Search found 14 matches

by Phier
Tue Mar 18, 2014 5:08 pm
Forum: Distant Worlds 1 Series
Topic: Mutual defense victory condition issue
Replies: 2
Views: 131

RE: Mutual defense victory condition issue

I figured out my issue, it seems I set the victory threshold after 60 years [8|]
by Phier
Tue Mar 18, 2014 4:39 pm
Forum: Distant Worlds 1 Series
Topic: Should I trust the AI when I automate some ships?
Replies: 8
Views: 357

RE: Should I trust the AI when I automate some ships?

<t> In the same system the AI does a ok job, but when doing defensive fleets I've noticed that sometimes they don't respond at all or only respond after an attack instead of the warning. <br/>
<br/>
So you get a "warning blah blah under attack" as a ship warps in, but the defending fleet won't ...
by Phier
Tue Mar 18, 2014 2:08 pm
Forum: Distant Worlds 1 Series
Topic: Doubt About Space Bases (resources shortages)
Replies: 20
Views: 739

RE: Doubt About Space Bases (resources shortages)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Phier<br/>
<br/>
I've been using a very cheap, very limited small <B><s>[b]</s>spaceport<e>[/b]</e></B> on starting colonies<e>[/quote]</e></QUOTE>
<br/>
I'm wondering if this will create resource ...
by Phier
Mon Mar 17, 2014 1:32 pm
Forum: Distant Worlds 1 Series
Topic: Doubt About Space Bases (resources shortages)
Replies: 20
Views: 739

RE: Doubt About Space Bases (resources shortages)

<t> I've been using a very cheap, very limited small spaceport on starting colonies which is quick to build and with a recreational and medical facility. Its a great way to quickly pump up the happiness levels, especially on independent, invaded, or just unruly empire colony ship inhabitants. <br ...
by Phier
Mon Mar 17, 2014 11:09 am
Forum: Distant Worlds 1 Series
Topic: Mutual defense victory condition issue
Replies: 2
Views: 131

Mutual defense victory condition issue

<t> So in my 1400 world game, I'm unstoppable, my economy is huge, my fleets endless etc. Its time to wrap it up.<br/>
I control half the galaxies population, etc.<br/>
<br/>
The problem is that as victory conditions, I'm missing two, "The most trade" and "15% mutual defense packs". I have one ...
by Phier
Fri Mar 14, 2014 11:35 am
Forum: Distant Worlds 1 Series
Topic: Shakturi appearance? (SPOILERS)
Replies: 21
Views: 382

RE: Shakturi appearance? (SPOILERS)

I've got the same problem in my game, I'm steamrolling everyone and waiting.
by Phier
Fri Mar 14, 2014 11:30 am
Forum: Tech Support
Topic: You + AI invading a colony = wacky outcome
Replies: 0
Views: 32

You + AI invading a colony = wacky outcome

<t> So I have a single transport heading to a AI empire colony to take it over and another empire who is also at war with them, jumps in and their transport ship is much faster than mine. <br/>
<br/>
I figure I'm out of luck unless I want to go to war with that invading AI empire but I let it play ...
by Phier
Fri Mar 14, 2014 10:43 am
Forum: The War Room
Topic: Help with troop loading
Replies: 2
Views: 211

Help with troop loading

<t> You know you get to that point in a game where you have a huge army, a few dozen transport ships, you just took over a home colony or want to load from your home world and the chaos starts at least for me.<br/>
<br/>
If you do "load at colony" they act like you did a general "load troops" and ...
by Phier
Thu Mar 06, 2014 11:41 pm
Forum: Distant Worlds 1 Series
Topic: Space Sector Preview For Distant Worlds - Universe
Replies: 185
Views: 4540

RE: Space Sector Preview For Distant Worlds - Universe

<r> I only picked up Distant Worlds a couple of weeks ago after about a year of knowing but not buying. Best 4x game I've played, and I started with Stars! on my Amiga 2000. The thought of it being fully moddable is outstanding.<br/>
<br/>
It shouldn't have taken me so long to hear about it though ...
by Phier
Thu Mar 06, 2014 8:40 pm
Forum: Distant Worlds 1 Series
Topic: Carriers OP?
Replies: 2
Views: 141

Carriers OP?

<t> Carriers seem SOOO much better than standard ships, even when you haven't gone deep into the fighter tree. Most weapons have a pretty short range, while the carriers can sit out of harms way and ALL their firepower in terms of the fighters concentrate on the target. The AI never seems to have ...
by Phier
Mon Feb 24, 2014 2:04 pm
Forum: Distant Worlds 1 Series
Topic: How to stop bases from auto-upgrading?
Replies: 12
Views: 245

RE: How to stop bases from auto-upgrading?

[&o]

As I said, there had to be something I was missing [:D]
by Phier
Mon Feb 24, 2014 1:25 pm
Forum: Distant Worlds 1 Series
Topic: How to stop bases from auto-upgrading?
Replies: 12
Views: 245

RE: How to stop bases from auto-upgrading?

Thats what I started doing (I forgot about that as I won like 10 minutes later), I had a "medium" base that was really a large in function.

Still rather limiting though.
by Phier
Mon Feb 24, 2014 1:23 pm
Forum: Distant Worlds 1 Series
Topic: So, What is the point of common resources
Replies: 17
Views: 407

RE: So, What is the point of common resources

<r> I'm a new player, but I find the common resource issues tend to be location, location, location. Giant stockpiles need to get to worlds so shortages are local problems, but can be big problems. <br/>

<QUOTE><s>[quote]</s>ORIGINAL: mbk2043<br/>
<br/>
I don't think planets have finite ...
by Phier
Mon Feb 24, 2014 1:12 pm
Forum: Distant Worlds 1 Series
Topic: How to stop bases from auto-upgrading?
Replies: 12
Views: 245

How to stop bases from auto-upgrading?

<t> I recently purchased the whole series, and as a long time 4x space guy I'm loving most of it.<br/>
<br/>
One aspect I couldn't figure out whats going on with is how to stop stations from auto upgrading to the "latest" model. I would use differently designed stations for different tasks. My ...

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