyone know?
by Lasarian
Sun May 18, 2014 5:18 am
Forum: Scenario Design and Modding
Topic: .
Replies: 326
Views: 10188

RE: WitP-AE Topo Map Project

<r> Thank you for all your work, Chemkid, much appreciated! Trying out all the map versions and so far am liking swapping between hex and hexless versions, more than the ocean dots - the dots seem too 'fat' /obtrusive compared to the hatched hexes, suprisingly. Certainly compared to the older dot ...

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