Search found 10 matches

by Razbun
Thu Jun 05, 2014 7:55 pm
Forum: Distant Worlds 1 Series
Topic: Repairs take FOREVER
Replies: 7
Views: 162

RE: Repairs take FOREVER

would adding bays and factories to the construction ship speed things up?
by Razbun
Wed Jun 04, 2014 12:46 pm
Forum: Distant Worlds 1 Series
Topic: Fleet Resupply Port filtering
Replies: 1
Views: 21

Fleet Resupply Port filtering

<t> Is it possible to to have the fleets resupply only at specific space ports/stations? Whenever I click the resupply command they manage to all go to the one station that has just a single dock, instead of the moon right next to it with 20 docks. I know I can manually tell them where to re-supply ...
by Razbun
Mon May 26, 2014 2:13 pm
Forum: Distant Worlds 1 Series
Topic: Advanced questions and answers
Replies: 45
Views: 1044

RE: Advanced questions and answers

<t> Now that we have modding tools, is it possible to check the actual values and logic in some of these systems? <br/>
<br/>
The trading background calculations and the cargo space allocation is something that should be explainable to the players as they are intrinsic of how you plan your empire ...
by Razbun
Sun May 25, 2014 1:29 am
Forum: Distant Worlds 1 Series
Topic: Cargo not adding up
Replies: 12
Views: 173

RE: Cargo not adding up

<t> Thank you for the info Ozone, good to know that the shortage and logistics have been addressed. My question however is mostly around ships carrying cargo. They have a certain capacity that i put in the design, but they seem to carry significantly more than the number on the space. It is really ...
by Razbun
Sun May 25, 2014 12:40 am
Forum: Distant Worlds 1 Series
Topic: Cargo not adding up
Replies: 12
Views: 173

RE: Cargo not adding up

Hey guys, just a quick bump to check if anyone knows if this has been fixed or explained. Do we now know cargo functionality?
by Razbun
Wed Oct 30, 2013 1:38 am
Forum: Distant Worlds 1 Series
Topic: Questions
Replies: 5
Views: 209

RE: Questions

its not the same type of game. It doesn't "play itself" like the paradox games.

<Discussion of piracy is not allowed, official warning Razbun>
by Razbun
Sun Oct 06, 2013 5:16 pm
Forum: Distant Worlds 1 Series
Topic: Cargo not adding up
Replies: 12
Views: 173

RE: Cargo not adding up

<t> did more testing in the editor. Changing around all variables to planets and mines.<br/>
<br/>
the time a mine is placed down affects to a very small degree the cargo it can hold. mines placed exactly at the same time will end with the same cargo. while mines placed a minute later will have 1 ...
by Razbun
Sun Oct 06, 2013 3:58 pm
Forum: Distant Worlds 1 Series
Topic: Cargo not adding up
Replies: 12
Views: 173

RE: Cargo not adding up

So i did more testing with the editor and nothing adds up. Mines with 1 cargo bay get 903 lead resources 2 cargo bays allow 2321 and 3 cargos allow 3701. How does anyone decide what the right ammount of cargo is in this game?


by Razbun
Sat Oct 05, 2013 1:38 pm
Forum: Distant Worlds 1 Series
Topic: Cargo not adding up
Replies: 12
Views: 173

RE: Cargo not adding up

<r> <br/>
<br/>
<br/>
Thank you but that's just it. How much cargo is enough? I have no way of knowing. In the attached picture, a mining ship has over 400 with one small cargo bay. I don't want to include more cargo than necessary and slow down my ships.<br/>
If mining bases don't share ...
by Razbun
Sat Oct 05, 2013 6:04 am
Forum: Distant Worlds 1 Series
Topic: Cargo not adding up
Replies: 12
Views: 173

Cargo not adding up

<t> I've been trying to get the cargo mechanism down by reading around the forums. My problem is that it doesn't add up the way I expect it to. I have mining stations with 1 small cargo bay (350) that have 400 worth of cargo. I know space ports share with planet so that isn't an issue. but do mines ...

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