Search found 19 matches

by Fonz
Fri Jan 17, 2014 2:25 pm
Forum: Command: Modern Operations series
Topic: Event Editor - Triggers
Replies: 2
Views: 87

RE: Event Editor - Triggers

It's OR. The event will fire for each separate trigger.
by Fonz
Tue Jan 07, 2014 3:52 pm
Forum: Mods and Scenarios
Topic: Civilian air lanes.
Replies: 4
Views: 190

RE: Civilian air lanes.

<t> A quick way to set up lots of air traffic is by using the random Ferry mission. <br/>
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- Create a number of commercial airfields<br/>
- Add aircraft(and passengers) to one or more airfields. <br/>
- Create a Ferry mission (destination doesn't matter)<br/>
- Set Ferry behavior to ...
by Fonz
Tue Dec 17, 2013 3:53 pm
Forum: Mods and Scenarios
Topic: Red Storm
Replies: 62
Views: 1668

RE: Red Storm

<r>
<QUOTE><s>[quote]</s>ORIGINAL: djoos5<br/>
<br/>
Fonz_, two things (I want to check my triggers):<br/>
<br/>
1) Did the Soviet strike mission happen against the Nimitz as you came closer to the island?<br/>
2) Did the scoring work properly with each Yankee kill (should have received 35 ...
by Fonz
Mon Dec 16, 2013 7:04 pm
Forum: Mods and Scenarios
Topic: Red Storm
Replies: 62
Views: 1668

RE: Red Storm

<r> Agree with Flanerk on the airbases, otherwise it was good fun. <br/>
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This is me hunting down the last Russian missile sub:)<br/>
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<IMG src="https://www.matrixgames.com/forums/upfiles/46442/21A2F3C8CBDE4B608745959355A36E40.jpg"><s>[img]</s><URL url ...
by Fonz
Mon Dec 16, 2013 3:14 pm
Forum: Command: Modern Operations series
Topic: Air Intercept Mission??
Replies: 13
Views: 671

RE: Air Intercept Mission??

<r> You can create an event that has a chance to activate the mission, but once the mission is activated it will stay active untill you deactivate it. So if you would like mission Intercept-1 to have 50% chance of being activated at the start of the game do the following: <br/>
<br/>
1) Create the ...
by Fonz
Sat Dec 07, 2013 2:08 pm
Forum: Tech Support
Topic: Large game issues
Replies: 11
Views: 371

RE: Large game issues

<r> Set the awareness level to "Blind" in the Add/Edit sides dialog:<br/>
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<IMG src="https://www.matrixgames.com/forums/upfiles/46442/C5EE5EBF370141B68215B48D2901C0D2.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/46442/C5EE5EBF370141B68215B48D2901C0D2.jpg ...
by Fonz
Fri Dec 06, 2013 12:20 pm
Forum: Tech Support
Topic: [FIXED B475] B474 Air operations window error
Replies: 2
Views: 184

[FIXED B475] B474 Air operations window error

The air operations window does not show the loadout details in B474 and clicking on the loadout section header throws an error.

Save and screenshot attached
by Fonz
Fri Nov 29, 2013 2:47 pm
Forum: Tech Support
Topic: B469 - Jump to location
Replies: 1
Views: 173

B469 - Jump to location

<t> New features look great! Thanks for your great work.<br/>
<br/>
I have a small issue with the jump to location feature. When I create two jump points on the same map view the jump between locations is not instant or sometimes only happens after I touch the zoom level. <br/>
<br/>
Reproduce ...
by Fonz
Wed Nov 13, 2013 8:48 pm
Forum: Mods and Scenarios
Topic: New scenario for testing: Trust Red (2018)
Replies: 11
Views: 159

RE: New scenario for testing: Trust Red (2018)

Nice one, I've sent you a PM with some feedback and the AAR.
by Fonz
Tue Nov 12, 2013 3:04 pm
Forum: Mods and Scenarios
Topic: [DONE] New Scenario: Caribbean Crisis - The Showdown, 2012
Replies: 18
Views: 877

RE: [DONE] New Scenario: Caribbean Crisis - The Showdown, 2012

<t> I have updated the scenario to the latest database version. This runs fine on game build 460 and DB3000 version 399 (new file attached to the original post). <br/>
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You don't need the "config data" file, that is just there in case you need to update the scenario to the latest database ...
by Fonz
Tue Nov 05, 2013 4:30 pm
Forum: Mods and Scenarios
Topic: [DONE] New Scenario: Caribbean Crisis - The Showdown, 2012
Replies: 18
Views: 877

RE: Error messages RE: New Scenario: Caribbean Crisis - The Showdown, 2012

<t> Thanks all!<br/>
<br/>
I have attached a new version to the original post that<br/>
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- adds some more air to ground loadouts for your F16s <br/>
- fixes the TOW missiles not firing on the Mech Inf units -> my bad<br/>
- includes an ini file for rebuild if needed<br/>
<br/>
Now get ...
by Fonz
Sun Nov 03, 2013 10:49 am
Forum: Mods and Scenarios
Topic: [DONE] New Scenario: Caribbean Crisis - The Showdown, 2012
Replies: 18
Views: 877

RE: New Scenario: Caribbean Crisis - The Showdown, 2012

<t> Thanks! You should be able to engage at will, there is no event preventing you from attacking the OPVs. <br/>
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You have 48hrs to complete. As for the save you posted, I'm running build 451, and I can load and continue and save w/o error, strange...<br/>
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<br ...
by Fonz
Fri Nov 01, 2013 5:40 pm
Forum: Tech Support
Topic: [FIXED B496] B446 - Strange terminal illumination behaviour APAR-MFR / ESSM
Replies: 2
Views: 153

RE: B446 - Strange terminal illumination behaviour APAR-MFR / ESSM

Bump, used these in a scenario and the ships are running out of ESSMs pretty fast when they do AI defense.
by Fonz
Fri Nov 01, 2013 5:35 pm
Forum: Mods and Scenarios
Topic: [DONE] New Scenario: Caribbean Crisis - The Showdown, 2012
Replies: 18
Views: 877

RE: New Scenario: Caribbean Crisis - The Showdown, 2012

<t> I was looking for loadouts that could be used against surface ships and mobile land units since you are actually discouraged from attacking targets on Venezuelan soil. The GBU-31/38 don't qualify as far as I can see. <br/>
<br/>
But some more flexibility in loadouts is definitely a good thing ...
by Fonz
Fri Nov 01, 2013 3:59 pm
Forum: Mods and Scenarios
Topic: [DONE] New Scenario: Caribbean Crisis - The Showdown, 2012
Replies: 18
Views: 877

[DONE] New Scenario: Caribbean Crisis - The Showdown, 2012

<r> Pushing the event engine some more <E>:)</E><br/>
<br/>
<SIZE size="3"><s>[size=3]</s><B><s>[b]</s>Netherlands vs. Venezuela<e>[/b]</e></B><e>[/size]</e></SIZE><br/>
<br/>
<B><s>[b]</s>Date/Time:<e>[/b]</e></B> September 21st, 2012 / 06:00:00 Zulu<br/>
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<B><s>[b]</s>Location:<e>[/b ...
by Fonz
Sun Oct 20, 2013 6:04 pm
Forum: Tech Support
Topic: [FIXED B496] B446 - Strange terminal illumination behaviour APAR-MFR / ESSM
Replies: 2
Views: 153

[FIXED B496] B446 - Strange terminal illumination behaviour APAR-MFR / ESSM

<t> I noticed strange behavior of the RIM-162B ESSM in combination with the APAR MFR. This combination is present on several European FFG's like De Zeven Provincien, Sachsen, Iver Huitfeld, etc. <br/>
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In this case the ship is engaging multiple targets with ESSM's, as soon as the first ...
by Fonz
Sun Oct 20, 2013 10:12 am
Forum: Mods and Scenarios
Topic: [DONE] Caribbean Crisis - The Prelude
Replies: 15
Views: 336

RE: Caribbean Crisis - The Prelude

<r> I had a general idea about the scenario and since it is a pretty linear story I just added and tested the events in sequence as needed. I didn't spent much time preparing, but I played trough the scenario multiple times to tweak the events and opposing forces. <br/>

<QUOTE><s>[quote]</s ...
by Fonz
Tue Oct 15, 2013 5:29 pm
Forum: Mods and Scenarios
Topic: [DONE] Caribbean Crisis - The Prelude
Replies: 15
Views: 336

[DONE] Caribbean Crisis - The Prelude

<r> It's basically me learning the event engine, but you also might have some fun with it. Oh, and do try shooting the Russians if you think the scenario is too easy <E>:)</E><br/>
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Description:<br/>
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<B><s>[b]</s>Royal Netherlands Navy vs. Venezuela<e>[/b]</e></B><br/>
<br/>
<B><s ...
by Fonz
Fri Oct 11, 2013 4:16 pm
Forum: Tech Support
Topic: [FIXED B452] Corrupted savegame
Replies: 2
Views: 80

[FIXED B452] Corrupted savegame

<t> After a rare crash (Command not responding) the game refuses to load both the autosave and the last manual save but just presents me with an empty world map. It seems the files are corrupted somehow. Other savegames load fine as do new savegames.<br/>
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- Using build 442<br/>
- Savegame ...

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