Search found 14 matches

by kieferpl
Sat Oct 26, 2013 9:16 am
Forum: Command: Modern Operations series
Topic: [ADDED] Hide Sonobuoy Hotkey?
Replies: 7
Views: 165

RE: Hide Sonobuoy Hotkey?

<t> On a related note, is there a way to have the sonobuoys non-clickable? I like doing ASW intensive scenarios and typically have the sonobuoys turned off but when I go to click on my MPRA or ASW helos I have to click around because I usually click on a hidden sonobuoys. I mean, in the game it does ...
by kieferpl
Mon Oct 21, 2013 7:25 pm
Forum: Command: Modern Operations series
Topic: Airfield Magazine Weapons
Replies: 2
Views: 134

Airfield Magazine Weapons

<t> Hello,<br/>
I am staring to slowly creep into the scenario building arena by modifying some of the current stand alone scenarios that came with the original build. For background, I am doing a "Final Countdown Remix" of the "Duelists" scenario by replacing the British CSG with a Nimitz-class ...
by kieferpl
Sun Oct 20, 2013 10:06 pm
Forum: Command: Modern Operations series
Topic: Command Database Wish List
Replies: 154
Views: 4092

RE: Command Database Wish List

F-15E with SLAM-ER loadout
by kieferpl
Sun Oct 20, 2013 9:57 pm
Forum: Command: Modern Operations series
Topic: Weapons loadouts in scenarios
Replies: 26
Views: 488

RE: Weapons loadouts in scenarios

<r> <QUOTE><s>[quote]</s>Hi JD, some real quick answers <br/>
<br/>
1. There are not enough weapons around to fill all VLS cells, so ships deploy with empty cells. Typical loadout for a Tico, for instance, is 96 SM-2s, 48 per VLS. The 'heavy' AAW loadout for Burkes is 72 SM-2. <br/>
<br/>
...<br ...
by kieferpl
Mon Oct 14, 2013 8:31 am
Forum: Command: Modern Operations series
Topic: Issue with radar target bouncing around
Replies: 17
Views: 322

RE: Issue with radar target bouncing around

<t> I have had the same problem and I think it comes down to the Command engine/system being too sensitive. In real life if you have a contact under solid radar paint and you get a spurious or uncorrelated ES line on bearing, the track correlation system isn't going to shift the track. Whatever is ...
by kieferpl
Sat Oct 12, 2013 6:53 pm
Forum: Command: Modern Operations series
Topic: Breaking Groups
Replies: 2
Views: 337

RE: Breaking Groups

Yep, that did it! Thanks for the tip.
by kieferpl
Sat Oct 12, 2013 6:18 pm
Forum: Command: Modern Operations series
Topic: Breaking Groups
Replies: 2
Views: 337

Breaking Groups

<t> I was reading in the manual that to break up groups you have to hit "9" on a keypad to enable unit view (as opposed to group view) and then select the unit and press "D"... Since I am using a laptop, I seem to be unable to enable unit view with hitting my 9 key (above the "qwerty" keyboard), so ...
by kieferpl
Sat Oct 12, 2013 12:31 am
Forum: Command: Modern Operations series
Topic: Has anyone beaten "Duelists" as Royal Navy? (Baloogan...?)
Replies: 20
Views: 280

RE: Has anyone beaten "Duelists" as Royal Navy? (Baloogan...?)

<t> I was able to beat the Soviets but the initial setup for the UK CSG is absolute shit.<br/>
<br/>
I recalled all TACAIR and essentially set a ready 7 with a division of Harriers. Harriers are horrible for CAP/DCA, and you only have a limited number, so might as well keep them on deck until you ...
by kieferpl
Wed Oct 09, 2013 10:08 pm
Forum: Tech Support
Topic: Waypoint Capable ASCMs?
Replies: 7
Views: 190

RE: Waypoint Capable ASCMs?

Ok. Nice. Will do. Thanks again.
by kieferpl
Wed Oct 09, 2013 9:54 pm
Forum: Tech Support
Topic: Waypoint Capable ASCMs?
Replies: 7
Views: 190

RE: Waypoint Capable ASCMs?

<t> I was also wondering about fixing CAP or helo search sectors based upon HVU/CVN location, regardless off of <br/>
<br/>
i.e., CAP/DCA stations based upon vector logic/bearing-range from CVN? of SH-60F or SH-60B/MH-60R searching 000T-090T 20,000-60,000 yards in front of formation/HVU?<br/>
<br ...
by kieferpl
Wed Oct 09, 2013 9:44 pm
Forum: Tech Support
Topic: Waypoint Capable ASCMs?
Replies: 7
Views: 190

RE: Waypoint Capable ASCMs?

Thanks for the reply, I thought as much.
by kieferpl
Wed Oct 09, 2013 9:07 pm
Forum: Tech Support
Topic: Waypoint Capable ASCMs?
Replies: 7
Views: 190

Waypoint Capable ASCMs?

Is there discussion about adding the ability to program in waypoints for ASCMs that have the capability? Is it currently possible in the game?
by kieferpl
Sun Oct 06, 2013 6:55 pm
Forum: Tech Support
Topic: [FIXED] Crash on start up
Replies: 2
Views: 140

RE: Crash on start up

OK! It worked. Thank you for your prompt reply. Cheers.
by kieferpl
Sun Oct 06, 2013 6:50 pm
Forum: Tech Support
Topic: [FIXED] Crash on start up
Replies: 2
Views: 140

[FIXED] Crash on start up

<r> Using B440, my game is crashing on start up. It started doing this when I lost power to my computer and had a hard shutdown. Attached is the screen shot.<br/>
<br/>
Thanks.<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/46402/4CF260E431B444C7B8B0CDF5636844FE.jpg"><s ...

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