Search found 37 matches

by rjlee
Wed Mar 30, 2016 11:21 pm
Forum: Mods and Scenarios
Topic: Test scenario: COPE TAUFAN 2014-1
Replies: 4
Views: 149

RE: Test scenario: COPE TAUFAN 2014-1

<t> Thanks for the feedback -- much appreciated.<br/>
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I wanted to balance the scenario so that the computer could use the automatic setups for acceptable results. In my playtest runthroughs, I've found some setups are better than others, but in general the computer can manage an average (or ...
by rjlee
Sat Mar 26, 2016 2:07 am
Forum: Command: Modern Operations series
Topic: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11
Replies: 349
Views: 16514

RE: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 678

<t> In case anyone's interested, I've attached a slightly tweaked user.config file that implements a few changes, including fixing the "colon weapon" bug, changing the "#" substitution from "unit" to "track", correcting pronunciation of "contrail," and some other various and sundry items. If you use ...
by rjlee
Sat Mar 26, 2016 1:55 am
Forum: Mods and Scenarios
Topic: Test scenario: COPE TAUFAN 2014-1
Replies: 4
Views: 149

Test scenario: COPE TAUFAN 2014-1

<t> Tested with CMANO v1.10. <br/>
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As Asian air forces continue to modernize their equipment, the "COPE" series of international military exercises conducted by the U.S. Pacific Air Forces (PACAF) has captured the attention of analysts worldwide as a showcase and testing ground for fifth ...
by rjlee
Thu Jan 15, 2015 5:05 pm
Forum: Command: Modern Operations series
Topic: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11
Replies: 349
Views: 16514

RE: [RELEASED] Speech and Ambient Sound Module - files attached

<t> Looking forward to it! I'm not much of an expert with regular expressions, but would really be excited to see some more flexibility in parsing the logfile entries for speech purposes. I seem to run into the most trouble when SeaHag tries to read database entry titles, so hopefully there is a ...
by rjlee
Mon Jan 05, 2015 1:13 am
Forum: Command: Modern Operations series
Topic: [RELEASED] Speech and Ambient Sound Module - Updated CMANO 1.12 936.11
Replies: 349
Views: 16514

RE: [RELEASED] Speech and Ambient Sound Module - files attached

<r> Sorry to revive an old thread, but I just wanted to say thanks to Sluggy and others in this thread for a fantastic add-on. I installed the Seahag module Friday night and it worked perfectly with my v1.06 installation. I've spent a bit of time fiddling with the settings (building from scottb613's ...
by rjlee
Tue Aug 19, 2014 3:48 am
Forum: The War Room
Topic: MRB Attack - Take 2.04
Replies: 50
Views: 2046

RE: MRB Attack - Take 2.04

<t> Nothing useful to add, but Iron Mike Golf: just wanted to say that I'm really enjoying your walkthrough of the Soviet offensive template. Have recently finished Baxter's "Soviet Airland Battle Tactics" and am now doing a cover-to-cover read of the old FM 100-2-* manuals for a doctrine refresh ...
by rjlee
Tue Aug 19, 2014 3:33 am
Forum: Mods and Scenarios
Topic: New map - West Berlin, British Sector
Replies: 247
Views: 15820

RE: New map WIP - West Berlin, British Sector

That looks excellent! Love the airfield!
by rjlee
Tue Aug 19, 2014 3:19 am
Forum: Mods and Scenarios
Topic: Experimenting with new markers
Replies: 15
Views: 496

RE: Experimenting with new markers

<r> Sample screen. I cleaned up the US counter so that camo pattern is not so busy, but still not very happy with it. Haven't done anything with the Soviet counter but that definitely needs work. YMMV.<br/>
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<IMG src="https://www.matrixgames.com/forums/upfiles/46312 ...
by rjlee
Tue Aug 19, 2014 3:18 am
Forum: Mods and Scenarios
Topic: Experimenting with new markers
Replies: 15
Views: 496

RE: Experimenting with new markers

<t> Here are a set of custom graphics for the following items:<br/>
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Map markers:<br/>
1. Minefields (red/blue/breached)<br/>
2. Obstacles (red/blue/breached)<br/>
3. Improved positions (red/blue/yellow)<br/>
4. Casualty markers (red/blue)<br/>
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UI items:<br/>
1. Radio traffic (US ...
by rjlee
Thu Aug 14, 2014 4:57 pm
Forum: Mods and Scenarios
Topic: Experimenting with new markers
Replies: 15
Views: 496

RE: Experimenting with new markers

<r> 1. "CA" is the cyrillic abbreviation for Sovetskaya Armiya, which appeared on Soviet enlisted shoulderboards (with the exception of sergeants major) throughout the 80s.<br/>
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2. Yes, there is a blue version of the kill marker (you can see some examples in the upper left hand corner below ...
by rjlee
Thu Aug 14, 2014 2:37 am
Forum: Mods and Scenarios
Topic: Experimenting with new markers
Replies: 15
Views: 496

RE: Experimenting with new markers

Yes, they are replacements for the little red and blue crosses.
by rjlee
Thu Aug 14, 2014 2:26 am
Forum: Mods and Scenarios
Topic: Experimenting with new markers
Replies: 15
Views: 496

Experimenting with new markers

<r> I have been playing around with the map marker graphics; some of my custom experiments have been very ugly and terrible, and some have been better. This illustrates some of the better attempts. I will share with the group in a little bit once I iron out a few more bugs.<br/>
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I've also ...
by rjlee
Thu Aug 14, 2014 2:18 am
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 976

RE: New map rework: Bad Neustadt (RS1)

<t> Thanks all! Glad you like the format. I am still playing with things so we will see how this goes.<br/>
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The reworked maps are not difficult to do but they do take some time. Red Storm 1 took about 7 hours to complete, with a few more hours of polishing. A disproportionate amount of that ...
by rjlee
Wed Aug 13, 2014 1:31 am
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 976

RE: New map rework: Bad Neustadt (RS1)

<r> And a rework of CA 5 Red Storm (Bremen), with the usual variations.<br/>
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Flat: <URL url="http://www.rjlee.org/FPCmaps/CA%205%20Red%20Storm%20-%20flat.png"><LINK_TEXT text="http://www.rjlee.org/FPCmaps/CA%205%20R ... 20flat.png">http://www.rjlee.org/FPCmaps/CA%205%20Red%20Storm%20-%20flat ...
by rjlee
Wed Aug 13, 2014 12:37 am
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 976

RE: New map rework: Bad Neustadt (RS1)

<r> Here is a rework of Red Storm 1 (Bad Neustadt), in both flat and shaded formats. I have also included a planning map.<br/>
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Flat version: <URL url="http://www.rjlee.org/FPCmaps/Red%20Storm%201%20flat.png">http://www.rjlee.org/FPCmaps/Red%20Storm%201%20flat.png</URL><br/>
<br/>
Shaded ...
by rjlee
Sun Aug 03, 2014 11:18 pm
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 976

RE: New map rework: Hameln (RS9)

<r> Simplified planning map.<br/>
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<IMG src="https://www.matrixgames.com/forums/upfiles/46312/BDEB073FE9BE459EBE58929F78D3DEA6.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46312/BDEB073FE9BE459EBE58929F78D3DEA6.jpg"><LINK_TEXT text="https://www ...
by rjlee
Sun Aug 03, 2014 11:16 pm
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 976

RE: New map rework: Hameln (RS9)

<r> Version with shading layer on.<br/>
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<IMG src="https://www.matrixgames.com/forums/upfiles/46312/081F4F183E104D598CB355F3AF7FFF53.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46312/081F4F183E104D598CB355F3AF7FFF53.jpg"><LINK_TEXT text="https://www ...
by rjlee
Sun Aug 03, 2014 11:14 pm
Forum: Mods and Scenarios
Topic: New map rework: Hameln (RS9)
Replies: 19
Views: 976

New map rework: Hameln (RS9)

<r> I have completed a rework of Red Storm 9 ("The Pied Piper") using the vector techniques I've been playing with over the past few days. While these still have to be done by hand, the various art elements have been coded into a series of cascading styles, so in theory all that is necessary to ...
by rjlee
Sat Aug 02, 2014 6:24 pm
Forum: Mods and Scenarios
Topic: Adventures in amateur topography
Replies: 14
Views: 396

RE: Adventures in amateur topography

<r> On color selection: yes, the colors for the different levels are defined in a set of standard styles, so it's trivial to replace the color schemes (or any other aspect of the style) to experiment. Here is the same map with the original color scheme (light to dark with rising elevation). For ...
by rjlee
Sat Aug 02, 2014 6:09 pm
Forum: Mods and Scenarios
Topic: Adventures in amateur topography
Replies: 14
Views: 396

RE: Adventures in amateur topography

<r> Thanks, all. I fiddled with things a bit more and found what I think is a better approach to the contour lines than what I was using before (the details are not very interesting but basically my old approach generated contour lines as a percentage function of the entire shape size, which meant ...

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