Search found 383 matches

by Ason
Thu May 28, 2026 6:32 pm
Forum: Scenario Design and Modding
Topic: Combat Data (question for Bill)
Replies: 8
Views: 610

Re: Combat Data (question for Bill)



""1/ For cases squared with red - ignore this area as it is not read by the engine.""

What do you mean by this. :shock:
Is this document and where? :?


Simply that this area is not active so can be ignored.


So units dont get stronger with experience ? for example they dont get increased ...
by Ason
Sun May 17, 2026 4:04 pm
Forum: Tech Support
Topic: UNIT Script Spawned Garrisons bug.
Replies: 4
Views: 512

Re: UNIT Script Spawned Garrisons bug.

same thing is happening with allied garrisons. I made many unit scripts with other units and these are the only ones that dont move (these have only garrisons if that matters for narrowing down the problem)
New units even spawned at the same place and they immediately move away, but the garrisons ...
by Ason
Fri May 15, 2026 7:19 pm
Forum: Tech Support
Topic: Why no consistency with #CONDITION_POSITION ?
Replies: 6
Views: 892

Re: Why no consistency with #CONDITION_POSITION ?

Awesome! Thank you for reply!
by Ason
Fri May 15, 2026 7:17 pm
Forum: Tech Support
Topic: UNIT Script Spawned Garrisons bug.
Replies: 4
Views: 512

Re: UNIT Script Spawned Garrisons bug.

Custom campaign,1945/01/15, Map position 5,57, axis were in a bad spot, a lot of positions they could have gone to.
by Ason
Wed May 13, 2026 3:55 pm
Forum: Tech Support
Topic: Why no consistency with #CONDITION_POSITION ?
Replies: 6
Views: 892

Re: Why no consistency with #CONDITION_POSITION ?

Any chance we will get possibility of [<] for more conditions like Activate/Cancel_position in guards scripts for example, in the future?
by Ason
Wed May 13, 2026 3:20 pm
Forum: Tech Support
Topic: UNIT Script Spawned Garrisons bug.
Replies: 4
Views: 512

UNIT Script Spawned Garrisons bug.

It seems like garrisons spawned during the game via Unit script gets ignored by the AI.

5 of these garrisons spawned 15 turns ago, and another 5 spawned a couple of turns ago, the AI dont seem to move them.
There is no guard script there etc.
Image
by Ason
Wed Mar 04, 2026 10:40 pm
Forum: Scenario Design and Modding
Topic: Suggestion import map position
Replies: 0
Views: 632

Suggestion import map position

It would be extremely helpful if you could import map positions also.

Having "hex layer" and "select items" selected then just import map positions to make the editor re-select those hexes so you could see which positions you previously exported... after a while it can get really hard to keep ...
by Ason
Wed Mar 04, 2026 8:55 pm
Forum: Tech Support
Topic: Guard scripts doesn't affect certain units.
Replies: 1
Views: 612

Guard scripts doesn't affect certain units.

For some reason Anti-Tank and Recon units don't seem to be affected by Guard scripts.

Please make atleast HOLD= 0 affect them, or maybe add a new HOLD value for support units so we can make separate Guard scripts for HQ's, Artillery and Recon behind the main Guard lines.

Anti-Tank units should act ...
by Ason
Wed Mar 04, 2026 8:47 pm
Forum: Tech Support
Topic: Industrial Modifier bug/suggestion
Replies: 0
Views: 564

Industrial Modifier bug/suggestion

The industrial modifier doesn't affect captured resources, in my opinion it should, so I guess this is a bug report/suggestion to fix this, or maybe there is a good reason why it shouldn't ?
by Ason
Wed Mar 04, 2026 8:45 pm
Forum: Tech Support
Topic: MPP Collection Industrial Technology/modifier bug?
Replies: 2
Views: 504

Re: MPP Collection Industrial Technology/modifier bug?

If anyone's wondering, captured resources uses the opponents MPP value settings, and captured resources are ignored by the industrial modfier setting.

In my case USSR start the game with half the map captured, that's why they get a lot of MPP even with all settings on 0.
by Ason
Mon Mar 02, 2026 5:09 pm
Forum: Tech Support
Topic: Why no consistency with #CONDITION_POSITION ?
Replies: 6
Views: 892

Re: Why no consistency with #CONDITION_POSITION ?

I wanna know why this [<] isn't possible with other types like #ACTIVATE_POSITION OR #CANCEL_POSITION ..
by Ason
Mon Mar 02, 2026 1:25 pm
Forum: Tech Support
Topic: MPP Collection Industrial Technology/modifier bug?
Replies: 2
Views: 504

MPP Collection Industrial Technology/modifier bug?

I'm making a custom scenario, and even though I set all of the USSR resources to have 0 MPP Value / strength point
industrial modifier = 0 and industrial technology research to 0 they still get 1900+MPP per turn...

Please tell me if there is something else that could affect MPP collection or is ...
by Ason
Mon Feb 23, 2026 11:00 pm
Forum: Scenario Design and Modding
Topic: The Siege of Budapest: Operation Konrad
Replies: 0
Views: 665

The Siege of Budapest: Operation Konrad

https://i.imgur.com/jErE3JA.png


Hello! I started making this scenario a few years ago but then got distracted by other things, but now I have finally been able to put some work in and the scenario is quite close to being ready for testing.

As you probably figured out already by the title of ...
by Ason
Tue Feb 17, 2026 5:24 pm
Forum: Tech Support
Topic: Edit deployment missing
Replies: 2
Views: 573

Re: Edit deployment missing

Would really appreciate it if someone could check their war in europe editor for this option, im thinking of reinstalling the game but would like to know if it's the same for others first...
by Ason
Tue Feb 17, 2026 9:48 am
Forum: Tech Support
Topic: Edit deployment missing
Replies: 2
Views: 573

Edit deployment missing

The button for editing deployment queue in editor is missing… i checked ww1 and its there, but in WiE its missing, even though manual says it should be there.
by Ason
Mon Jan 13, 2025 12:05 am
Forum: Mods and Scenarios
Topic: Mods Maps and add ons for CCMT
Replies: 7
Views: 3377

Re: Mods Maps and add ons for CCMT

all links dead :( anyone can put new link ?
by Ason
Fri Dec 27, 2024 12:12 am
Forum: Close Combat - Cross of Iron
Topic: closecombatseries.net down?
Replies: 1
Views: 1273

closecombatseries.net down?

I just noticed closecombatseries.net is no longer working..

Does someone know of any other place where i can find mods and maps for cc games ?

I found cc3 mods on moddb but unfortunately it didnt include the maps for the mods...

I really hope all this stuff is not just lost forever now ...
by Ason
Wed Dec 04, 2024 8:37 pm
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 163
Views: 39835

Re: Crusade in Europe 20km Pre-Release Thread

Keep up the great work, hopefully we can get some news soon :D
by Ason
Thu Nov 07, 2024 1:16 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 4226

Re: General Editor/modding questions


Is the intention for the country to surrender to another, or for it to pull out of the war?

The reason being that it can only surrender to a country on the opposite side.

Also, the first script has #ARMISTICE= 1 which means it will pull out of the war, and that only works if the #RECIPIENT_ID ...

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