Search found 24 matches

by JTurbine
Sun Aug 24, 2014 10:05 am
Forum: Command: Modern Operations series
Topic: Chinese PLANAF J-11BH conducted dangerous intercept on U.S. Navy P-8A Poseidon MPA
Replies: 7
Views: 260

RE: Chinese PLANAF J-11BH conducted dangerous intercept on U.S. Navy P-8A Poseidon MPA

MR_BURNS2,

Your reply is so wrong on so many Levels. To try to relate fake movie BS to life or death situations in the real world is a grave disservice to the highly professional men and women of the United States Military.

Sincerely,
Rex A. Smith
by JTurbine
Thu May 22, 2014 4:49 pm
Forum: Command: Modern Operations series
Topic: Training film "Co-ordinated Anti-Submarine Warfare"
Replies: 1
Views: 96

RE: Training film "Co-ordinated Anti-Submarine Warfare"

Thanks VIF2NE, Great Stuff!!

I remember some of These films from my USN Days (mid '70s)!!
by JTurbine
Thu May 15, 2014 6:18 pm
Forum: Command: Modern Operations series
Topic: P-8I ?
Replies: 9
Views: 463

RE: P-8I ?

Thanks Randomizer and Airwinger for the info!!
by JTurbine
Thu May 15, 2014 1:40 pm
Forum: Command: Modern Operations series
Topic: P-8I ?
Replies: 9
Views: 463

RE: P-8I ?

Airwinger,
Them being blue, does that mean they are inert?

Just curious...
by JTurbine
Sun May 11, 2014 6:46 am
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

RE: New Scenario for Testing - "Six Day War - Operation Moked"

Bumped to top, to allow download of new Scenario in Post #1.
by JTurbine
Tue Apr 29, 2014 6:13 pm
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

RE: New Scenario for Testing - "Six Day War - Operation Moked"

<t> One more Try,<br/>
<br/>
I Adjusted the Launch probabilities and delayed the Mission start times for the Migs. Now you won't get swarmed, at least. In this game, I only had to deal with two Groups (4 Migs):<br/>
05.06.1967 05:40:20 - : Event: 'Egyptian Defense 1' has been fired.<br/>
05.06 ...
by JTurbine
Mon Apr 28, 2014 4:40 pm
Forum: Command: Modern Operations series
Topic: Russian Air Defense Catalog
Replies: 3
Views: 181

RE: Russian Air Defense Catalog

Great Stuff!!

Thanks thewood1 !!
by JTurbine
Mon Apr 28, 2014 4:33 pm
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

RE: New Scenario for Testing - "Six Day War - Operation Moked"

<r> Hi Guys,<br/>
Thanks for giving this Scenario a go. I will try reducing the Mig Launch probabilities again <br/>
(after all, the Egyptian pilots were in the middle of their breakfast...). In the actual Situation,<br/>
only two or three Migs got airborne, but they were brought down quickly ...
by JTurbine
Sun Apr 27, 2014 5:31 pm
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

RE: New Scenario for Testing - "Six Day War - Operation Moked"

<t> Hi Sardaukar,<br/>
Thanks at least for trying it. Can you post your Log file? I tried to turn off the Mig Launch<br/>
Events, but maybe they are launching anyway? If possible maybe your last autosave too.<br/>
<br/>
Thanks again, your Input has helped and maybe I can improve my future ...
by JTurbine
Sun Apr 27, 2014 4:06 pm
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

RE: New Scenario for Testing - "Six Day War - Operation Moked"

<t> Try to Keep the Mystéres in reserve to handle the Migs after they drop their bombs, they are better<br/>
at air-to-air than the Ouragons.<br/>
<br/>
Also, the Vautour IIN will fire rockets at the MIGS!! Not historically accurate, but fun to watch!<br/>
<br/>
It takes a lot of micro-managing ...
by JTurbine
Sun Apr 27, 2014 2:00 pm
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

RE: New Scenario for Testing - "Six Day War - Operation Moked"

<t> I did not have good luck with the Mission Auto planner. It worked only one time, then after that, <br/>
it failed to generate a pre-plotted course.<br/>
<br/>
I do not use it, for the most part.<br/>
<br/>
Below is an example of one test. High score, but excessive losses.<br/>
<br/>
Note ...
by JTurbine
Sun Apr 27, 2014 1:55 pm
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

RE: New Scenario for Testing - "Six Day War - Operation Moked"

Don't Give Up!!

Ok, I removed some of the Mig Launch attempts. Now, bomb and strafe most of the Parking Pads, the Migs will be sitting on them.

Also, if you want to adjust it further, open in the Editor and Change the probablility of occurrence for the Events.
by JTurbine
Sun Apr 27, 2014 12:51 pm
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

RE: New Scenario for Testing - "Six Day War - Operation Moked"

<t> Hints:<br/>
1. Take out some of the parking pads. Not all Migs will attempt to Launch.<br/>
2. Don't allow your aircraft to RTB Winchester (Disable that Setting). They will hang around and strafe.<br/>
The Large Caliber AAA burns thru its ammo quickly. Your pilots will avoid the smaller ...
by JTurbine
Sun Apr 27, 2014 9:23 am
Forum: Mods and Scenarios
Topic: [Completed] New Scenario for Testing - "Six Day War - Operation Moked"
Replies: 22
Views: 663

[Completed] New Scenario for Testing - "Six Day War - Operation Moked"

<t> Hello again Community,<br/>
I am very happy with the way this Scenario turned out. In the final version, I have added some graphics to the Scenario Description and Side Briefings. I have also added a Mission<br/>
called "Photo Finish", which will end the Scenario when completed. My last Trial ...
by JTurbine
Tue Apr 22, 2014 1:26 pm
Forum: Tech Support
Topic: [B504]Can't Group Units into Airbase Anymore (Editor Mode)
Replies: 8
Views: 251

RE: [B504]Can't Group Units into Airbase Anymore (Editor Mode)

<t> Hi Mike,<br/>
Thanks for the help, but Group 141 was a separate Group, with no Connection at all to <br/>
Bir Jifjafah. If you check out the list of Units in the Group (Group composition dropdown),<br/>
it does not list Group 141 or either the Ammo Pad or the AAA gun.<br/>
<br/>
Even if you ...
by JTurbine
Mon Apr 21, 2014 5:42 pm
Forum: Tech Support
Topic: [B504]Can't Group Units into Airbase Anymore (Editor Mode)
Replies: 8
Views: 251

RE: [B504]Can't Group Units into Airbase Anymore (Editor Mode)

As an Update, I tried using Build 507, same behavior was observed. It seems you can no longer
build an airbase from scratch by grouping Facilites.
by JTurbine
Mon Apr 21, 2014 11:04 am
Forum: Mods and Scenarios
Topic: RUNNING POLL - ScenEdit requests
Replies: 204
Views: 19496

RE: RUNNING POLL - ScenEdit requests

<t> I would like a Crew Eject Event, in the case of an aircraft shootdown. It would be possible <br/>
if the Scenario author could assign a reference Point to any unit at Scenario creation (the Crew could then be teleported to the<br/>
shootdown Location).<br/>
<br/>
I want to challenge the ...
by JTurbine
Mon Apr 21, 2014 8:23 am
Forum: Tech Support
Topic: [B504]Can't Group Units into Airbase Anymore (Editor Mode)
Replies: 8
Views: 251

RE: [B504]Can't Group Units into Airbase Anymore (Editor Mode)

<t> Hi Again Mike,<br/>
Here are my save games (and .scen files). In the files marked "Testa", the Airbase works great,<br/>
Aircraft leave the parking spots, move to the Runway Access Points, move to the Runway and<br/>
Take off.<br/>
<br/>
In the files marked "Testb", all I did was ungroup ...
by JTurbine
Sun Apr 20, 2014 9:02 pm
Forum: Tech Support
Topic: [B504]Can't Group Units into Airbase Anymore (Editor Mode)
Replies: 8
Views: 251

RE: [B504]Can't Group Units into Airbase Anymore (Editor Mode)

<t> Hi Mike,<br/>
Thanks for the fast reply, I love how you guys are supporting this great game!!<br/>
<br/>
Now, here is my Problem. The first screenshot "Functioning Airbase", Shows an airbase that<br/>
works fine. Aircraft Launch, land and get replenished.<br/>
<br/>
The second screenshot ...

Go to advanced search