Repairs take FOREVER

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Hassell
Posts: 9
Joined: Fri May 30, 2014 5:27 pm

Repairs take FOREVER

Post by Hassell »

I have noticed that repairing a derelict ship takes a really long time. Like 5 years of gametime. If it weren't for the tech bonus received from scraping derelict ships i would just leave them and build new ships in about a month.

Am i missing something? Is there a way to speed up repairs?
Tophat1815
Posts: 1824
Joined: Mon Jan 16, 2006 4:11 pm

RE: Repairs take FOREVER

Post by Tophat1815 »

Your talking about the destroyer class derelict in your system at start. Well sure you can build a DD but it won't have all the tech bells and whistles the derelict has on it.
Razbun
Posts: 10
Joined: Sat Oct 05, 2013 5:58 am

RE: Repairs take FOREVER

Post by Razbun »

would adding bays and factories to the construction ship speed things up?
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stanberyc@yahoo.com
Posts: 13
Joined: Sun Apr 06, 2014 11:31 pm

RE: Repairs take FOREVER

Post by stanberyc@yahoo.com »

ORIGINAL: Razbun

would adding bays and factories to the construction ship speed things up?


I'm curious about this as well.
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2guncohen
Posts: 401
Joined: Fri Apr 09, 2010 4:28 pm
Location: Belguim

RE: Repairs take FOREVER

Post by 2guncohen »

Wait when you find a planetdestroyer [:D]
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ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: Repairs take FOREVER

Post by ASHBERY76 »

It would take a long time back engineering alien tech and the gameplay factor of rushing many superships and techs is also a factor.
Joking_Phantom
Posts: 4
Joined: Wed May 28, 2014 7:26 pm

RE: Repairs take FOREVER

Post by Joking_Phantom »

Repairs take a long time, and you can't improve the speed of repair by putting on more plants and construction yards - the speed of the repair is limited to the speed at which construction yards can place components on the repair target since component plants build components far too rapidly for the yards to keep up, assuming there are sufficient resources to do so. Only one yard will work on building or repairing the target ship/station, so don't place more than one thinking it will help. You also don't need too many cargo bays, the my biggest stations sizes are 3000-4000 and never need more than 8k resources and construction ships go back to planets each time in order to resupply with necessary resources. Technology does improve the rate at which components can be added, just look at the construction rate of the construction yard. From my experience, repair rates are slower than building rates as well, when it comes to component placement.

So when it comes to repairs, make sure you have plenty of construction ships. Not too many that you're wasting so much money on maintenance, but enough to continually construct gas/regular mining stations, resort bases, tech labs at research bonus locations, and then at least several construction ships for repairing both your own damaged ships and those found in special locations. However, when it comes to repairing your own ships it may be more convenient to scrap it and just rebuild it at a shipyard. You'll pick it up as you go. Monitor your construction ships' statuses through the bar on the left (by the way, this is super helpful for making sure all your assets are hauling their weight in productivity, like colonies, spaceports, exploration ships, and for listing good places for research/ resource extraction), and you'll eventually get the hang of it.
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Jeeves
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RE: Repairs take FOREVER

Post by Jeeves »

The best investment in a ship of the game is a constructor to repair a derelict for technology. I build them as fast as my home world can crank them out with Bakuras shipyard until I have a constructor repairing every derelict in the galaxy, typically 80 or so. I get all technology by retiring derelicts by year nine...


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