Search found 22 matches

by jufinace20
Wed Jul 16, 2014 3:20 pm
Forum: Tech Support
Topic: (Build554;DB2K Build 417) ELINT Horizon Issue
Replies: 3
Views: 203

RE: (Build554;DB2K Build 417) ELINT Horizon Issue

<t> Very well then,<br/>
<br/>
I do not recall seeing any OTH flag at Baloogan DB viewer, but it looked as a probable reason why because a Bear (absent in this case was able to get a fix on the Spruance while the AGIs were completely blind.<br/>
<br/>
One gets humbler when weighting the tech ...
by jufinace20
Tue Jul 15, 2014 6:48 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28930

RE: RUNNING POLL - gameplay features

<r> Suggestions<br/>
<br/>
1) Probably someone already proposed this: the <U><s>[u]</s>ability of adding vectorial layers<e>[/u]</e></U> (e.g shp) to enhance the playing environment.<br/>
<br/>
2) Some level of control over unit doctrines in order to enhance the fidelity of the behavior in some ...
by jufinace20
Tue Jul 15, 2014 6:37 pm
Forum: Tech Support
Topic: (Build554;DB2K Build 417) ELINT Horizon Issue
Replies: 3
Views: 203

(Build554;DB2K Build 417) ELINT Horizon Issue

<t> Hi,<br/>
<br/>
Thanks for a phenomenal development rate, I am having a difficult time keeping up with the many improvements. The decrease in processor workload was, I may say, the most outstanding!<br/>
Taking full advantage of the novel performance, and GUI I was simulating a sneaky ...
by jufinace20
Mon Mar 17, 2014 5:38 pm
Forum: Tech Support
Topic: [NO SAVEGAME PROVIDED] SAM LLTV Detects Ships OTH
Replies: 3
Views: 282

RE: SAM LLTV Detects Ships OTH

Dazzled by the lightning response...[&o]
Many thanks,
by jufinace20
Mon Mar 17, 2014 5:32 pm
Forum: Tech Support
Topic: [NO SAVEGAME PROVIDED] SAM LLTV Detects Ships OTH
Replies: 3
Views: 282

[NO SAVEGAME PROVIDED] SAM LLTV Detects Ships OTH

<t> As I was toying with scenario editor a unexpected detection of a completely passive TF occurred well over the horizon. Looking at the l log a culprit quickly emerged: the SA-22 battery LLTV (please see the enclosed image). The F-16 patrolling over the TF although detected were not identified ...
by jufinace20
Sun Mar 16, 2014 6:35 pm
Forum: Tech Support
Topic: AEGIS-like HMS Sheffield
Replies: 10
Views: 340

RE: AEGIS-like HMS Sheffield

Hi Sirius,
Provided 1/4 of the ship isn't occupied by a Spectrum era hardware as it seemed to happen in the first implementations [:D]
(http://www.youtube.com/watch?v=vZrtzuXXGvw)

Regards,
by jufinace20
Sun Mar 16, 2014 4:47 pm
Forum: Tech Support
Topic: AEGIS-like HMS Sheffield
Replies: 10
Views: 340

RE: AEGIS-like HMS Sheffield

<t> Thanks Sunburn,<br/>
<br/>
"2) The Sea Dart was IIRC not sea-skimmer capable at the Falklands timeframe. This doesn't mean it absolutely cannot engage VLow targets", in fact it does it repeatedly with the alluded penalty. One can put the blame on the random nr generator, but may be the penalty ...
by jufinace20
Sun Mar 16, 2014 1:25 pm
Forum: Tech Support
Topic: AEGIS-like HMS Sheffield
Replies: 10
Views: 340

RE: AEGIS-like HMS Sheffield

Thanks Sardaukar,

But can a Sheffield have 4 SeaDarts in flight at any given time with just 2 directors!?... The AEGIS yes because direction is just terminal, but then AEGIS is a leap from the legacy systems like this.

Regards,
by jufinace20
Sun Mar 16, 2014 8:29 am
Forum: Tech Support
Topic: AEGIS-like HMS Sheffield
Replies: 10
Views: 340

AEGIS-like HMS Sheffield

<t> Hi,<br/>
Having embarked on small tests to assess (A)SSM effectiveness I came across the following issue.<br/>
Having a pair of Entendards attacking a lone HMS Sheffield (1982) I was baffled by:<br/>
* Four SAMs guided by two directors<br/>
\t * I assumed only one missile could be guided at ...
by jufinace20
Wed Feb 12, 2014 7:38 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28930

RE: Suggestion - gameplay features

I guessed so, but your magnificent product is so focused on realism that simulator-oriented users are bound to stumble on this point of command&control of units.
They can always resort to self-control.[;)]
by jufinace20
Wed Feb 12, 2014 7:32 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28930

RE: Suggestion - gameplay features

True indeed (that is how I tend to use it), but I was mentioning the 'in game window' instance. As I titled it: just a suggestion...
by jufinace20
Wed Feb 12, 2014 3:50 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28930

Suggestion - gameplay features

<r> The perpetual communication with deep submerged crafts is at best unrealistic. I would not dare to suggest a Flagship paradigm with limited comms between HQ, and units (like in Harpoon II/ANW), but <B><s>[b]</s>some kind of limitation<e>[/b]</e></B> (e.g. delay) to the <B><s>[b]</s>communication ...
by jufinace20
Wed Feb 12, 2014 3:45 pm
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 28930

Suggestion - gameplay features

The visibility of the Message Log would be much improved if a translucent background is applied (right now it is transparent, and the log is all but unreadable when using the Relief Layer.

by jufinace20
Wed Feb 12, 2014 2:51 pm
Forum: Command: Modern Operations series
Topic: Dumb Question
Replies: 9
Views: 356

RE: Dumb Question

The problem is about the bomber dropping the bombs at all. No one care about precision. The guys back in DC only want statistics, effectiveness is not a subject. Zeitgeist & Rand Corp.[8D]
by jufinace20
Wed Feb 12, 2014 2:48 pm
Forum: Command: Modern Operations series
Topic: Dumb Question
Replies: 9
Views: 356

RE: Dumb Question

<t> I would find such a solution quite acceptable. For CW scenarios (e.g. Vietnam) the enemy is very elusive during the game. Imagine a Arc Light raid, the buffers will never perceive a VC unit unless you plant a spotter under their noses, and even so I would bet that they wont attack it reliably ...
by jufinace20
Wed Feb 12, 2014 9:34 am
Forum: Command: Modern Operations series
Topic: Dumb Question
Replies: 9
Views: 356

RE: Dumb Question

Thanks,

Its a real pity because dumb bombs need dumb targeting.
I also tried the BOL command, targeting vector appears, but no consistent behavior on the Mk82 usage...
by jufinace20
Wed Feb 12, 2014 7:51 am
Forum: Command: Modern Operations series
Topic: Dumb Question
Replies: 9
Views: 356

Dumb Question

Dear All,

How do I make some fast mover to drop its ordnance (dumb bombs) at a given location irrespective of any enemy units being there?

Thanks
by jufinace20
Wed Feb 12, 2014 7:48 am
Forum: Tech Support
Topic: CWD - North Vietnam light AAA w/ A/C unflagged
Replies: 3
Views: 205

RE: CWD - North Vietnam light AAA w/ A/C unflagged

Thanks,

Our Pathet Lao comrades enjoyed the opportunity to fire the Brownings. Its only fair to fire at the imperialists with their own stuff [;)]
by jufinace20
Tue Feb 11, 2014 4:50 pm
Forum: Tech Support
Topic: [WAD](490) No Navigation Zone Gone from Edit Menu
Replies: 3
Views: 190

RE: (490) No Navigation Zone Gone from Edit Menu

Sorry again, [&o]

I was mislead by the manual text. You are quite right Baloogan. It is there!

Many thanks,
by jufinace20
Tue Feb 11, 2014 4:47 pm
Forum: Tech Support
Topic: [WAD](490) No Navigation Zone Gone from Edit Menu
Replies: 3
Views: 190

RE: (490) No Navigation Zone Gone from Edit Menu

Sorry,

No joy on that! I selected the points, I selected the unit, but nothing emerged on the edit menu (between Edit Scoring, and God's Eye..).

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