Search found 368 matches

by Ason
Mon Jan 13, 2025 12:05 am
Forum: Mods and Scenarios
Topic: Mods Maps and add ons for CCMT
Replies: 7
Views: 2003

Re: Mods Maps and add ons for CCMT

all links dead :( anyone can put new link ?
by Ason
Fri Dec 27, 2024 12:12 am
Forum: Close Combat - Cross of Iron
Topic: closecombatseries.net down?
Replies: 1
Views: 545

closecombatseries.net down?

I just noticed closecombatseries.net is no longer working..

Does someone know of any other place where i can find mods and maps for cc games ?

I found cc3 mods on moddb but unfortunately it didnt include the maps for the mods...

I really hope all this stuff is not just lost forever now ...
by Ason
Wed Dec 04, 2024 8:37 pm
Forum: Scenario Design and Modding
Topic: Crusade in Europe 20km Pre-Release Thread
Replies: 139
Views: 27146

Re: Crusade in Europe 20km Pre-Release Thread

Keep up the great work, hopefully we can get some news soon :D
by Ason
Thu Nov 07, 2024 1:16 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

Re: General Editor/modding questions


Is the intention for the country to surrender to another, or for it to pull out of the war?

The reason being that it can only surrender to a country on the opposite side.

Also, the first script has #ARMISTICE= 1 which means it will pull out of the war, and that only works if the #RECIPIENT_ID ...
by Ason
Wed Nov 06, 2024 1:12 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

Re: General Editor/modding questions

Can someone explain how to make a nation surrender without losing its territory ? I've tried both surrender#1 and #2 scripts but nothing seems to work, the nation simply doesnt surrender.

on the surrender#2 script I tried to set armistice = 1 (which I think is exactly what i want), but that only ...
by Ason
Sun Nov 03, 2024 3:20 pm
Forum: Tech Support
Topic: steam unable to close game/editor
Replies: 1
Views: 402

steam unable to close game/editor

Whenever I use the editor and close it to try stuff ingame, i cant start the game because steam thinks the game is already running... If I press "Stopp" on steam, nothing happens, it just gets stuck on "stopping".. I always have to restart steam.. Would be amazing if this could be fixed.

I guess ...
by Ason
Sat Dec 23, 2023 3:47 pm
Forum: MODS and Scenarios
Topic: 1913 - The Great Game - Feedback
Replies: 13
Views: 6600

Re: 1913 - The Great Game - Feedback

Alot of broken decisions, i believe i have had 3 decisions so far as germany (currently oct 15 1915) but none of these decisions displayed any text, i could just guess what they do…

Alot of blank popups also, mostly when units and partisans get created.

Overall im very impressed with the map, its ...
by Ason
Thu Dec 21, 2023 6:33 pm
Forum: Tech Support
Topic: sc ww1 digital copy on matrixgames
Replies: 2
Views: 887

Re: sc ww1 digital copy on matrixgames

Thank you! So I just bought it, but when I try to add the key to steam it says invalid key...

Is the only option to add it to the library after downloading it from matrixgames ? I read that it would come with a free key that lets me activate it on steam, would really like to have the option to ...
by Ason
Thu Dec 07, 2023 11:13 pm
Forum: Tech Support
Topic: sc ww1 digital copy on matrixgames
Replies: 2
Views: 887

sc ww1 digital copy on matrixgames

Hello! I noticed sc ww1 is alot cheaper here on this website compared to steam, I was just about to buy it but then noticed it seems to be the cd version. is there no way to only buy a digital copy ?
by Ason
Mon Apr 03, 2023 7:57 pm
Forum: Time of Fury
Topic: Welk Modified counters help.
Replies: 1
Views: 1344

Welk Modified counters help.

Hey guys, I guess this might be a longshot but ill ask anyway,,

Ever since I started playing this game I've used the modified counters by welk ( [UnitsSkin]Welk-Modified CCM) .

I'm pretty sure someone made the custom counters that Welk then modified, specifically to make armored units appear with ...
by Ason
Sat Mar 12, 2022 12:08 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

Re: General Editor/modding questions

I must have done something wrong before because I know I tried with REMOVE = 0, but I tried again and it works, german units gets moved back into germany.

However Germany surrenders to both USSR and Britain, but I made Germany and Britain start the war again the turn after.

Only problem is the ...
by Ason
Wed Mar 09, 2022 6:16 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

Re: General Editor/modding questions

Yes Armistice =1.
I also tried with Loop script but with surrender script all the units disappear even when on their own territory iirc.

It is possible to have them fighting their own wars, so the question is just how to get there without surrender script.
Can I perhaps change belligerence or any ...
by Ason
Thu Mar 03, 2022 10:10 am
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

Re: General Editor/modding questions

As far as I can see that is exactly how I set up mine. What is supposed to happen with this script? Are the units supposed to get moved back into surrendering sides territory ?

I will try to explain better what I want to happen because I think I explained it poorly and incorrectly.

Germany is ...
by Ason
Wed Mar 02, 2022 4:00 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

Re: General Editor/modding questions

Thanks Bill!

I almost managed to get it working the way I wanted, only problem is the german units in the USSR disappears/surrenders when surrender script kicks in. Is there any way to make those units "fall back" to the nearest german territory or something like that ?

The idea is that germany ...
by Ason
Mon Feb 28, 2022 2:32 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

Re: General Editor/modding questions

If I set up 2 puchase plan scripts for a country, both with identical conditions except for the date, so one has date 1941/01/01 and other 1942/01/01,will the game switch to the 1942 plan automatically at 1942/01/01 or do I need to set up more conditions ?

Also, is it possible to make a script that ...
by Ason
Sat Dec 18, 2021 6:19 pm
Forum: Strategic Command WWII War in Europe
Topic: Green strength value of untouched units
Replies: 2
Views: 191

Green strength value of untouched units

If I recall correctly there was an option to highlight strenght value of all reinforceable/unmoved units with green color, where can i turn that on ? I cant find it anywhere..
by Ason
Sat Dec 18, 2021 3:55 pm
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

RE: General Editor/modding questions

nvm solved
by Ason
Fri Dec 17, 2021 7:08 am
Forum: Scenario Design and Modding
Topic: General Editor/modding questions
Replies: 42
Views: 3246

RE: General Editor/modding questions

Yes thank you!

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