Search found 59 matches

by Euler
Sun May 10, 2015 11:01 am
Forum: Design and Modding
Topic: Unleashed Extended I & II
Replies: 248
Views: 27019

RE: Unleashed Extended

Mordachai, I like the main mods you combined (Haree, Icemania, and Osito) but is it possible to get them without the economy acceleration? I like the other changes you made to UEII, so would like to play this mod without the faster economies if possible. Thanks for doing this!
by Euler
Tue Sep 30, 2014 10:54 pm
Forum: Distant Worlds 1 Series
Topic: Impossible to win with Laaran
Replies: 8
Views: 573

RE: Impossible to win with Laaran

<t> I noticed this with Mortalen as well, who have subjugation as 10% of their racial victory condition. I noticed it wasn't counting even though I had subjugated the most races.<br/>
<br/>
It's either an in-game bug (most likely) or perhaps something associated with the Beyond DW mod bug, since ...
by Euler
Sun Sep 28, 2014 11:26 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 46536

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

<t> I'm playing as Veey now which I am really enjoying. One thing that is frustrating though is the gravity area weapon, the Y-discharger. I love having it as an uber-weapon on my big ships but the ship AI doesn't understand that it is a gravity area weapon and keeps flying my friendlies into the ...
by Euler
Wed Sep 03, 2014 9:56 pm
Forum: Distant Worlds 1 Series
Topic: do you arm your mining stations / space stations?
Replies: 10
Views: 553

RE: do you arm your mining stations / space stations?

<t> I go with starbases instead of space ports on my minor planets...small as possible just to get the medical and recreational buff. I just rebuild them when they get taken down by pirates.<br/>
<br/>
I build my space ports to last. So they get a lot of weapons, but I typically only have one ...
by Euler
Tue Sep 02, 2014 12:26 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 46536

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

<t> I was just looking at an older version of your mod and I was wondering how I can tell what version number of the mod I have? I looked in the "about" text file and I can see comments about the mods used but I did not see any version number. I suggest you add it if you have not already so people ...
by Euler
Tue Aug 26, 2014 9:54 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 46536

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

<t> Hi BlackStork, I just finished a game with your mod as Mortalen. Everything went together very well. I especially liked the Mortalen music. I included the Alien Immersion mod music. I thought you did a great job picking music that suited the personality of the role. It was very warlike. I will ...
by Euler
Fri Aug 22, 2014 6:58 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 46536

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

Ok great thanks I can't wait to give it a try!
by Euler
Fri Aug 22, 2014 6:39 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 46536

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

<t> I have a question concerning this instruction:<br/>
<br/>
"Download, Extract, copy with overwrite all contents of folder "BEYOND" into DEFAULT original GAME FOLDER."<br/>
<br/>
This sounds like you want us to overwrite the original game. Is that correct, or are all these mods contained to ...
by Euler
Fri Aug 22, 2014 3:47 am
Forum: Design and Modding
Topic: v1.02.25 Alien Immersion Project (DW:U 1.9.5.7)
Replies: 168
Views: 8612

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

Thanks Blackstork, that worked! Glad I can now have different music. Yay!
by Euler
Fri Aug 22, 2014 3:41 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 20156

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

Thanks to ehsumrell1 and everyone who contributed. What an amazing achievement. Made with loving care. I'm proud of ya!
by Euler
Fri Aug 22, 2014 3:18 am
Forum: Design and Modding
Topic: v1.02.25 Alien Immersion Project (DW:U 1.9.5.7)
Replies: 168
Views: 8612

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

<t> I know I am doing something wrong but all I get is the standard (vanilla) music. The path name I am using (for XHuman example) is:<br/>
<br/>
Customization/ThemeName/Sounds/Music/XHuman<br/>
<br/>
Then in that directory I have all the mp3 files. But I still just get the default music when I ...
by Euler
Thu Aug 21, 2014 9:53 pm
Forum: Design and Modding
Topic: v1.02.25 Alien Immersion Project (DW:U 1.9.5.7)
Replies: 168
Views: 8612

RE: {WIP} {Universe Extended} Sountrack Race-specific Diversity Mod.

The UI changes look great, but I have not been able to get the race specific music to play. Where am I supposed to put it? I have tried several things but so far nothing works. If it's not working yet let me know I will stop trying for now. Thank you.
by Euler
Thu Aug 21, 2014 6:39 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 55391

RE: AI Improvement Mod (1.01 Release)

Icemania I just want to say thank you to you and all the modders for doing such a great job. I am going to take the plunge and download your AI mod as part of BlackStork's tomorrow. I know I'm gonna get killed! [:D]
by Euler
Thu Aug 21, 2014 6:31 pm
Forum: The War Room
Topic: Non-military conquest suggestions
Replies: 5
Views: 337

RE: Non-military conquest suggestions

<t> Thanks for your replies. I do agree you can turn off the victory conditions, but that is a little different from what I am suggesting, which is more alternate paths for conquest. I am sure I don't have as much experience playing the game as you so I may be missing out on a few things, but I ...
by Euler
Thu Aug 21, 2014 6:19 pm
Forum: The War Room
Topic: Winning as a Peaceful Species
Replies: 16
Views: 891

RE: Winning as a Peaceful Species

Thanks Blackstork I am going to try your mod-it looks incredible!
by Euler
Thu Aug 21, 2014 6:16 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 46536

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

<t> Blackstork this is an amazing project you are doing and I thank you and everyone who are making this game so incredible.<br/>
<br/>
I have a question, since this is listed as being in Alpha, but you say it is playable. Have you thought about play-balance? I could see with so many races and ...
by Euler
Wed Aug 20, 2014 12:15 am
Forum: The War Room
Topic: Winning as a Peaceful Species
Replies: 16
Views: 891

RE: Winning as a Peaceful Species

<t> Thanks those are good observations!<br/>
<br/>
It's pretty clear that with player on pre-warp and everyone else on starting is too disadvantaged unless you want a military climb-the-hill style game.<br/>
<br/>
I used to play with everyone on pre-warp but I found the AI had trouble expanding ...
by Euler
Tue Aug 19, 2014 11:46 pm
Forum: The War Room
Topic: Non-military conquest suggestions
Replies: 5
Views: 337

Non-military conquest suggestions

<t> As a military strategy and conquest game Distant Worlds is very rich. The AI is good (for a player of my skill anyway), the level of detail and customization that is available is excellent. As a military conquest game, there is so much goodness and replayability already there.<br/>
<br/>
But ...
by Euler
Tue Aug 19, 2014 11:23 pm
Forum: The War Room
Topic: Winning as a Peaceful Species
Replies: 16
Views: 891

RE: Winning as a Peaceful Species

<t> Thanks, I was speaking mainly about empires-I expect pirates to be bloody!<br/>
<br/>
I hadn't realized that the warp tech disadvantage would be so harsh on peaceful civilizations. The game supports peaceful strategies, but they are based on getting ahead initially and then holding on with ...
by Euler
Tue Aug 19, 2014 10:08 pm
Forum: The War Room
Topic: Winning as a Peaceful Species
Replies: 16
Views: 891

Winning as a Peaceful Species

<t> I have a strategy question and I would like to hear your ideas. <br/>
<br/>
I find it hard to play this game as a peace loving race. Sooner or later, I have to expand or be crowded out by everyone else. I usually play from behind (me on Prewarp, rest on Starting) so the AIs get to all the ...

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