Search found 967 matches

by joshuamnave
Sat Nov 17, 2018 3:47 am
Forum: World in Flames
Topic: State of the Game and Future Plans, as of November 2017
Replies: 110
Views: 9577

RE: State of the Game and Future Plans, as of November 2017

<t> Are you freaking kidding me? The only thing preventing manual control of convoy chains is that some players might accidentally cheat? I'll GLADLY take that over the disaster that the convoy system is currently. Right now the computer cheats us out of resources regularly, and even when we get it ...
by joshuamnave
Mon Jul 10, 2017 11:19 am
Forum: World in Flames
Topic: Postpone Netplay Development
Replies: 116
Views: 2403

RE: Postpone Netplay Development

And two more months.

Gee you guys really don't have a very high opinion of your customers at all.
by joshuamnave
Thu Jun 01, 2017 2:26 am
Forum: World in Flames
Topic: Thank you Steve!
Replies: 20
Views: 437

RE: Thank you Steve!

Am I missing something? Is the file hiding somewhere that I'm just not finding it? Or has a week gone by without them releasing it?

Maybe it's with the State of the Game report....
by joshuamnave
Wed May 17, 2017 3:00 pm
Forum: World in Flames
Topic: Postpone Netplay Development
Replies: 116
Views: 2403

RE: Postpone Netplay Development

<r> <QUOTE><s>[quote]</s>ORIGINAL: Zartacla<br/> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/> <br/> <br/> - It is time for another "state of the game" post and I apologize for keeping you waiting. Steve and I are in regular communication, but we were hopeful that we'd be able to get to a stable n...
by joshuamnave
Tue May 16, 2017 4:07 am
Forum: World in Flames
Topic: STILL no AI?
Replies: 46
Views: 710

RE: STILL no AI?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kull<br/> <br/> My "personal opinion" on the AI is completely irrelevant. The reason I posted all the the AI reports was so people would have actual data to draw upon, and could critique (or applaud) based on the plan and the actions taken to implement it. Once aga...
by joshuamnave
Sat Apr 22, 2017 7:24 pm
Forum: World in Flames
Topic: Postpone Netplay Development
Replies: 116
Views: 2403

RE: Postpone Netplay Development

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/> <br/> <br/> - It is time for another "state of the game" post and I apologize for keeping you waiting. Steve and I are in regular communication, but we were hopeful that we'd be able to get to a stable netplay release before now and were continuing...
by joshuamnave
Tue Apr 11, 2017 4:19 pm
Forum: Tech Support
Topic: and another vichy bug
Replies: 13
Views: 203

RE: and another vichy bug

None of which happened. So yes, it looks like the bug is the Senegal Mil getting reflagged as a Vichy unit along with the French units, then something going weird as a result of that when the CW declares war.
by joshuamnave
Mon Apr 10, 2017 8:19 pm
Forum: Tech Support
Topic: and another vichy bug
Replies: 13
Views: 203

RE: and another vichy bug

<t> The Senegal militia was in France when Vichy was established, and later transported to Morocco by a Vichy Transport. My guess is that in the process of establishing Vichy it got tagged as a Vichy unit at the same time all other French units were switched from French to Vichy. Perhaps that's the ...
by joshuamnave
Sun Apr 09, 2017 10:53 pm
Forum: Tech Support
Topic: and another vichy bug
Replies: 13
Views: 203

and another vichy bug

CW declares war on Vichy. The Senegal militia unit which has been sitting in Morocco for a few turns, disappears at the end of the declaration of war stage. Note - it has not been attacked, so no roll was made on vichy loyalty. It just vanishes. Save game from start of DOW phase.
by joshuamnave
Wed Apr 05, 2017 8:23 am
Forum: Tech Support
Topic: Disputed Romania bugs
Replies: 7
Views: 122

RE: Disputed Romania bugs

<t> 1) The game allows Romanian units which have been railed out of Rom and into Warsaw to walk across the partisan line. It also allows German units to follow behind. So still, bug.<br/> <br/> 2) It may have been ruled that way, but it has not been coded that way. At least in so much as hexes in Ea...
by joshuamnave
Wed Apr 05, 2017 2:55 am
Forum: Tech Support
Topic: Vichy Collapse bug
Replies: 6
Views: 242

RE: Vichy Collapse bug

<t> And yet... the file I uploaded hasn't been downloaded. This is why I stopped uploading saves for so long - it avoids having me spend time and effort on things that are not wanted.<br/> <br/> You know what would be great? An in game option to post a bug report that automatically includes a save f...
by joshuamnave
Wed Apr 05, 2017 2:49 am
Forum: Tech Support
Topic: Disputed Romania bugs
Replies: 7
Views: 122

Disputed Romania bugs

<t> Just moving this to tech support -<br/> <br/> There appear to be a few bugs with Romania following a disputed border with the Soviets.<br/> 1) the rules say no Axis units can enter East Poland following a Soviet occupation until Germany and Russia are at war. Romanian units can currently break t...
by joshuamnave
Tue Apr 04, 2017 11:48 pm
Forum: WIF School
Topic: question about disputed Romania
Replies: 10
Views: 129

RE: question about disputed Romania

Well that seems dispositive.. making this a bug. On the other hand, it doesn't make much sense for Russia to be able to declare war on a country and have a magic wall that stops units from that country taking its territory. Would make more sense to ban the German piggybackers.
by joshuamnave
Tue Apr 04, 2017 9:54 pm
Forum: WIF School
Topic: question about disputed Romania
Replies: 10
Views: 129

RE: question about disputed Romania

<t> I agree that it would make sense to return those hexes to Russia... but what about German units that have already advanced in to them? Should they be removed?<br/> <br/> And it gets weirder. Currently hexes inside Russia itself that are occupied by Romania units are not German controlled hexes -...
by joshuamnave
Tue Apr 04, 2017 7:32 pm
Forum: Tech Support
Topic: 2.4.3 Is this move legal?
Replies: 6
Views: 86

RE: 2.4.3 Is this move legal?

That's my interpretation as well.
by joshuamnave
Tue Apr 04, 2017 7:30 pm
Forum: WIF School
Topic: question about disputed Romania
Replies: 10
Views: 129

question about disputed Romania

<t> In a current solitaire game, Romania refused the Bessarabian demand and war ensued. German and Italian peacekeepers were unable to keep the Soviets from advancing beyond the disputed territory but have effectively blocked Soviet advances into Ploesti and Bucharest, so the war continues. Meanwhil...
by joshuamnave
Mon Apr 03, 2017 2:03 am
Forum: Tech Support
Topic: Vichy Collapse bug
Replies: 6
Views: 242

RE: Vichy Collapse bug

rail the unit in lyons down to marseilles. Causes a vichy collapse for me.

Ahhh - in your tests was Vichy neutral? In this file, Vichy is at war with, but not hostile to, CW
by joshuamnave
Sun Apr 02, 2017 9:12 pm
Forum: Tech Support
Topic: why?
Replies: 5
Views: 77

why?

<r> This is an incredibly well documented problem that remains unaddressed. Why does the auto convoy routing insist in using an extra step rather than taking the more efficient route? This seems like it should be an easy problem to fix but it has remained. In the upcoming state of the game report th...
by joshuamnave
Sun Apr 02, 2017 3:52 pm
Forum: Tech Support
Topic: production form bug?
Replies: 3
Views: 79

production form bug?

<r> The form seems to indicate that there are naval units available to be built for 0 cost (CL's, presumably) but the cheapest units in the construction pool have a 2nd cycle cost of 1. This is on the first turn of the game, no US options chosen to lower costs. It's also consistently true for sep/oc...
by joshuamnave
Sat Apr 01, 2017 4:01 pm
Forum: Tech Support
Topic: convoy loss bug
Replies: 7
Views: 110

RE: convoy loss bug

There was no D, it was 1X 1A. Should have been two cp's lost, 1 aborted.

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