Search found 137 matches

by Antarian
Wed Sep 24, 2014 11:38 pm
Forum: Design and Modding
Topic: how do you reset the password for game editor?
Replies: 4
Views: 199

RE: how do you reset the password for game editor?

Just got the answer back.

No way to reset the password for the editor.

AYFKM????!!!!!

Lame.
by Antarian
Tue Sep 23, 2014 6:21 pm
Forum: Tech Support
Topic: ALLOWED RACES ;Shakturi = Crash
Replies: 7
Views: 213

RE: ALLOWED RACES ;Shakturi = Crash

<t> Just found it the other day trying to load in a modified game text file, didn't work until I re-saved to UTF-8. Severely doubt if anything is fixed with it, game seems to just have a mind of it's own on what it will accept and what it will choke puke and die on. Most frustrating game I have ever ...
by Antarian
Tue Sep 23, 2014 12:24 am
Forum: Design and Modding
Topic: how do you reset the password for game editor?
Replies: 4
Views: 199

RE: how do you reset the password for game editor?

Obviously not. However, once set, my question was, HOW DO YOU ... RESET... IT???
by Antarian
Sun Sep 21, 2014 2:45 pm
Forum: Design and Modding
Topic: how do you reset the password for game editor?
Replies: 4
Views: 199

how do you reset the password for game editor?

<t> Firstly, let me state how INANE it is to have a freaking password on a non-multiplayer game (or has that changed?) It's my game, I should be able to edit the game any time I want, and now, even though I religiously use '1' as my password, it's not taking it.<br/>
<br/>
So where is the setting ...
by Antarian
Sun Sep 21, 2014 2:43 pm
Forum: Tech Support
Topic: ALLOWED RACES ;Shakturi = Crash
Replies: 7
Views: 213

RE: ALLOWED RACES ;Shakturi = Crash

<t> I've got the game up and running with the Shakturi pretty much modded to be the Borg, replaced all image files for them, used Borg research tech, and changed all game text entries (note: YOU MUST save this file in UTF-8 format, or the game will refuse to read the key entries. Most editors by ...
by Antarian
Sun Aug 31, 2014 8:22 pm
Forum: Design and Modding
Topic: Error checking missing images
Replies: 1
Views: 178

RE: Error checking missing images

Really discouraged by the poor error messages this game throws when modding, MUCH more should have been done to correct this in this final version.

At this point I barely play this game, it's just to frustrating to mod.
by Antarian
Wed Aug 27, 2014 12:30 am
Forum: Design and Modding
Topic: Error checking missing images
Replies: 1
Views: 178

Error checking missing images

Has there been any work on a proper debugger for the game?

Also, where again is the current error file for DW:U?

Not being able to debug your own errors make modding this game extremely cringe-worthy.
by Antarian
Tue Aug 26, 2014 6:16 pm
Forum: Design and Modding
Topic: ship names files not working?
Replies: 7
Views: 294

RE: ship names files not working?

<t> So it still looks like this then?<br/>
<br/>
Escort: USS Arcos 1400, USS Deneva, ect ect<br/>
Frigate: USS Archeron 1500, ect ect<br/>
Destroyer: USS Xenophon 200, ect ect<br/>
Cruiser: USS Constitution 1700, ect ect <br/>
CapitalShip: USS Excelsior 2000, ect ect<br/>
Carrier: USS Midway ...
by Antarian
Tue Aug 26, 2014 3:21 am
Forum: Design and Modding
Topic: ship names files not working?
Replies: 7
Views: 294

RE: ship names files not working?

They didn't change the format of the shipNames file from the last version to Universe, did they?.... because I was just in editing my previous systems names files, and see they have done away with commas now in that file?...

WHY OH WHY would they change stuff like that!!!!????
by Antarian
Tue Aug 26, 2014 3:18 am
Forum: Distant Worlds 1 Series
Topic: Space Combat
Replies: 11
Views: 365

RE: Space Combat

<r> Try a ship design with all long range weapons (or mostly so) and set it in design screen to standoff, standoff.<br/>
<br/>
These ships will constantly maneuver to try to get distance between themselves and the enemy target. This will usually be very beneficial in a fleet battle, as it draws ...
by Antarian
Tue Aug 26, 2014 2:56 am
Forum: Design and Modding
Topic: ship names files not working?
Replies: 7
Views: 294

RE: ship names files not working?

<t> Nope, tried that last night, still no joy.<br/>
<br/>
For this game, back to the ol' pen and paper 'print out 50 million ship names and manually assign in the ships list' play. Micro-management hell but ship naming is a BIG part of the enjoyment I get out of games like this.<br/>
<br ...
by Antarian
Tue Aug 26, 2014 2:51 am
Forum: Distant Worlds 1 Series
Topic: Fleet posture--defend not working
Replies: 11
Views: 453

RE: Fleet posture--defend not working

<t> This same problem existed with the previous version, in fact it was worse.<br/>
<br/>
You can either have your ships automated and patrol themselves, in which case they will defend their system well, against military as well as pirate and monster types.<br/>
<br/>
...Or you can full control ...
by Antarian
Sun Aug 24, 2014 4:32 pm
Forum: Design and Modding
Topic: ship names files not working?
Replies: 7
Views: 294

ship names files not working?

<t> I have placed my shipnames file in my customization folder, new ships are NOT using the file, still using vanilla names. This worked mid-game before in previous version. Also put shipnames file in main directory, still no joy.<br/>
<br/>
Is there a change in Universe that it will only use a ...
by Antarian
Mon Jun 23, 2014 4:53 am
Forum: Design and Modding
Topic: Hi boyz...
Replies: 20
Views: 1074

RE: Hi boyz...

<r> And the rocketships are comin...<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/47316/74302540C0D74292BE4511FB580CEB76.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/47316/74302540C0D74292BE4511FB580CEB76.jpg"><LINK_TEXT text="https://www.matrixgames.com ...
by Antarian
Mon Jun 23, 2014 3:39 am
Forum: Design and Modding
Topic: Hi boyz...
Replies: 20
Views: 1074

RE: Hi boyz...

We await your pitiful man landing-parties!
by Antarian
Mon Jun 23, 2014 3:24 am
Forum: Design and Modding
Topic: Hi boyz...
Replies: 20
Views: 1074

RE: Hi boyz...

<r> This spacegirl looks quite a treat!<br/>
<br/>
But tip to tail she's fifty feet!<br/>
<br/>
So hard luck, space-boy,<br/>
<br/>
There's no joy,<br/>
<br/>
When five-story woman meets six foot toy!<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/47316 ...
by Antarian
Sun Jun 22, 2014 5:29 pm
Forum: Design and Modding
Topic: Hi boyz...
Replies: 20
Views: 1074

RE: Hi boyz...

<r> The Rec Centre...[:D]<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/47316/2D120DFAEF3546DC8F53E1026E0F3641.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/47316/2D120DFAEF3546DC8F53E1026E0F3641.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums ...
by Antarian
Wed Jun 11, 2014 11:16 pm
Forum: Design and Modding
Topic: New Race request/question
Replies: 29
Views: 824

RE: New Race request/question

<t> I'm also not a big fan of the stock races, and replace them immediately with Star Trek classics and other amazing races designed by the excellent crew present and accounted for on this deck.<br/>
<br/>
I HIGHLY reccommend you download the Extended Races mod IMMEDIATELY, your game experience ...
by Antarian
Wed Jun 11, 2014 11:13 pm
Forum: Design and Modding
Topic: Hi boyz...
Replies: 20
Views: 1074

RE: Hi boyz...

My Syreen will be tasteful... to an extent. Wait to you see the Rec Centre, Beutelguese (or BeetleJuice) springs to mind... going to use the yellow for neon...
by Antarian
Sat Jun 07, 2014 2:38 pm
Forum: Design and Modding
Topic: How do you mod a map?
Replies: 16
Views: 495

RE: How do you mod a map?

Wicked help, thanks lil polar bear fella!

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