Search found 18 matches

by Skasski
Fri Sep 11, 2015 8:08 am
Forum: Distant Worlds 1 Series
Topic: question about research bonus
Replies: 2
Views: 131

RE: question about research bonus

<r> Only the best total bonus will be applied. This happens individually for the three different research areas. It is applied globally. "Total bonus" is calculated as location bonus + local scientist bonus.<br/>
<br/>
If I remember correct multiple scientists <B><s>[b]</s>in the same research ...
by Skasski
Tue Mar 10, 2015 7:39 pm
Forum: Distant Worlds 1 Series
Topic: "Ongoing bonus while repairing advanced tech" working for anyone?
Replies: 4
Views: 153

RE: "Ongoing bonus while repairing advanced tech" working for anyone?

Is the effect based on ship size? Could you perhaps post a screenshot of your research window in a game where this works?
by Skasski
Tue Mar 10, 2015 9:17 am
Forum: Distant Worlds 1 Series
Topic: "Ongoing bonus while repairing advanced tech" working for anyone?
Replies: 4
Views: 153

"Ongoing bonus while repairing advanced tech" working for anyone?

<r> Just wondering, does anybody have an example game where the research bonus from repairing abandoned advanced technology ships actually works? I've made a <URL url="http://www.matrixgames.com/forums/tm.asp?m=3667901"><s>[url=http://www.matrixgames.com/forums/tm.asp?m=3667901]</s>bug report<e ...
by Skasski
Thu Aug 28, 2014 6:37 am
Forum: Distant Worlds 1 Series
Topic: The research bonus wonders--odd behavior, is it a bug?
Replies: 3
Views: 130

RE: The research bonus wonders--odd behavior, is it a bug?

You don't need to transfer scientists there. The +50% bonus just takes some time to show up. Maybe there's a bug with the research menu numbers not updating properly though.
by Skasski
Tue Aug 26, 2014 8:02 am
Forum: Distant Worlds 1 Series
Topic: What determines auto construction ship priorities?
Replies: 6
Views: 211

RE: What determines auto construction ship priorities?

<t> As far as I noticed they seem focus on "Resource Targets by Galaxy Priority". That's the third entry in the "Expansion Planner (F3)" drop-down menu.<br/>
<br/>
Perhaps this should be a setting in the "Economy and Trade" or the "Construction" categories in the "Empire Policy" screen? By default ...
by Skasski
Wed Aug 20, 2014 7:28 am
Forum: Distant Worlds 1 Series
Topic: Stealing research from pirates is still too easy!
Replies: 19
Views: 686

RE: Stealing research is still too easy!

<t> Maybe the problem is not that stealing research is too easy, but that other missions are too hard? Completely shutting down the intelligence game just because a race does not have bonuses could dull down the game. The problem could be the following:<br/>
<br/>
Stealing research provides a ...
by Skasski
Fri Aug 01, 2014 6:03 pm
Forum: Tech Support
Topic: Ongoing bonus while repairing advanced tech no effect on Actual Output
Replies: 0
Views: 94

Ongoing bonus while repairing advanced tech no effect on Actual Output

<r> I just made this trying to find the bonus that repairing abandoned, damaged ships with advanced techs give. Turns out the bonus is either nonexistent/extremely small or not considered in the "Actual Output (including bonuses)" display.<br/>
<br/>
<IMG src="http://i.imgur.com/rZSKP66.png"><s ...
by Skasski
Wed Jul 23, 2014 1:06 pm
Forum: Distant Worlds 1 Series
Topic: What to do with lone space ports?
Replies: 8
Views: 235

What to do with lone space ports?

<r> This is about space ports that do not belong to a planet.<br/>
<br/>
<B><s>[b]</s>What are your criteria to decide what to do with a space port?<e>[/b]</e></B><br/>
<br/>
<B><s>[b]</s>If you decide to tear it down, is there anything you do before scrapping?<e>[/b]</e></B><br/>
Idea: Check ...
by Skasski
Tue Jul 22, 2014 1:27 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43897

RE: Possible AI Improvement Mod

<t> Will this mod also improve auto-designs of player empires if players set ship and base design to be automated?<br/>
<br/>
Can/will this mod change station designs to remove obsolete (fuel)storage from starbases, as planets already provide infinite storage and only one module is needed for the ...
by Skasski
Fri Jul 11, 2014 2:29 pm
Forum: Distant Worlds 1 Series
Topic: Resort bases
Replies: 13
Views: 1084

RE: Resort bases

Can you tell me what patch changed this? I've been looking but couldn't find any list of changes. Really want to know what's different now though.
by Skasski
Thu Jul 10, 2014 5:30 pm
Forum: Distant Worlds 1 Series
Topic: Resort bases
Replies: 13
Views: 1084

RE: Resort bases

<r> For entertainment centers NO, other than to have a backup if one module is damaged. Though when modules take damage this is probably one of your least concerns.<br/>
<br/>
Multiple docking bays are required to speed up (un)loading of passengers. There's a guide that suggests at least one ...
by Skasski
Sun Jul 06, 2014 10:47 am
Forum: Distant Worlds 1 Series
Topic: Resource mining and you
Replies: 74
Views: 8134

RE: Resource mining and you

<r> There appears to be a little error in your first "In-game numbers:" table. Dantha Tick 4 with 15 luxury shows an output of 104 instead of 78.
<QUOTE><s>[quote]</s><CODE><s>[code]</s>Dantha 26% Tick 1 Tick 2 Tick 3 Tick 4
3 luxury 7 14 21 28
6 luxury 15 30 45 60
9 luxury 23 46 69 92
12 ...
by Skasski
Sat Oct 19, 2013 8:33 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 36557

RE: Distant Worlds Extended

Yup, I noticed all computer designed mining stations only use 2 mining modules by default when they should use 3. I guess that's why AIs usually suck, but Riktoths still manage to use this bonus. Nobody plays DW online anyway, right?
by Skasski
Fri Oct 18, 2013 7:30 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 36557

RE: Distant Worlds Extended

<t> If I understand this correct, the number of useful basic extractors for races without mining bonus is always 3.333.., anything above that is a waste of resources, space, etc. Each basic extractor mines at a rate of 30 resources per week, where the cap is 100. Both numbers are multiplied by the ...
by Skasski
Mon Oct 14, 2013 3:39 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 36557

RE: Distant Worlds Extended

<r> I've just began my first game using this mod and happened to start with Riktoh as the empire race. When I noticed the 40% mining bonus that Riktoth provide, I had to think of the resource extraction cap, to be specific this:
<QUOTE><s>[quote]</s>The cap can't be shattered through race abilities ...
by Skasski
Sat Oct 12, 2013 9:42 am
Forum: Distant Worlds 1 Series
Topic: How to stop suicidals/idlers?
Replies: 4
Views: 148

RE: How to stop suicidals/idlers?

<r> Thanks! <E>:)</E><br/>
<br/>
The problem is not lack of protection in general, that's an issue I had at the start of the game and I think I managed to deal with this.<br/>
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I'm currently at war with another empire. This empire only has one heavily defended planet left. I've invaded and ...
by Skasski
Sat Oct 12, 2013 9:00 am
Forum: Distant Worlds 1 Series
Topic: How to stop suicidals/idlers?
Replies: 4
Views: 148

How to stop suicidals/idlers?

<t> Whenever I set my ships/fleets to guard an object in a system some of them keep suiciding into nearby enemy armies. I've played around with various settings like Defense posture, various Ranges and set the engagement stance to Nearby targets, though nothing I tried helped.<br/>
<br/>
Sometimes ...

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