Search found 36 matches

by TheTrooper
Tue Jul 27, 2021 8:44 am
Forum: Shadow Empire
Topic: Militia power expansion
Replies: 6
Views: 351

RE: Militia power expansion

Sorry Templar i did not get your post. Btw, given also ethnic compositions of cities it could also be a thing to have ethnic militias.
by TheTrooper
Mon Jul 26, 2021 12:11 pm
Forum: Shadow Empire
Topic: Militia power expansion
Replies: 6
Views: 351

RE: Militia power expansion

<t> Actually, party militias was what i had in mind. We already experience turmoil and therefore militias forming up. Adding a political character to the militias would mean that while you can use them, as your relationship with faction decreases so it increases the possibility for militias ...
by TheTrooper
Sun Jul 25, 2021 3:11 pm
Forum: Shadow Empire
Topic: Militia power expansion
Replies: 6
Views: 351

Militia power expansion

<t> Hello fellow players, i've come up with an idea of mine recently. I am a Middle east student and i am currently doing a research on militias in the region. It crossed my mind that Shadow empire is so far the only game i know that has a quasi realistic system for militias. I thought, why should ...
by TheTrooper
Sat Jan 23, 2021 5:01 am
Forum: Shadow Empire
Topic: Workers happiness issue
Replies: 4
Views: 206

Workers happiness issue

<t> Hey fellow shadow emperors i got an issue. I'm in a late game, my capital just boomed and is crawling with population and public workers. My other 4 cities look like Innsmouth from Lovercraft's stories. Terrible shape, people leaving, industrial production lower than Uganda in 1920 and a ...
by TheTrooper
Sat Jan 23, 2021 4:54 am
Forum: Shadow Empire
Topic: What formations do people like to use?
Replies: 73
Views: 4702

RE: What formations do people like to use?

<t> Really depends on the terrain to me as for everyone i guess too. I mostly play in plain regions with lots of mountain and inter mountain passes, so everytime i need a lot of logistics and industrial points to make the passages available. Given my preference i go for infantry brigades a lot. They ...
by TheTrooper
Sat Jan 16, 2021 9:15 am
Forum: Shadow Empire
Topic: Infantry
Replies: 38
Views: 985

RE: Infantry

Btw i never used walkers, do you fielding them? I always go with fast tanks or medium tanks. I rarely used anything that doesn't have tracks, aside from sentinels.
by TheTrooper
Sat Jan 16, 2021 9:13 am
Forum: Suggestions and Feedback
Topic: Small weapons and armors cost
Replies: 2
Views: 97

RE: Small weapons and armors cost

<t> Yes in a sense you're right, they're not jumping from a rifle to another, rather re-learning how to produce and use the lost ones. Though i would argue that the process of re-learning and rebuilding would include the fact that mistakes are made and impractical designs are made. You quoted point ...
by TheTrooper
Sat Jan 16, 2021 3:45 am
Forum: Suggestions and Feedback
Topic: Small weapons and armors cost
Replies: 2
Views: 97

Small weapons and armors cost

<t> I feel that small arms and armors tend to get switched too easily. The irrisory production cost of gauss and lasers when compared to assault rifles and carbines makes too easy to go from solid bullets to beams. I mean in ww2 only few countries could switch from bolt action to semi-automatic ...
by TheTrooper
Sat Jan 16, 2021 3:30 am
Forum: Shadow Empire
Topic: Infantry
Replies: 38
Views: 985

RE: Infantry

<t> I did a run yesterday and i felt this though, switching between weaponry and armors is too cheap. I mean equipping large quantitative of advanced weaponry such as lasers requires too little resources for a post-apocalyptic. I understand you're not starting from zero, but if you recall ww2 ...
by TheTrooper
Fri Jan 15, 2021 12:03 pm
Forum: Shadow Empire
Topic: Infantry
Replies: 38
Views: 985

Infantry

<t> Hi everyone, a bit for roleplay reasons a bit because to me it fits the enviroment, i thought this: does it make sense to have different infantry types? Now i always start with carbine armed soldiers. Of course as soon as i get assault rifles i create a new model, though the majority of the ...
by TheTrooper
Mon Jun 20, 2016 4:25 pm
Forum: Design and Modding
Topic: DW - Starfall Ver 1.12
Replies: 361
Views: 13177

RE: [WIP] DW - Starfall - version 0.4

Guys, don't know if you got the same problem as i do but when i try to start Starfall the game tells me i can't start it because the components number ain't sequential so my game gets stuck. Any solution?
by TheTrooper
Tue Aug 19, 2014 9:06 pm
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 16300

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

Awesome, awesome, awesome, AAAWEESOME hahah Seriously it's a super hyper great mod!! I especially loved the music and the techs you overwrote! Finally some real trekkie saviour! But what about the good old cardassian spiral wave disruptor? I speak as a Cardassian super fan huh....
by TheTrooper
Thu Jul 17, 2014 1:50 pm
Forum: Distant Worlds 1 Series
Topic: Alliance?
Replies: 7
Views: 240

RE: Alliance?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ParagonExile<br/>
<br/>
If you do this while in the game editor, you can set permanent alliances <E>:D</E>
<e>[/quote]</e></QUOTE>
<br/>
Really? So if i set an alliance between sluken and kidians, even if their relationship worsens to -60, they'll still ...
by TheTrooper
Thu Jul 17, 2014 9:01 am
Forum: Distant Worlds 1 Series
Topic: Alliance?
Replies: 7
Views: 240

RE: Alliance?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Keston<br/>
<br/>
Or type a warning, or "attack next year".
<e>[/quote]</e></QUOTE>
<br/>
Ahah i suppose you're a natural pessimistic. Well then it's a memorandum, i suppose i should start using it, cause it's hard to remember all the relationships with ...
by TheTrooper
Wed Jul 16, 2014 6:15 pm
Forum: Distant Worlds 1 Series
Topic: Alliance?
Replies: 7
Views: 240

RE: Alliance?

Uh okay! I was actually thinking about that, but i really hoped it would a way to form some sort of alliances between several races[:D] thank you very much for the explanation! :)
by TheTrooper
Wed Jul 16, 2014 6:08 pm
Forum: Design and Modding
Topic: [REL] Absolutely Huge Ship Name Mod
Replies: 19
Views: 1814

RE: [REL] Absolutely Huge Ship Name Mod

<r> Man i used your list, and must admit that i really found the game to get a more realistic saviour. Now that my ships and colonies are all named after Earth ships and cities, it really looks like that humanity is really into space, not that some sort of humans from an unknown planet are wondering ...
by TheTrooper
Wed Jul 16, 2014 3:37 pm
Forum: Distant Worlds 1 Series
Topic: Alliance?
Replies: 7
Views: 240

Alliance?

Hi everyone! I was playing and i right clicked on an empire on the diplomacy screen... suddenly a mysterious waiting appeared... it wrote: alliance name? What's that supposed to be? I don't get it... i right clicked several times by the way... in case you wanna try that out. Someone knows?
by TheTrooper
Sun Jul 06, 2014 10:44 am
Forum: Design and Modding
Topic: [WIP][DWU] More governments
Replies: 32
Views: 1984

RE: [WIP][DWU] More governments

<t> First! Great work!! It really added a more immersive atmosphere to the game! I like to put a lot of Confederation and Federation stuff into the game [:D] But the only ''unrealistic'' thing is that after a while every empire switches to Proletarian Dictatorship. Is there any way i can prevent ...
by TheTrooper
Thu Jun 26, 2014 4:13 pm
Forum: Design and Modding
Topic: Troops Names List?
Replies: 2
Views: 181

RE: Troops Names List?

Damn i feared that... I really hoped i didn't every time to modify it.. Thank you for the answer [:)]
by TheTrooper
Thu Jun 26, 2014 11:43 am
Forum: Design and Modding
Topic: Troops Names List?
Replies: 2
Views: 181

Troops Names List?

<t> Hi everybody!! I don't know if any of you ever got bored of the same standard names for ground troops... 4th Strike Battalion, 16th Strike battalion and bla bla. I finally managed to change the human ground troops name into: Riflemen Regiment, but i did want to know if there was a possibility to ...

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