Search found 19 matches

by choppinlt
Sat Jan 07, 2023 2:10 am
Forum: General Discussion
Topic: Programmer/Developer Needed
Replies: 6
Views: 1277

Re: Programmer/Developer Needed

yobowargames wrote: Fri Jan 06, 2023 10:10 pm I pinged you a pm choppint.
Responded! :D
by choppinlt
Sat Jan 07, 2023 2:07 am
Forum: General Discussion
Topic: Programmer/Developer Needed
Replies: 6
Views: 1277

Re: Programmer/Developer Needed

ncc1701e wrote: Fri Jan 06, 2023 8:20 pm An operational WW2 computer game, is it about the new TOAW version V?
No it will be a completely new title with some new concepts IF I can find the right fit.
by choppinlt
Fri Jan 06, 2023 2:59 am
Forum: General Discussion
Topic: Programmer/Developer Needed
Replies: 6
Views: 1277

Programmer/Developer Needed

Over the past few years I have been working on an operational level WWII computer game. I have the game mechanics at a high level of readiness, however my developer has been exceedingly slow (by his own admission) with many, many delays. I am looking for a self motivated and dedicated programmer who...
by choppinlt
Thu Dec 15, 2022 1:19 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Spotting Questions
Replies: 5
Views: 649

Re: Spotting Questions

SOP Range and All LOS reflect the maximum visibility (trying to _detect_ hostiles). Right now the Unit LOS view uses more demanding check (trying to _identify_ hostiles), which is the source of the discrepancy. A fix has been committed, will be part of the January update. Again, for line-of-sight /...
by choppinlt
Wed Dec 14, 2022 2:44 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Spotting Questions
Replies: 5
Views: 649

Re: Spotting Questions

Thanks for spotting (duh) this. The Unit LOS and Unit SOP should list the same visibility values for each of the hexes that the unit have line-of-sight into. The (Multi-) Unit LOS (aka All LOS) lists the maximum visibility value from all units in each hex. In the given example, it's the selected M1...
by choppinlt
Mon Dec 12, 2022 10:46 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Spotting Questions
Replies: 5
Views: 649

Spotting Questions

I posed this in a different thread, but I think it got buried. I discovered that the 3 different overlays to show what a unit can see sometimes yields different results. Some show vision into hexes that aren't shown in the others, and others show different spotting numbers in the same hex. Is this s...
by choppinlt
Fri Dec 09, 2022 4:08 am
Forum: Flashpoint Campaigns Southern Storm
Topic: are soviet units overrated ?
Replies: 62
Views: 5771

Re: are soviet units overrated ?

You're welcome, I hope you find it useful! I'm old enough that I remember seeing it in hard print while it still looked kinda new. So seeing it again brought back some memories. :lol: I will add that there are many others on different aspects available. For instance FM 100-2-3 450+ pages of TOE. Hap...
by choppinlt
Fri Dec 09, 2022 2:58 am
Forum: Flashpoint Campaigns Southern Storm
Topic: are soviet units overrated ?
Replies: 62
Views: 5771

Re: are soviet units overrated ?

Look up FM 100-2-1 on Soviet Operations and Tactics
by choppinlt
Thu Dec 08, 2022 7:11 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Units Not Firing
Replies: 9
Views: 909

Re: Units Not Firing

Thanks for the response, I really appreciate you looking into this! :) The biggest surprises to me about that situation were that the M901 and M-1 to the SE, nor the M-1 to the NE ever fire/return fire since they all have thermals. The other thing I did notice was that the LOS tool and SOP tool yiel...
by choppinlt
Tue Dec 06, 2022 10:58 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Units Not Firing
Replies: 9
Views: 909

Re: Units Not Firing

I think I just discovered something notable. I primarily use the SOP range to determine vis in relation to weapon reach. Using the LOS tool yields different data. Is it supposed to work that way? I quickly looked at the manual and it appears that there should be no difference. As I had stated before...
by choppinlt
Tue Dec 06, 2022 12:12 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Units Not Firing
Replies: 9
Views: 909

Re: Units Not Firing

Jaques, to your points... 1. I took care to ensure whatever went into that VP location was going to catch holy hell by finding at least 6 different locations and placing units there that have vision in that hex. I believe there were 2 tank units, 1 M901 and 3 Inf Plt (2 that were within range to fir...
by choppinlt
Mon Dec 05, 2022 9:28 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Units Not Firing
Replies: 9
Views: 909

Units Not Firing

How do I attach game files? I went to the attachments tab below and was getting errors with dragging and dropping and going through the add files button. The selected Inf Plt on the pic below did not fire at all when a Soviet T-80 tank co advanced and halted in the 1500 VP location. The Soviet Co wa...
by choppinlt
Mon Dec 05, 2022 8:47 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: are soviet units overrated ?
Replies: 62
Views: 5771

Re: are soviet units overrated ?

Thanks Capn Darwin and WIldCatNL for your responses on this. So I can't say for sure if the hits were ATGM's or AP, but I can say that the fire appears to be too effective. I went back and checked and I understated the range...it was 3.5Km, not 2.5Km. Capn Darwin, the M-1's were almost all fallen ou...
by choppinlt
Mon Dec 05, 2022 5:46 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: are soviet units overrated ?
Replies: 62
Views: 5771

Re: are soviet units overrated ?

While I agree that it's apples and oranges to a certain degree, I will say that I am asking the same question too. I am new to the Flashpoint games (and I am really enjoying them :D ), but I am not new to the cold war/modern genre. My biggest question comes specifically from T-80's and M1A1's squari...
by choppinlt
Thu Sep 03, 2015 7:10 pm
Forum: General Discussion
Topic: Kickstarter campaign for operational-level wargame
Replies: 10
Views: 172

RE: Kickstarter campaign for operational-level wargame

<t> Sorry, for the late show...<br/> <br/> Alchenar, those of you that are aware of software development costs understand that development costs for a game of this complexity typically involve budgets in the hundreds of thousands of dollars, and we are only asking for $32,000 . The reason is because...
by choppinlt
Thu Nov 14, 2013 11:37 pm
Forum: General Discussion
Topic: Developers Wanted!
Replies: 6
Views: 303

RE: Developers Wanted!

Are there any more takers out there?
-Matt
by choppinlt
Sat Nov 09, 2013 1:10 am
Forum: General Discussion
Topic: Developers Wanted!
Replies: 6
Views: 303

RE: Developers Wanted!

Yep, already been doing that. I am fortunate to have one of the largest research universities in my back yard. I have some options with the university, but I am trying to see who else out there may be interested.
by choppinlt
Fri Nov 08, 2013 11:26 pm
Forum: General Discussion
Topic: Developers Wanted!
Replies: 6
Views: 303

RE: Developers Wanted!

Thanks, I will take all the luck I can get. I have seen a fair amount of interest, but I am just not having luck with finding available developers.

Regards,
Matt
by choppinlt
Thu Nov 07, 2013 12:09 am
Forum: General Discussion
Topic: Developers Wanted!
Replies: 6
Views: 303

Developers Wanted!

<r> Greetings developers, I have been having discussions with Erik Rutins and he indicated that I could post my request on this forum. I have an operational level WWII computer game concept mostly completed "on paper". I have tons of data, algorithms, concept art, and I even have some very basic wor...

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