Search found 150 matches

by s2tanker
Sat Oct 25, 2025 1:49 pm
Forum: General Discussion
Topic: How old are the average Wargamers here?
Replies: 50
Views: 2810

Re: How old are the average Wargamers here?

63. Retired Army intel lieutenant colonel. Started with Avalon Hill board games in... 1976 at age 14. Never stopped.
by s2tanker
Sat Oct 25, 2025 1:47 pm
Forum: Gary Grigsby's War in the East 2
Topic: Oil, Caucasus, and gameplay
Replies: 11
Views: 817

Re: Oil, Caucasus, and gameplay

Agreed. But we can always hope for more.
by s2tanker
Fri Oct 24, 2025 5:16 pm
Forum: Tech Support
Topic: 1.04.12 bug re: corps build vanishing
Replies: 3
Views: 123

Re: 1.04.12 bug re: corps build vanishing

The glorious workers returned to their posts.
All glory to the Proletariat!
by s2tanker
Fri Oct 24, 2025 2:45 pm
Forum: Tech Support
Topic: 1.04.12 bug re: corps build vanishing
Replies: 3
Views: 123

1.04.12 bug re: corps build vanishing

Playing H2H with the 1.04.12 version, 1941 Campaign as Soviet. It's turn 85, Jan 31, 1943 and the allowable build for both Tank and Mech corps has disappeared. Got the message about 100 more APs for artillery divisions and no 100 AP either.
by s2tanker
Mon Oct 13, 2025 11:36 pm
Forum: Gary Grigsby's War in the East 2
Topic: Oil, Caucasus, and gameplay
Replies: 11
Views: 817

Re: Oil, Caucasus, and gameplay

Fuel situation on 6MAY45.
by s2tanker
Mon Oct 13, 2025 12:23 am
Forum: Gary Grigsby's War in the East 2
Topic: Oil, Caucasus, and gameplay
Replies: 11
Views: 817

Re: Oil, Caucasus, and gameplay

2-player game. I'll try to remember to post when I see my opponent's turn. In the meanwhile, here's a relevant thread.
https://forums.matrixgames.com/viewtopi ... s#p5215102
by s2tanker
Sun Oct 12, 2025 10:45 pm
Forum: Gary Grigsby's War in the East 2
Topic: Oil, Caucasus, and gameplay
Replies: 11
Views: 817

Oil, Caucasus, and gameplay

Playing a 2-player 1941 Campaign game against a good German player. It's mid-April 1945 and the German lines are almost impregnable except in the far south in Austria. The Red Army forced the surrender of Finland about 6-9 months early and Romania about 2-3 months early. The Soviets even bombed ...
by s2tanker
Tue Sep 30, 2025 12:12 am
Forum: Tech Support
Topic: Issue Accessing Multiplayer Game
Replies: 7
Views: 387

Re: Issue Accessing Multiplayer Game

Grok says the following:

The error message "WINHTTP_CALLBACK_STATUS_FLAG_CERT_DATE_INVALID SLL certificate is expired" (noting that "SLL" is likely a typo for "SSL," which refers to Secure Sockets Layer, the predecessor to modern TLS encryption) indicates a problem establishing a secure connection ...
by s2tanker
Tue Sep 30, 2025 12:05 am
Forum: Tech Support
Topic: Issue Accessing Multiplayer Game
Replies: 7
Views: 387

Re: Issue Accessing Multiplayer Game

Same here. 7 PM Central time, 29SEP25
by s2tanker
Sun Mar 30, 2025 7:48 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 383
Views: 50415

Re: New Public Beta - v1128 Live Now!

My point is that some 10 years ago, kamikazes would inflict damage very close to historical. Something has happened in the patches since then has nerfed them.

Also, regarding the other carrier aircraft not on CAP - they were 300 miles away escorting their own bombing mission, thus, unavailable for ...
by s2tanker
Sun Mar 30, 2025 5:20 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 383
Views: 50415

Re: New Public Beta - v1128 Live Now!

You're missing the point. The whole reason why early kamikaze missions were successful has to do with time and space. Aircraft closing in on ships on a one-way mission could only be shot down by opposing fighters one at a time. With defensive armament, some may take a few passes to down. An aircraft ...
by s2tanker
Sun Mar 30, 2025 3:09 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 383
Views: 50415

Re: New Public Beta - v1128 Live Now!

Grok believes Patch 1.01.24 or Patch 1.01.08 might be the culprits in nerfing kamikazes. Perhaps we're seeing a nerf that represents late-war Allied tactics that largely neutralized kamikaze effectiveness. Regardless, it's frustrating as all get out to labor carefully over months of real time to ...
by s2tanker
Sun Mar 30, 2025 2:39 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 383
Views: 50415

Re: New Public Beta - v1128 Live Now!

Here's of the game in progress. No kamikaze mission this turn.
by s2tanker
Sun Mar 30, 2025 3:02 am
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 383
Views: 50415

Re: New Public Beta - v1128 Live Now!

Hakko Ichio.

It's not just me, my opponent says that the shift was from kamikaze attacking in a large wave vs. now with piecemeal. Few of the aircraft get through. We've had about 25 kamikaze missions so far from May 1944 to August 1944, losing about 400 aircraft (with this scenario, the Japanese ...
by s2tanker
Sat Mar 29, 2025 7:39 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 383
Views: 50415

Re: New Public Beta - v1128 Live Now!

No, the latest patch in a PvP game.

It used to be that Kamikazes came in one large wave and a few got through, closely simulating the fact that from the 10 months from October 1944 to VJ Day in 1945 (per Wiki):

"According to the United States Strategic Bombing Survey, from October 1944 until the ...
by s2tanker
Sat Mar 29, 2025 6:23 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 383
Views: 50415

Re: New Public Beta - v1128 Live Now!

Which patch rendered kamikazes completely ineffective compared to historical norms? I'm seeing large groups of kamikazes achieving about a 4% hit rate, if that, with fighter CAP routinely clearing all of them out before reaching the target - and the few that make it through unlikely to hit anything.
by s2tanker
Wed Sep 18, 2024 2:08 am
Forum: Feature Suggestions
Topic: Correcting 1941 game balance
Replies: 13
Views: 1452

Re: Correcting 1941 game balance

And, regarding the observation, now made twice, about the importance of the first turn in the game for the Germans - that's my point. A game dependent on having an ahistorical first turn to even attempt to reach a historical 1941 campaign has a serious flaw - insofar as a game that is modeling ...
by s2tanker
Wed Sep 18, 2024 1:50 am
Forum: Feature Suggestions
Topic: Correcting 1941 game balance
Replies: 13
Views: 1452

Re: Correcting 1941 game balance

Another tweak to experiment with might be to reduce the turn length from 7 days to 5, correspondingly reducing the movement points by 2/7th. This might somewhat reduce the IGYG artificiality of the gameplay.
by s2tanker
Wed Sep 18, 2024 1:46 am
Forum: Feature Suggestions
Topic: Correcting 1941 game balance
Replies: 13
Views: 1452

Re: Correcting 1941 game balance

"The German army captured 3.35 million Soviet prisoners of war (POWs) in 1941, which was higher than the Red Army's reported number of missing by up to one million."

There are five months from invasion to November, at 100K per week (turn), that's about 2.1 million Red Army POWs. Right in line with ...
by s2tanker
Tue Sep 17, 2024 12:31 am
Forum: Feature Suggestions
Topic: Correcting 1941 game balance
Replies: 13
Views: 1452

Re: Correcting 1941 game balance

Well, again, massively ahistorical for such a detailed wargame.

In the south, the Germans only pocketed the 6th and 12th Armies around Uman by 2 August. Prior to that, the Red Army conducted vigorous tank attacks northeast of Lvov, these holding up the German advance for a few days.

The Germans ...

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