Search found 377 matches

by Ason
Wed Mar 04, 2026 10:40 pm
Forum: Scenario Design and Modding
Topic: Suggestion import map position
Replies: 0
Views: 229

Suggestion import map position

It would be extremely helpful if you could import map positions also.

Having "hex layer" and "select items" selected then just import map positions to make the editor re-select those hexes so you could see which positions you previously exported... after a while it can get really hard to keep ...
by Ason
Wed Mar 04, 2026 8:55 pm
Forum: Tech Support
Topic: Guard scripts doesn't affect certain units.
Replies: 1
Views: 232

Guard scripts doesn't affect certain units.

For some reason Anti-Tank and Recon units don't seem to be affected by Guard scripts.

Please make atleast HOLD= 0 affect them, or maybe add a new HOLD value for support units so we can make separate Guard scripts for HQ's, Artillery and Recon behind the main Guard lines.

Anti-Tank units should act ...
by Ason
Wed Mar 04, 2026 8:47 pm
Forum: Tech Support
Topic: Industrial Modifier bug/suggestion
Replies: 0
Views: 198

Industrial Modifier bug/suggestion

The industrial modifier doesn't affect captured resources, in my opinion it should, so I guess this is a bug report/suggestion to fix this, or maybe there is a good reason why it shouldn't ?
by Ason
Wed Mar 04, 2026 8:45 pm
Forum: Tech Support
Topic: MPP Collection Industrial Technology/modifier bug?
Replies: 2
Views: 134

Re: MPP Collection Industrial Technology/modifier bug?

If anyone's wondering, captured resources uses the opponents MPP value settings, and captured resources are ignored by the industrial modfier setting.

In my case USSR start the game with half the map captured, that's why they get a lot of MPP even with all settings on 0.
by Ason
Mon Mar 02, 2026 5:09 pm
Forum: Tech Support
Topic: Why no consistency with #CONDITION_POSITION ?
Replies: 3
Views: 429

Re: Why no consistency with #CONDITION_POSITION ?

I wanna know why this [<] isn't possible with other types like #ACTIVATE_POSITION OR #CANCEL_POSITION ..
by Ason
Mon Mar 02, 2026 1:25 pm
Forum: Tech Support
Topic: MPP Collection Industrial Technology/modifier bug?
Replies: 2
Views: 134

MPP Collection Industrial Technology/modifier bug?

I'm making a custom scenario, and even though I set all of the USSR resources to have 0 MPP Value / strength point
industrial modifier = 0 and industrial technology research to 0 they still get 1900+MPP per turn...

Please tell me if there is something else that could affect MPP collection or is ...
by Ason
Mon Feb 23, 2026 11:00 pm
Forum: Scenario Design and Modding
Topic: The Siege of Budapest: Operation Konrad
Replies: 0
Views: 198

The Siege of Budapest: Operation Konrad

https://i.imgur.com/jErE3JA.png


Hello! I started making this scenario a few years ago but then got distracted by other things, but now I have finally been able to put some work in and the scenario is quite close to being ready for testing.

As you probably figured out already by the title of ...
by Ason
Tue Feb 17, 2026 5:24 pm
Forum: Tech Support
Topic: Edit deployment missing
Replies: 2
Views: 190

Re: Edit deployment missing

Would really appreciate it if someone could check their war in europe editor for this option, im thinking of reinstalling the game but would like to know if it's the same for others first...
by Ason
Tue Feb 17, 2026 9:48 am
Forum: Tech Support
Topic: Edit deployment missing
Replies: 2
Views: 190

Edit deployment missing

The button for editing deployment queue in editor is missing… i checked ww1 and its there, but in WiE its missing, even though manual says it should be there.
by Ason
Mon Jan 13, 2025 12:05 am
Forum: Mods and Scenarios
Topic: Mods Maps and add ons for CCMT
Replies: 7
Views: 2521

Re: Mods Maps and add ons for CCMT

all links dead :( anyone can put new link ?
by Ason
Fri Dec 27, 2024 12:12 am
Forum: Close Combat - Cross of Iron
Topic: closecombatseries.net down?
Replies: 1
Views: 840

closecombatseries.net down?

I just noticed closecombatseries.net is no longer working..

Does someone know of any other place where i can find mods and maps for cc games ?

I found cc3 mods on moddb but unfortunately it didnt include the maps for the mods...

I really hope all this stuff is not just lost forever now ...
by Ason
Wed Dec 04, 2024 8:37 pm
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 148
Views: 33405

Re: Crusade in Europe 20km Pre-Release Thread

Keep up the great work, hopefully we can get some news soon :D
by Ason
Thu Nov 07, 2024 1:16 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3798

Re: General Editor/modding questions


Is the intention for the country to surrender to another, or for it to pull out of the war?

The reason being that it can only surrender to a country on the opposite side.

Also, the first script has #ARMISTICE= 1 which means it will pull out of the war, and that only works if the #RECIPIENT_ID ...
by Ason
Wed Nov 06, 2024 1:12 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3798

Re: General Editor/modding questions

Can someone explain how to make a nation surrender without losing its territory ? I've tried both surrender#1 and #2 scripts but nothing seems to work, the nation simply doesnt surrender.

on the surrender#2 script I tried to set armistice = 1 (which I think is exactly what i want), but that only ...
by Ason
Sun Nov 03, 2024 3:20 pm
Forum: Tech Support
Topic: steam unable to close game/editor
Replies: 1
Views: 514

steam unable to close game/editor

Whenever I use the editor and close it to try stuff ingame, i cant start the game because steam thinks the game is already running... If I press "Stopp" on steam, nothing happens, it just gets stuck on "stopping".. I always have to restart steam.. Would be amazing if this could be fixed.

I guess ...
by Ason
Sat Dec 23, 2023 3:47 pm
Forum: MODS and Scenarios
Topic: 1913 - The Great Game - Feedback
Replies: 13
Views: 7564

Re: 1913 - The Great Game - Feedback

Alot of broken decisions, i believe i have had 3 decisions so far as germany (currently oct 15 1915) but none of these decisions displayed any text, i could just guess what they do…

Alot of blank popups also, mostly when units and partisans get created.

Overall im very impressed with the map, its ...
by Ason
Thu Dec 21, 2023 6:33 pm
Forum: Tech Support
Topic: sc ww1 digital copy on matrixgames
Replies: 2
Views: 1143

Re: sc ww1 digital copy on matrixgames

Thank you! So I just bought it, but when I try to add the key to steam it says invalid key...

Is the only option to add it to the library after downloading it from matrixgames ? I read that it would come with a free key that lets me activate it on steam, would really like to have the option to ...
by Ason
Thu Dec 07, 2023 11:13 pm
Forum: Tech Support
Topic: sc ww1 digital copy on matrixgames
Replies: 2
Views: 1143

sc ww1 digital copy on matrixgames

Hello! I noticed sc ww1 is alot cheaper here on this website compared to steam, I was just about to buy it but then noticed it seems to be the cd version. is there no way to only buy a digital copy ?
by Ason
Mon Apr 03, 2023 7:57 pm
Forum: Time of Fury
Topic: Welk Modified counters help.
Replies: 1
Views: 1651

Welk Modified counters help.

Hey guys, I guess this might be a longshot but ill ask anyway,,

Ever since I started playing this game I've used the modified counters by welk ( [UnitsSkin]Welk-Modified CCM) .

I'm pretty sure someone made the custom counters that Welk then modified, specifically to make armored units appear with ...

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