Search found 14 matches

by epidemic
Sun Dec 14, 2014 12:41 pm
Forum: General Discussion
Topic: WITE or WITP-AE?
Replies: 17
Views: 589

RE: WITE or WITP-AE?

<t> Thanks again to all that replied. After considering your advice and reading AARs (and watching "The Pacific" series), I bought War in the Pacific Admiral's Edition last night. I'm now getting the game set up and starting in on the manual. I also started reading John Toland's The Rising Sun: The ...
by epidemic
Tue Dec 09, 2014 10:12 pm
Forum: General Discussion
Topic: WITE or WITP-AE?
Replies: 17
Views: 589

RE: WITE or WITP-AE?

Right your are. Less with the zen and more with the good times. [:D]

by epidemic
Tue Dec 09, 2014 8:08 pm
Forum: General Discussion
Topic: WITE or WITP-AE?
Replies: 17
Views: 589

RE: WITE or WITP-AE?

<t> Thanks everyone. Your passion for these games (or simulations) is obvious. I'll keep reading AARs and watching YouTube videos of the gameplay. From what I've seen so far, the turns take a very long time to consider and then resolve. Thus, it seems like the key to understanding and enjoying them ...
by epidemic
Mon Dec 08, 2014 12:31 am
Forum: General Discussion
Topic: WITE or WITP-AE?
Replies: 17
Views: 589

RE: WITE or WITP-AE?

<t> AARs are a good idea to help choose. Thank you for the suggestion. I've started reading them. So far, based on a small sampling, the WitE/W AARs are seeming more combat-focused compared to those for WitPAE, which seem to spend a lot more time on logistics. Also the WitPAE ones seem much longer ...
by epidemic
Sun Dec 07, 2014 8:26 pm
Forum: General Discussion
Topic: WITE or WITP-AE?
Replies: 17
Views: 589

WITE or WITP-AE?

<t> I've been wanting to get into a Gary Grigsby game, but can't decide where to start. <br/>
<br/>
As background, I've only been wargaming for a couple of years so have waited before diving into a Grigsby game. I own CMANO (love it and have over 200 hours in), Unity of Command (so-so), Flashpoint ...
by epidemic
Wed Dec 18, 2013 8:51 pm
Forum: Tech Support
Topic: Crashing due to memory error
Replies: 9
Views: 280

RE: Crashing due to memory error

<t> To Sunburn: <br/>
<br/>
I've played another 10 hours or so with the main window reduced to 1920x1080 and I haven't had any further memory crashes. So, thewood1's idea of reducing the window size seems to have done the trick. Now, if only the main window would remain where I left it when I last ...
by epidemic
Mon Dec 16, 2013 11:26 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 29157

RE: RUNNING POLL - gameplay features

<r>
<QUOTE><s>[quote]</s>ORIGINAL: El Savior<br/>

<QUOTE><s>[quote]</s>ORIGINAL: thbrix<br/>
I am playing with the editor, and i miss the ability to "Draw" on the map. I would like to draw boxes, circles, corridors and write text, all this in different colours. I need this to be able to define ...
by epidemic
Mon Dec 16, 2013 11:12 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 29157

RE: RUNNING POLL - gameplay features

<t> A nice option would be the ability to filter symbols in the main window display. The basic ability to display or hide particular icons is seemingly already there given that there is a game option to display/ghost/hide sonobuoys. Of course, going through the game options dialog is not very ...
by epidemic
Mon Dec 16, 2013 10:52 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 29157

RE: RUNNING POLL - gameplay features

This has happened to me many times as well. Both classified biologics and "false contacts" have been automatically targeted and killed by ASW helicopters, thereby wasting a limited number of torpedoes, not to mention needlessly exposing the ASW heli to potential attack.
by epidemic
Mon Dec 16, 2013 9:35 pm
Forum: Tech Support
Topic: Crashing due to memory error
Replies: 9
Views: 280

RE: Crashing due to memory error

<t> I played for about an hour last night with the main window reduced to 1920 x 1080 on my middle monitor (of three) and the other key windows (message log window, mission editor, and database) arranged on the two monitors to either side. That is actually quite a nice comfortable set-up. There were ...
by epidemic
Mon Dec 16, 2013 12:27 am
Forum: Tech Support
Topic: Crashing due to memory error
Replies: 9
Views: 280

RE: Crashing due to memory error

Fair enough. I guess 5760x1080 is a bit of unnecessary luxury. I'll make the main window smaller and see how that works. Thanks again.

by epidemic
Sun Dec 15, 2013 11:50 pm
Forum: Tech Support
Topic: Crashing due to memory error
Replies: 9
Views: 280

RE: Crashing due to memory error

<t> Thanks, thewood1, it was very kind of you to test it for me. <br/>
<br/>
I run much more graphically intense games like DCS with my multi-monitor set-up with never a crash, so I guess I'm just a little surprised. I'm not a programmer, so I'm going out on a limb with this question... but could ...
by epidemic
Sun Dec 15, 2013 11:03 pm
Forum: Tech Support
Topic: Crashing due to memory error
Replies: 9
Views: 280

RE: Crashing due to memory error

Attached is the autosave file for the previous post.

Thanks again.
by epidemic
Sun Dec 15, 2013 11:00 pm
Forum: Tech Support
Topic: Crashing due to memory error
Replies: 9
Views: 280

Crashing due to memory error

<r> Hi. I'm just new to Command (25 hrs or so played so far) and am enjoying it immensely. I do, however, run into rather a lot of crashes - sometimes several per hour. Thank goodness for the autosave feature! Nonetheless, I'd like to report these frequent crashes in the hope that they can be fixed ...

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