Search found 15 matches

by jasudec2
Sun Jul 29, 2018 7:15 pm
Forum: Tech Support
Topic: Display Error - Resolved
Replies: 0
Views: 108

Display Error - Resolved

<r> ISSUE Resolved - Routed directly to monitor so PC and Application could recognize the monitor using display port. Then added HDMI from PC to AV Receiver.<br/>
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Error message after installing new monitor.<br ...
by jasudec2
Fri Jun 16, 2017 12:52 pm
Forum: Tech Support
Topic: Is it possible to Add Additional Attributes to Resources
Replies: 0
Views: 67

Is it possible to Add Additional Attributes to Resources

Resources only have 1 attribute currently (Anti-Air). Is it possible to add another dimension? I would like to add a research for Resource Fortification. This will be costly, as in, high cost to upgrade, but is would be interesting to try.
by jasudec2
Wed Apr 12, 2017 3:55 pm
Forum: Tech Support
Topic: Editor Locks when updating Unit Script
Replies: 4
Views: 215

RE: Editor Locks when updating Unit Script

I played with different save patterns and I found one that worked. Saved the file without updating the script. Reopened file and then did an update on just the Unit Script. It worked and I no longer have the "Not Responding" issue.
by jasudec2
Sun Apr 09, 2017 4:05 pm
Forum: Tech Support
Topic: Editor Locks when updating Unit Script
Replies: 4
Views: 215

Editor Locks when updating Unit Script

<t> <br/>
Editor Locks when updating Unit Script. Only made 1 change - strength of unit changed from 5 to 10.<br/>
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Using copy of 1939 Scenario.<br/>
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Code changes below.<br/>
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;<br/>
; UK Decision Events ...
by jasudec2
Sat Apr 08, 2017 5:51 pm
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1148
Views: 95774

RE: Fall Weiss II

The update fails whatever unit I change. I increased the strength of one German unit "#UNIT= 36 [5] [0] [Jean Bart]" to "#UNIT= 36 [10] [0] [Jean Bart]" for a test, and the update locked up at point 108 in the Verify cycle. I performed this on Version 5.0.
by jasudec2
Tue Apr 04, 2017 5:38 pm
Forum: Scenario Design and Modding
Topic: Fall Weiss II - WIE 14.0 - (Ready for Download)
Replies: 1148
Views: 95774

RE: Fall Weiss II

<t> Excellent Mod. I did want to make a change to the units script, in particular to the value of a Garrison unit that that had a strength of 10. When I made that change, the update to the script locked up in the Verify at 110 point. If you look at the script and search for 1 [10] you will see the ...
by jasudec2
Wed Mar 15, 2017 8:51 am
Forum: Scenario Design and Modding
Topic: Fortress/Major Fortress Scripting - What script should be used?
Replies: 2
Views: 298

Fortress/Major Fortress Scripting - What script should be used?

Looking to add a Fortress/Major Fortress (not Fortification) to a hex through scripting. The Fortress AI Script only allows for Fortifications. Is there a different script that I should use for this?
by jasudec2
Wed Mar 01, 2017 6:13 pm
Forum: Tech Support
Topic: Min Shells not Loading to Minimum
Replies: 6
Views: 216

RE: Min Shells not Loading to Minimum

Yes, I was using Field Artillery. Just to test the controls. I changes Heavy Artillery Minimum shells to 3 and I received that same response. Both rest to 1 shell and not to the minimum shells I set on the Edit Combat Target Data.
by jasudec2
Sat Feb 04, 2017 4:44 pm
Forum: Scenario Design and Modding
Topic: Detailed Combat Resolution
Replies: 8
Views: 768

RE: Detailed Combat Resolution

<t> Bill, thanks again for your response. The charts do help, but I think I am not clear in my request. From the manual, the phrase below:<br/>
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Actual combat losses are a complex calculation based on the following: § Unit Type § Experience § Supply § Strength § Unit Morale § HQ Command ...
by jasudec2
Sat Feb 04, 2017 4:37 pm
Forum: Tech Support
Topic: Min Shells not Loading to Minimum
Replies: 6
Views: 216

Min Shells not Loading to Minimum

I tried a scenario where I used Field Artillery which are supposed to have a minimum of 2 shells. When the next turn comes around it sets the shells to 1 when I used both shells the previous turn.

Any one else find this happening.
by jasudec2
Tue Jan 31, 2017 2:20 pm
Forum: Scenario Design and Modding
Topic: Detailed Combat Resolution
Replies: 8
Views: 768

RE: Detailed Combat Resolution

Thanks Bill,

Other than looking at the tables as a reference and guideline, is the formulation algorithm available?
by jasudec2
Tue Jan 31, 2017 12:29 am
Forum: Scenario Design and Modding
Topic: Detailed Combat Resolution
Replies: 8
Views: 768

Detailed Combat Resolution

<t> Is there a detailed combat resolution formula available? Outside of the Attack and Defense values shown on the Unit Combat Numbers for Soft Hard Tank etc. does the Unit Type come into play in some different aspect? I am trying to build a variant campaign and I need to understand the specific ...
by jasudec2
Sat Dec 31, 2016 6:28 pm
Forum: Scenario Design and Modding
Topic: Changing Max Unit Experience
Replies: 4
Views: 338

RE: Changing Max Unit Experience

Perfect, Thanks.
by jasudec2
Sat Dec 31, 2016 5:05 pm
Forum: Scenario Design and Modding
Topic: Changing Max Unit Experience
Replies: 4
Views: 338

Changing Max Unit Experience

Where in the editor can I change the Maximum experience a unit can have?

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