Search found 15 matches

by Gregory Wilmoth
Mon Jun 30, 2014 5:09 pm
Forum: Mods and Scenarios
Topic: First Impressions - Bombur's mod 1930
Replies: 18
Views: 1043

RE: First Impressions - Bombur's mod 1930

<t> 1939 Buying Guide <br/>
<br/>
Well, in my test game where I’m playing The Empire, I’m now at war with one of the AI powers. The Eastern Empire (Russian) declared war on me. It must have gotten bored fighting the other AI power. In any event, I’m glad they both didn’t decide to gang up on me ...
by Gregory Wilmoth
Mon Jun 16, 2014 10:27 pm
Forum: Mods and Scenarios
Topic: First Impressions - Bombur's mod 1930
Replies: 18
Views: 1043

RE: First Impressions - Bombur's mod 1930

Interesting. I'll have to experiment and try that out. Thanks.

Is there a guide or a key explaining the different inputs for General Stats and Combat Stats for STFs?
by Gregory Wilmoth
Mon Jun 16, 2014 1:16 pm
Forum: Mods and Scenarios
Topic: First Impressions - Bombur's mod 1930
Replies: 18
Views: 1043

RE: First Impressions - Bombur's mod 1930

<t> Artillery <br/>
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Here’s a little surprise: artillery in Bombur’s 1930 mod only has a range of one hex. You have to be adjacent to an enemy unit to bombard it. Or at least that is the range for artillery in the early 1930s. <br/>
<br/>
In an earlier post I neglected to list the available ...
by Gregory Wilmoth
Sat Jun 14, 2014 4:06 pm
Forum: Mods and Scenarios
Topic: Bombur mod 2
Replies: 103
Views: 1654

RE: Bombur mod 2

<r> May I suggest consideration of the following types for German aircraft carrier capable planes? <br/>
<br/>
Fighter: Messershmitt Bf.109T. (T standing for Träger, or carrier.) According to William Green, Warplanes of the Second World War, Fighters Vol. 1 (c1960), p.148, the Bf.109T was a ...
by Gregory Wilmoth
Sat Jun 14, 2014 3:03 pm
Forum: Mods and Scenarios
Topic: First Impressions - Bombur's mod 1930
Replies: 18
Views: 1043

RE: First Impressions - Bombur's mod 1930

<r> Aerial Reconnaissance <br/>
<br/>
I mentioned before the difficulty of most infantry units seeing what’s right in front of them, and the importance of cavalry in shedding some light on the subject. Aerial reconnaissance is another way to do it. <br/>
<br/>
In my game as Nippon, I’ve been ...
by Gregory Wilmoth
Wed Jun 11, 2014 2:34 pm
Forum: Mods and Scenarios
Topic: First Impressions - Bombur's mod 1930
Replies: 18
Views: 1043

RE: First Impressions - Bombur's mod 1930

<t> I haven't had a chance to see the Italian force options yet. Are the tanks labeled on the menu as Italian tanks, and then you produce the Japanese ones? Or are they labeled as Japanese tanks from the get-go? Could be a mistake, or could be a place-holder. Maybe Bombur isn't done yet. I can ...
by Gregory Wilmoth
Tue Jun 10, 2014 11:39 pm
Forum: Mods and Scenarios
Topic: First Impressions - Bombur's mod 1930
Replies: 18
Views: 1043

RE: First Impressions - Bombur's mod 1930

<t> Well, things are getting back to normal now that the Consimworld Expo is done out here in Arizona. Before I resume my test games, I thought people might find it interesting to hear about some of the equipment available for purchase early in Bombur’s mod1930 v0.30. As I mentioned before, I’m ...
by Gregory Wilmoth
Fri May 23, 2014 6:06 pm
Forum: Mods and Scenarios
Topic: First Impressions - Bombur's mod 1930
Replies: 18
Views: 1043

RE: First Impressions - Bombur's mod 1930

<t> Even when you can't see enemy units, you can see the frontier control line move as the enemy advances. (Is that the right term for the white and orange dotted line that marks the boundary of the hexes you control?) But unless you can actually see the units, you can't tell if the lead unit has ...
by Gregory Wilmoth
Tue May 20, 2014 7:21 pm
Forum: Mods and Scenarios
Topic: First Impressions - Bombur's mod 1930
Replies: 18
Views: 1043

First Impressions - Bombur's mod 1930

<t> These are my first impressions after starting a pair of randomly generated games using Bombur’s mod1930 v0.30. In each I am playing solitaire against two other AI powers using a large map. <br/>
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In the first game, I am Nippon (Japanese) against the Holy Roman Empire (Italian) and Albion ...
by Gregory Wilmoth
Tue May 20, 2014 7:16 pm
Forum: Mods and Scenarios
Topic: GD 1938 Random Scenario Generator
Replies: 19
Views: 568

RE: GD 1938 Random Scenario Generator

<t> I would be willing to work with you on your 1930 mod. I'm afraid I don't have any skill using the ATG scenario creator, but I would be willing to participate as a playtester. I can also do historical research and hunt for graphics. I too have other commitments, so working at a slow but steady ...
by Gregory Wilmoth
Sat May 17, 2014 6:25 pm
Forum: Mods and Scenarios
Topic: GD 1938 Random Scenario Generator
Replies: 19
Views: 568

RE: GD 1938 Random Scenario Generator

<t> To Jeffrey H.: Well, I'll see how it goes. I need to explore it and try it out first. Even if it's not fun for me, some of the others I play with might be up for it. (I have one in particular in mind. He plays a lot of several Matrix games online.) Of course, that assumes you and all of San ...
by Gregory Wilmoth
Sat May 17, 2014 5:05 pm
Forum: Mods and Scenarios
Topic: GD 1938 Random Scenario Generator
Replies: 19
Views: 568

RE: GD 1938 Random Scenario Generator

<t> OK, pressing the button on the main screen marked "New Random Game." Now on the page "Make Random Scenario Gold." Do you mean the button on the bottom row "generic.at2? Let's try that. Ah, the subfolder "altgoldscenarios" appears in a popup box. And scrolling down, there is "Bomburmod1930v030 ...
by Gregory Wilmoth
Sat May 17, 2014 4:17 pm
Forum: Mods and Scenarios
Topic: GD 1938 Random Scenario Generator
Replies: 19
Views: 568

RE: GD 1938 Random Scenario Generator

So what's the trick to use it?
by Gregory Wilmoth
Sat May 17, 2014 3:22 pm
Forum: Mods and Scenarios
Topic: GD 1938 Random Scenario Generator
Replies: 19
Views: 568

RE: GD 1938 Random Scenario Generator

<t> Thanks for all the comments and information from everyone. I guess the task is harder than it looks at first glance. Ernieswchwitz, I understand how the AI, which is barely handling the technologies available now, would be overwhelmed by more. I also understand your situation and appreciate your ...
by Gregory Wilmoth
Fri May 16, 2014 4:22 pm
Forum: Mods and Scenarios
Topic: GD 1938 Random Scenario Generator
Replies: 19
Views: 568

GD 1938 Random Scenario Generator

<t> Somewhere in one of the threads I recall reading that Bombur might be working on adapting the technology tree in GD1938 for use in generating random scenarios for the standard ATG game. Any info or update on this? <br/>
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I play ATG regularly with several friends by E-mail. We use a ...

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