Search found 12 matches

by texag11
Tue May 28, 2024 7:08 pm
Forum: Command: Modern Operations series
Topic: How to set up an Air Intercept of multi axis/ToT attack
Replies: 2
Views: 486

How to set up an Air Intercept of multi axis/ToT attack

Building a SCS scenario where the Allied forces have to neutralize the Spratly/Woody island bases and I'm in the process of creating air intercept missions off of the 3 main bases in the Spratly's but I can't figure out how to keep the AI from wasting assets.

The player will have the assets for a ...
by texag11
Thu Mar 09, 2023 1:36 am
Forum: Lua Legion
Topic: OutOfComms within radius of multiple units
Replies: 5
Views: 526

Re: OutOfComms within radius of multiple units

Not a problem, you've been very helpful! I'm not a complete rookie but my knowledge so far of LUA is still pretty beginner.
by texag11
Wed Mar 08, 2023 9:15 pm
Forum: Lua Legion
Topic: OutOfComms within radius of multiple units
Replies: 5
Views: 526

Re: OutOfComms within radius of multiple units

I gave that a try and the script works but only for whatever unit is last in the table. Whichever unit is last in the list is the only one that triggers a "Indopacom" unit to go out of comms. I test it by moving other units to the last row to confirm.

jam_units ={
{name='Jammer Picket Boat 1 ...
by texag11
Wed Mar 08, 2023 3:26 pm
Forum: Lua Legion
Topic: OutOfComms within radius of multiple units
Replies: 5
Views: 526

OutOfComms within radius of multiple units

I'm working on a large SCS scenario were the Chinese have advanced Trawlers acting as pickets (and appear as a neutral side) and some have Comms jammers on board. My idea was that if a players unit gets within a certain distance of these pickets they go "nocomms" until the trawler is delt with. I ...
by texag11
Fri Jan 27, 2023 1:33 am
Forum: Gary Grigsby's War in the West
Topic: Understanding AI Movement Rules
Replies: 2
Views: 999

Understanding AI Movement Rules

I'm trying to understand what the AI's rules are for movements, especially when reacting to invasions.

I was working my way up the "Italian boot" and the HG Div, 16th PZ, 29th & 90th PZG and 1st FMJ divisions were all in front of 8th army in the toe (SW of Catanzaro) when I proceeded with my 5th ...
by texag11
Mon Aug 16, 2021 11:47 am
Forum: Mods and Scenarios
Topic: How to prevent player from IDing Side to quickly
Replies: 7
Views: 327

RE: How to prevent player from IDing Side to quickly

<t> Thanks Gunner! <br/>
<br/>
Your first suggestion was what I figured I would have to do but I wasn't sure if there was another way around it.<br/>
<br/>
I had planned on giving them a couple MANPADS/RPGs for a bit of a surprise but I like the idea of jamming capability too, I hadn't thought ...
by texag11
Sun Aug 15, 2021 7:29 pm
Forum: Mods and Scenarios
Topic: How to prevent player from IDing Side to quickly
Replies: 7
Views: 327

How to prevent player from IDing Side to quickly

<t> Scenario - I've put 10 7m Sailboats (2 Venezuelan side, 8 "Civilian" side) near Roosevelt Roads and a US MPA with Radar on will almost instantly know those 2 are the "bad guys". <br/>
<br/>
I'm trying to set up a scenario where the AI has several small boats parked near the players base ...
by texag11
Tue Nov 17, 2020 7:41 pm
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 272491

RE: Thread for DB3000 database problems, updates or issues

<t> Was working on building out a SCS scenario and noticed that the US Sub Tenders (Emory S Land & Frank Cable) are not modeled in game.<br/>
<br/>
I wouldn't think it would be difficult to add and would be useful to resupply subs in longer scenarios. I'm not up to speed on current capabilities ...
by texag11
Sun Dec 01, 2019 1:32 pm
Forum: Tech Support
Topic: Can't get air groups to load on Transports
Replies: 5
Views: 128

RE: Can't get air groups to load on Transports

That is what it was, I hadn't set a destination yet since I was planning on sending it as a part of a tanker convoy. I knew it had to be something simple but I couldn't figure it out.
by texag11
Sun Dec 01, 2019 12:51 pm
Forum: Tech Support
Topic: Can't get air groups to load on Transports
Replies: 5
Views: 128

Can't get air groups to load on Transports

<t> Hopefully this is the right place for this as i'm rather new to the game but as the title says I can't get air groups to actually load on to the ships. <br/>
<br/>
Ex. Trying to load the 31st PG on to AKs in Los Angeles. I can get them onto the transports (using AKs but ive tried with APs too ...
by texag11
Sat Jul 06, 2019 6:49 pm
Forum: Tech Support
Topic: Aircraft models not being produced
Replies: 1
Views: 152

Aircraft models not being produced

<t> Not sure if this is a bug or WAD but playing the Grand Campaign - Additional air HQs and i'm in the last week of May '44 and I have been unable to update to the P-47D-25 or P-51D. <br/>
<br/>
According to the Production screen the first month/year is April '44 for the P-51D and I still have 0 ...
by texag11
Wed Mar 01, 2017 5:52 pm
Forum: Command: Modern Operations series
Topic: Naval and Defense News
Replies: 5107
Views: 181311

RE: Naval and Defense News

Can't post a link due to not having reached the required posts but usni news had an article today regarding McCain wanting to reevaluate the upgunned Frigate and possible consider other designs.

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