Search found 5 matches

by SKRen
Sat May 10, 2014 3:36 pm
Forum: Pandora Series
Topic: Advice
Replies: 2
Views: 196

RE: Advice

<t> My recommendation is to get Flamers, Steel Armor and the Alien Pheropod. Then capture some Spitters and go after Galeths and Devourers. It'll take about 2-4 guys to take down but once captured they practically make your cities unassailable in the early game. It's a shame this strategy is a ...
by SKRen
Sat May 10, 2014 12:37 pm
Forum: Pandora Series
Topic: research and production???
Replies: 1
Views: 213

RE: research and production???

<t> The tech likely unlocked an Operation. Operations are basically consumable actions. They come in two types: a Building that produces 1 per building on a cooldown and 2) directly building multiples of the consumable directly. When you first get access to an Operation, the game does provide a tip ...
by SKRen
Sat May 10, 2014 8:08 am
Forum: Pandora Series
Topic: Change healing device
Replies: 3
Views: 207

RE: Change healing device

Why not make it so that when a unit heals in the territory, all other units in the territory heals for 50% of their normal rate. This would make it much more useful to keep a medic around... in fact I may mod this in if possible.
by SKRen
Sat May 10, 2014 8:05 am
Forum: Pandora Series
Topic: Is it WAD that some techs don't appear in some games?
Replies: 3
Views: 247

RE: Is it WAD that some techs don't appear in some games?

<t> I've found that if a tech won't appear it's cause you skipped a low level tech tied to it. From what I can see, each tech has a set of prerequisite techs it checks to see if it can be placed on the table. So in addition to being organized randomly, if you dodge certain techs you can be left with ...
by SKRen
Sat May 10, 2014 8:01 am
Forum: Mods and Scenarios
Topic: Restricting Tech by Faction.
Replies: 0
Views: 516

Restricting Tech by Faction.

<r> So I was rooting through the XML files tweaking weapon stats to make them more divergent and I noticed that you can specify whether a certain Technology or Item/Building granted by a technology can be used by a given faction by adding an additional
<CODE><s>[code]</s><group min="1">
<player ...

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