Search found 7 matches

by TGK72
Mon Jan 23, 2023 2:34 am
Forum: Distant Worlds 2
Topic: Maxing out concurrent research projects and its value.
Replies: 6
Views: 519

Re: Maxing out concurrent research projects and its value.


So it would be slightly advantageous from a total research by end game perspective to research multiple projects always, but you could also prioritize getting one much earlier at some cost during that period. Rationale: scientists duplicate work, undermine each other when all competing on the ...
by TGK72
Sun Jan 22, 2023 8:49 pm
Forum: Distant Worlds 2
Topic: Maxing out concurrent research projects and its value.
Replies: 6
Views: 519

Re: Maxing out concurrent research projects and its value.


I also generally use multiple projects after the early core techs are researched. I think certain techs are absolutely worth focusing on- namely the government buildings, jump drives and research techs- or armor, shields and the first weapon (maybe frigate hull too) for those who opt for ...
by TGK72
Sun Jan 22, 2023 8:39 pm
Forum: Distant Worlds 2
Topic: Maxing out concurrent research projects and its value.
Replies: 6
Views: 519

Re: Maxing out concurrent research projects and its value.


Thanks for the thoughtful posts - I think I'll give this a try my next game. To make re-designs less frequent (also a manual player here), I use slower tech research speed, but this is a nice alternative for when I don't want a mega long game but still want infrequent retrofits.


No problem! It ...
by TGK72
Sat Jan 21, 2023 11:45 pm
Forum: Distant Worlds 2
Topic: Maxing out concurrent research projects and its value.
Replies: 6
Views: 519

Maxing out concurrent research projects and its value.

In most of the guides I have read its usually implied that dividing your research into multiple projects is mostly pointless outside of the rare scenarios that you crashed a project then shortly after find out that you need different tech ASAP.

But this latest game I decided to experiment and try ...
by TGK72
Sat Jan 21, 2023 2:06 am
Forum: Distant Worlds 2
Topic: Attacks without war?
Replies: 18
Views: 2439

Re: Attacks without war?

All declaring war does is make it official on the political stage; you are declaring openly that you are in a state of war.

If you have already been shooting at each other and targeting strategic assets long before the war declaration was made, then the war started the moment the first shot was ...
by TGK72
Wed Jan 18, 2023 4:08 pm
Forum: Distant Worlds 2: Tech Support
Topic: Medium Human Spaceports are not scaled properly
Replies: 0
Views: 124

Medium Human Spaceports are not scaled properly

https://imgur.com/a/V4X9eT3
https://imgur.com/a/V4X9eT3
After upgrading from the small spaceport to the medium for the first time I immediately noticed their strikingly similar sizes compared to the nearby defense bases, which are clearly modeled after the small spaceport and are the same size ...
by TGK72
Sat Jan 14, 2023 6:55 pm
Forum: Distant Worlds 2
Topic: Small nitpick... but
Replies: 0
Views: 252

Small nitpick... but

Could we get a blackhole that always spawns in the very center when you generate a galaxy? Even if it aint special or effect the game in any way it will just to make my astronomer brain happy.

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