Search found 4 matches

by brassen
Thu Oct 03, 2013 8:28 pm
Forum: Tech Support
Topic: GMAP and Custom Layers
Replies: 19
Views: 1095

RE: GMAP and Custom Layers

<t> The image that you posted chemkid does show an important feature as part of the process. I have the process documented but cant post it till I get my forum account sorted so I will give you guys a quick description. (From memory!) It will be best if you keep the .png file format. The .jpg ...
by brassen
Wed Oct 02, 2013 8:39 pm
Forum: Tech Support
Topic: GMAP and Custom Layers
Replies: 19
Views: 1095

RE: GMAP and Custom Layers

<r> <QUOTE><s>[quote]</s>ORIGINAL: SilentHunter<br/>
<br/>
thanks I was hoping for much larger areas, as pictured above I would like the entire AO and all surrounding areas, though sporadic I've been able to get it at zoom level 13 (which was acceptable) with one gmap worldfile and it's about ...
by brassen
Wed Oct 02, 2013 8:03 pm
Forum: Tech Support
Topic: GMAP and Custom Layers
Replies: 19
Views: 1095

RE: GMAP and Custom Layers

<t> The area I captured was 16km x 16km over the red target area in the first tutorial mission. Scale factor in gmap didnt seem to matter, as long as I used the 17 zoom in the dialog box to create the .png file. gmap crunched all the blocks (all 2700 of them) together to make up a 1.23GB .png file ...
by brassen
Wed Oct 02, 2013 10:33 am
Forum: Tech Support
Topic: GMAP and Custom Layers
Replies: 19
Views: 1095

RE: GMAP and Custom Layers

<r> It all does work Silenthunter, I have just crunched a 1.23GB gmap capture to ingame. And it loads instantly to boot! <br/>
<br/>
Ensure to Click the [Get Static] button on the right panel of gmap after you select your SMALL sample area. In the new pop up box, tick the make world file box and ...

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