Search found 21 matches

by aldehyt
Fri Mar 07, 2025 8:58 am
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 39703

Re: DW2-XL v1.11.7 Available

Silly I, i think git reset --hard <commit> was enough to get 1.30.11 version without any trouble
by aldehyt
Thu Mar 06, 2025 6:21 am
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 39703

Re: DW2-XL v1.11.7 Available

Game crashing on GOG version, Error is about impossibility of loading hulls for Atuuks and Wekkarus, i tried two branch 1.31.1 and dev.

Changelog show that latest compatible version should be 1.30.11, but i cant find that version.

Any advice ?

repo: https://gitlab.com/coyote-wolf/DW2-XL
by aldehyt
Sat Apr 02, 2022 4:01 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 36843

Re: Bacon Mod + RetreatUE + Das Chrome

Strange Game Breaking BUG:
My ships after hyperspeed "travel", sometimes are move back to start position. This happened in 100% cases, when ship was boarded and send to retire for technology reverse engineering.

Anyone know what cause that bug ?
by aldehyt
Tue Mar 22, 2022 7:59 pm
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 36843

Re: RE: Bacon Mod + RetreatUE + Das Chrome


I'm having problems with the Caleph racial fighter bays making fighters. I looked at the research files but I don't see the issue. Then again I haven't modded or played in a long time.

If anyone can confirm or not that would be great. If not no problem.

Edit: I can't get another race to ...
by aldehyt
Sun Mar 20, 2022 7:06 am
Forum: Distant Worlds 1 Series
Topic: How to Force Pirate fleets to autoraids ?
Replies: 4
Views: 652

Re: How to Force Pirate fleets to autoraids ?

Honestly i am not sure, i thought it could be by default.
If not well... maybe in next patch :lol:
by aldehyt
Sat Mar 19, 2022 4:41 pm
Forum: Distant Worlds 1 Series
Topic: How to Force Pirate fleets to autoraids ?
Replies: 4
Views: 652

Re: How to Force Pirate fleets to autoraids ?

I have avaible pods. My pirate fleets just dont want raid any planet.
by aldehyt
Fri Mar 18, 2022 9:39 am
Forum: Distant Worlds 1 Series
Topic: How to Force Pirate fleets to autoraids ?
Replies: 4
Views: 652

How to Force Pirate fleets to autoraids ?

I want automate my pirate fleets for autoraids.
Target is set on independent colony or regular colony.
Fleet stance is set on Attacks
Home Base is a my spaceport
Range is set on current system

Automation is set to ON
Engage on system targets.

And my fleets ofc attack everything in target system ...
by aldehyt
Sun Dec 24, 2017 3:43 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

First post on this page
by aldehyt
Sat Dec 23, 2017 4:28 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

<t> I mean, this oryginally private ships, not included in state, cause they can't be forced now.<br/>
<br/>
<br/>
And another question, i tried change second and third value at Terraforming in Retreat mod, but this looks like terraforming works only when i load Bacon theme, is any option to ...
by aldehyt
Sat Dec 23, 2017 3:30 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

It is possible for you code, force to retrofit all private ships in one click ?
I ask, cause freighters have stupid behaviours like move to end of galaxy on old hyperdrives, etc...
by aldehyt
Sat Dec 23, 2017 11:39 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

Same as mine, Bacon few post ago wrote solution. Just look
by aldehyt
Fri Dec 22, 2017 5:38 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

I wont clutter this post, i will send all you via pm
by aldehyt
Thu Dec 21, 2017 7:53 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

<r> <QUOTE><s>[quote]</s>Smugglers can be detected as pirates. It's part of the regular game and Ididn't change that behavior. Some ship captains have a better chance of not being detected than others. <e>[/quote]</e></QUOTE>
<br/>
I forgot one think, if you will look at screen what i sent you. On ...
by aldehyt
Thu Dec 21, 2017 12:44 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

<r> <QUOTE><s>[quote]</s>Smugglers can be detected as pirates. It's part of the regular game and Ididn't change that behavior. Some ship captains have a better chance of not being detected than others. <e>[/quote]</e></QUOTE>
But my are detected in 100% cases, so literally i cant smuggle any 1 ...
by aldehyt
Thu Dec 21, 2017 6:21 am
Forum: Design and Modding
Topic: Unleashed Extended I & II
Replies: 248
Views: 20867

RE: I noticed

Thanks it working, original images from zip files are broken, or purposely bleached
by aldehyt
Thu Dec 21, 2017 4:27 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

<r> <QUOTE><s>[quote]</s>Can you elaborate? Is this somethign with teh Bacon Mod or the game in general. Smugglers have a chance of being detected as pirates. If detected they will be shot at -- even by the empire that requested them to smuggle goods. Go figure.
<e>[/quote]</e></QUOTE> <br/>
Every ...
by aldehyt
Wed Dec 20, 2017 8:02 pm
Forum: Design and Modding
Topic: Unleashed Extended I & II
Replies: 248
Views: 20867

RE: I noticed

<t> At around every ship, and every base should be a borders, such as triangles, hexagons, diamons, squares etc... But in my case they are invisible, or totally transparenet.<br/>
So when any ship arrive, at my base i cant recognize, which faction is it, and what kind of ship.<br/>
Guys what ...
by aldehyt
Wed Dec 20, 2017 5:19 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

Your mod barely working with others mods, so many Array OutOfBounds, i hope you know how to fix that, cause mod is great.
by aldehyt
Wed Dec 20, 2017 3:47 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97163

RE: "Hyping" my forthcoming mod (pun intended)

At pirate gameplay, built freighters and other (SMUGGLERS), dont get neutral flag, is any solution for this ?
by aldehyt
Sat Apr 18, 2015 7:19 am
Forum: Distant Worlds 1 Series
Topic: Playing as a Pirate - criminal network (research bug ) ?
Replies: 2
Views: 66

Playing as a Pirate - criminal network (research bug ) ?

<t> I Play as a pirate, so i build Criminal Network, my race is same like a Colony race.<br/>
I build a custom Weapons Research station with many, many, many Weapons Lab and...<br/>
<br/>
Now My Empire total research ponential is so BIG, and learning a new tech is really, REALLY quick.<br/>
<br ...

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