Search found 7 matches

by Commish
Fri Feb 07, 2014 3:16 pm
Forum: Conflict of Heroes Series
Topic: PROBLEMS WITH FF8: KNIGHTS OF THE STEPPE
Replies: 6
Views: 356

RE: PROBLEMS WITH FF8: KNIGHTS OF THE STEPPE

<t> Hi Berto! Thanks for your reply! [:)]<br/>
<br/>
I would (respectfully!) take issue with your characterization of the issues I mention as "nitpicks".<br/>
<br/>
To my thinking, "nitpicks" would be griping that the PC version allows movement in half-hexes while the board version does not ...
by Commish
Wed Feb 05, 2014 11:05 am
Forum: Conflict of Heroes Series
Topic: PROBLEMS WITH FF8: KNIGHTS OF THE STEPPE
Replies: 6
Views: 356

RE: PROBLEMS WITH FF8: KNIGHTS OF THE STEPPE

<t> Hi Chris! Thanks for the reply!<br/>
<br/>
Yeah, I am hoping someone at Matrix can address these issues. To be clear, I am not expecting the PC version to be an "exact" port of the board game. I fully understand that there are limitations which come with an adaptation. I can live with things ...
by Commish
Sun Feb 02, 2014 9:29 pm
Forum: Conflict of Heroes Series
Topic: PROBLEMS WITH FF8: KNIGHTS OF THE STEPPE
Replies: 6
Views: 356

PROBLEMS WITH FF8: KNIGHTS OF THE STEPPE

<r> Hello again!<br/>
<br/>
I had posted yesterday on the absence of the KV1 tanks in the "Black Knights of the Steppe" firefight. Having played that scenario several times, there are a number of other issues with the firefight that have become apparent. Can anyone please address these? Thanks!<br ...
by Commish
Sat Feb 01, 2014 11:54 pm
Forum: Conflict of Heroes Series
Topic: KNIGHTS OF THE STEPPE
Replies: 0
Views: 242

KNIGHTS OF THE STEPPE

<r> Hi everyone!<br/>
<br/>
Just played SoS FF8 (Black Knights of the Steppe) the past couple of nights . . . notice that, unlike the board game version, the Matrix version does NOT give the Soviet player the two KV-1 tanks, which start hidden. Was this an oversight? Was it an intentional design ...
by Commish
Wed Jan 22, 2014 12:42 am
Forum: Tech Support
Topic: CLOSE COMBAT +4
Replies: 4
Views: 350

RE: CLOSE COMBAT +4

Thanks for the reply! Just an fyi . . . just played (1/21/2014) and it is still not fixed. Understand that you are busy ... just wanted to give you an fyi/reminder!

[:)]
by Commish
Thu Dec 26, 2013 1:16 am
Forum: Tech Support
Topic: CLOSE COMBAT +4
Replies: 4
Views: 350

RE: CLOSE COMBAT +4

<t> Okay, quick follow up: did some "tests" just now playing both sides as human. In three of the SoS firefights that I tested, the Close Combat modifier is NOT working. It is NOT counting the +4.<br/>
<br/>
I tested an AtB firefight and it DID add the +4 Close Combat modifier.<br/>
<br/>
Seems ...
by Commish
Tue Dec 24, 2013 10:42 pm
Forum: Tech Support
Topic: CLOSE COMBAT +4
Replies: 4
Views: 350

CLOSE COMBAT +4

<r> Just played SoS "Wounded Tiger" online . . . it seems the program is NOT applying the +4 Close Combat Firepower modifier. Ended up costing me my T-34 which had bravely advanced into the same hex as the Tiger. Rolled an 8 plus my 9 Firepower = 17. +4 Close Combat modifier should have been applied ...

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