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by Majorball68
Sat Aug 15, 2026 6:14 pm
Forum: After Action Report
Topic: Keep the World from Burning. (4-player Game)
Replies: 481
Views: 12284

Re: Keep the World from Burning. (4-player Game)

Intercept. Don't include subs.
by Majorball68
Thu Aug 13, 2026 10:13 am
Forum: After Action Report
Topic: Keep the World from Burning. (4-player Game)
Replies: 481
Views: 12284

Re: Keep the World from Burning. (4-player Game)

Jul/Aug '40
Impulse #5 (Axis)

Rebase
Germany
FTR2 -> Germany [52,36]
FTR3 -> France [55,31]
LND3 -> Belgium [52,31]

Italy
NAV2 -> Sicily [74,40]

Japan
FTR2 -> Wuhan
LND2 -> Wuhan
NAV2 -> USSR [63,160]
LND2 -> Wuhan

Over to Allies.
1stMAJORvsSWE 055 JA40 - Allied6.zip
(1.57 MiB) Downloaded 4 times
by Majorball68
Thu Aug 13, 2026 10:01 am
Forum: After Action Report
Topic: Keep the World from Burning. (4-player Game)
Replies: 481
Views: 12284

Re: Keep the World from Burning. (4-player Game)

Jul/Aug '40
Impulse #5 (Axis)

No rail moves.

Moves
Japan moved a couple units around Vlad and a DIV into the mountains in China.
Germany reorgnised on the Western front and Finland.
Italy moved supply unit and AA into Genoa.

Only 1 Axis attack which would not be worth French Ground support so ...
by Majorball68
Thu Aug 13, 2026 9:23 am
Forum: After Action Report
Topic: Keep the World from Burning. (4-player Game)
Replies: 481
Views: 12284

Re: Keep the World from Burning. (4-player Game)

Ground Strike Paris Results.png
Ground Strike Paris Results.png (320.94 KiB) Viewed 125 times
by Majorball68
Thu Aug 13, 2026 9:13 am
Forum: After Action Report
Topic: Keep the World from Burning. (4-player Game)
Replies: 481
Views: 12284

Re: Keep the World from Burning. (4-player Game)

Posting in correct thread!
Jul/Aug '40
Impulse #5 (Axis)

Land: Germany
Combined: Japan, Italy
Pass:

No naval air.

Naval Movement
Italy
BB + 2xCA -> IC 4-box
Japan
6xCA + 3CP -> China Sea 0-box
TF + 2xTRS + AMPH + MAR + 2x INF + ENG -> Sea of Japan 3-box

Allies may search IC? Allies have declined ...
by Majorball68
Wed Aug 12, 2026 7:55 pm
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

Orm wrote: Wed Aug 12, 2026 11:09 am Is this posted in the wrong thread. We are Axis here. Right?

Edit: No, we will not search in the Italian Coast.
I'm an idiot. Will fix tonight.
by Majorball68
Wed Aug 12, 2026 10:49 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

Move to correct thread!
by Majorball68
Tue Aug 11, 2026 10:18 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

Jul/Aug '40 - Allied 1

Initiative roll 1: Axis 6, Allies 9

Axis Reroll -1.

Initiative roll 2: Axis 6, Allies 10

Allies chose to move first.

Weather roll 5.
2ndMAJORvsSWE 053 JA40 - Allied 1 - USE Fix.zip
(1.57 MiB) Downloaded 8 times
Perhaps someone would like to report that bug?
Weather Report.png
Weather Report.png (77.13 KiB) Viewed 150 times
by Majorball68
Tue Aug 11, 2026 10:12 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

May/Jun '40 - EOT
Lending.png
Lending.png (114.58 KiB) Viewed 150 times
by Majorball68
Tue Aug 11, 2026 10:11 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

May/Jun '40 - EOT
Production (Commonwealth).png
Production (Commonwealth).png (153.13 KiB) Viewed 151 times
Production (France).png
Production (France).png (134.38 KiB) Viewed 151 times
Production (United States).png
Production (United States).png (140.13 KiB) Viewed 151 times
Production (USSR).png
Production (USSR).png (138.36 KiB) Viewed 151 times
by Majorball68
Tue Aug 11, 2026 10:09 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

May/Jun '40 - EOT
Production (Japan).png
Production (Japan).png (149.44 KiB) Viewed 109 times
Production (Italy).png
Production (Italy).png (140.67 KiB) Viewed 109 times
Production (Germany).png
Production (Germany).png (146.55 KiB) Viewed 109 times
Production (China).png
Production (China).png (120.89 KiB) Viewed 109 times
by Majorball68
Tue Aug 11, 2026 10:09 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

May/Jun '40 - EOT
France PP.png
France PP.png (358.73 KiB) Viewed 109 times
CW PP.png
CW PP.png (396.61 KiB) Viewed 109 times
USSR PP.png
USSR PP.png (338.75 KiB) Viewed 109 times
US PP.png
US PP.png (447.18 KiB) Viewed 109 times
by Majorball68
Tue Aug 11, 2026 10:08 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

May/Jun '40 - EOT
Italy PP.png
Italy PP.png (340.16 KiB) Viewed 109 times
Germany PP.png
Germany PP.png (396.03 KiB) Viewed 109 times
Japan PP.png
Japan PP.png (329.32 KiB) Viewed 109 times
China PP.png
China PP.png (321.71 KiB) Viewed 109 times
by Majorball68
Tue Aug 11, 2026 10:05 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

Couldn't avoid the Jap default issue and obviously a bug as the US received the BP. Anyway I have edited the save to remove the 2 x 5 chits I added so even though the lending says Japan is in default technically they paid no penalty. If you didn't know how to edit this I have posted a screenshot ...
by Majorball68
Mon Aug 10, 2026 7:29 pm
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

GeneralAdvance wrote: Mon Aug 10, 2026 12:02 pm According to Orm it is supposed to be a MECH :)
:o I was looking for something that cost 5bp. I think the jap BP issue can be fixed if I set the BP to come from another factory other than then capital. Fingers crossed.
by Majorball68
Mon Aug 10, 2026 11:16 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

German production, what is MIKL?
by Majorball68
Mon Aug 10, 2026 10:36 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)


Yea, there is a bug with the US entry for Japanese US trade. I made sure that the Japanese BP reach US. Yet MWIF claims that Japan is at fault. If anything, it is US that is at fault since 1 oil could be delivered but I can not get the program to deliver it. Bah1


I remeber looking at this and ...
by Majorball68
Sun Aug 09, 2026 12:24 am
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

Orm wrote: Sat Aug 08, 2026 7:57 am No partisans. Garrison was tested in India.
2ndMAJORvsSWE 052 MJ40 - US Entry.zip
I await Axis EOT instructions.
by Majorball68
Fri Aug 07, 2026 8:12 pm
Forum: After Action Report
Topic: Empires in Flames (4-player game)
Replies: 490
Views: 11871

Re: Empires in Flames (4-player game)

Orm wrote: Fri Aug 07, 2026 4:02 pm Save from reorganization step.

Do you roll for partisans, or should I? Should i post instructions for the entrie Axis end of turn? If so, Germany place both their markers on offence.

2ndMAJORvsSWE 051 MJ40 - EoT.zip
Yes. I think in both games the Axis player has been doing that.
by Majorball68
Thu Aug 06, 2026 12:54 pm
Forum: After Action Report
Topic: Keep the World from Burning. (4-player Game)
Replies: 481
Views: 12284

Re: Keep the World from Burning. (4-player Game)

Jul/Aug '40
Impulse #3 (Axis) Cont'

Rebase
Germany
FTR3 -> France [55,30]
LND2 -> Belgium [53,32]

Italy
NAV2 -> Sicily [73,37]

Reorg
Von Leeb reorgs FTR2 [54,31]
Von Bock reorgs per picture.

Air Reorg
Japan NAV4 reorg ENG.

Over to Allies.

1stMAJORvsSWE 054 JA40 - Allied 4.zip
Reorganize ...

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