Over the past few years I have been working on an operational level WWII computer game. I have the game mechanics at a high level of readiness, however my developer has been exceedingly slow (by his own admission) with many, many delays. I am looking for a self motivated and dedicated programmer who ...
SOP Range and All LOS reflect the maximum visibility (trying to _detect_ hostiles). Right now the Unit LOS view uses more demanding check (trying to _identify_ hostiles), which is the source of the discrepancy. A fix has been committed, will be part of the January update. Again, for line-of-sight ...
I posed this in a different thread, but I think it got buried. I discovered that the 3 different overlays to show what a unit can see sometimes yields different results. Some show vision into hexes that aren't shown in the others, and others show different spotting numbers in the same hex. Is this ...
You're welcome, I hope you find it useful! I'm old enough that I remember seeing it in hard print while it still looked kinda new. So seeing it again brought back some memories. :lol: I will add that there are many others on different aspects available. For instance FM 100-2-3 450+ pages of TOE ...
Thanks for the response, I really appreciate you looking into this! :) The biggest surprises to me about that situation were that the M901 and M-1 to the SE, nor the M-1 to the NE ever fire/return fire since they all have thermals. The other thing I did notice was that the LOS tool and SOP tool ...
I think I just discovered something notable. I primarily use the SOP range to determine vis in relation to weapon reach. Using the LOS tool yields different data. Is it supposed to work that way? I quickly looked at the manual and it appears that there should be no difference.
Jaques, to your points... 1. I took care to ensure whatever went into that VP location was going to catch holy hell by finding at least 6 different locations and placing units there that have vision in that hex. I believe there were 2 tank units, 1 M901 and 3 Inf Plt (2 that were within range to ...
How do I attach game files? I went to the attachments tab below and was getting errors with dragging and dropping and going through the add files button.
The selected Inf Plt on the pic below did not fire at all when a Soviet T-80 tank co advanced and halted in the 1500 VP location. The Soviet Co ...
Thanks Capn Darwin and WIldCatNL for your responses on this. So I can't say for sure if the hits were ATGM's or AP, but I can say that the fire appears to be too effective. I went back and checked and I understated the range...it was 3.5Km, not 2.5Km.
While I agree that it's apples and oranges to a certain degree, I will say that I am asking the same question too. I am new to the Flashpoint games (and I am really enjoying them :D ), but I am not new to the cold war/modern genre. My biggest question comes specifically from T-80's and M1A1's ...
<t> Sorry, for the late show...<br/> <br/> Alchenar, those of you that are aware of software development costs understand that development costs for a game of this complexity typically involve budgets in the hundreds of thousands of dollars, and we are only asking for $32,000 . The reason is ...
Yep, already been doing that. I am fortunate to have one of the largest research universities in my back yard. I have some options with the university, but I am trying to see who else out there may be interested.
<r> Greetings developers, I have been having discussions with Erik Rutins and he indicated that I could post my request on this forum. I have an operational level WWII computer game concept mostly completed "on paper". I have tons of data, algorithms, concept art, and I even have some very basic ...