Search found 233 matches

by mensrea
Thu Dec 14, 2017 12:28 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<r> Since I'm still getting emails about this mod having dead links despite the steam thread I decided to edit the OP to include both v.10 (possibly stable but with fewer features) and v.13. To clarify and reiterate what I said in the steam thread, I dropped development of the mod on account of it ...
by mensrea
Wed Jan 21, 2015 11:30 pm
Forum: Design and Modding
Topic: Modding Resources
Replies: 9
Views: 514

RE: Modding Resources

I didn't look at the file but I'm guessing you tried to remove gold as a resource, or maybe even changed its number or something. It likely crashes the game because of its connection with those solid gold asteroids. If this isn't the case then I'm not sure what it is.
by mensrea
Wed Jan 14, 2015 11:53 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> My back is better, sort of, thanks for asking. It wasn't as bad as I thought, just hurt like hell and needed rest.<br/>
<br/>
As far as the mod goes, I think I have fixed whatever was causing the crashes. I have got through several large games now. I will release my current work which includes ...
by mensrea
Thu Jan 08, 2015 8:54 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> MIC - Pre-warp was going to be used as the basis for the campaign, but I never got straight answers about what triggers the Shakturi (who were going to be replaced by the Heretic forces), so there's not much to do with it at this point.<br/>
<br/>
Cap - I have been working on it recently, but ...
by mensrea
Wed Nov 19, 2014 1:09 am
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> I am feeling a little better, though I have had some ups and downs. I have not really been up to putting in the time I should as far as releasing this update goes. I could release what I have, but it wouldn't quite work due to some tech tree changes. I'm really not sure when everything will be ...
by mensrea
Fri Oct 31, 2014 3:40 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> Cap - The AI, especially the economic races, do have a propensity for developing alliances. Sounds like they manage to create a situation akin to pre-WW 1 Europe.<br/>
<br/>
All - I apologize for the lack of updates recently. I hurt my back badly about a month ago and then hurt it even worse ...
by mensrea
Thu Oct 23, 2014 6:57 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

I don't even understand how that could happen. It seems like some sort of bug for them all to suddenly declare war. The CTD was likely from all the subsequent ship/fleet movements.
by mensrea
Thu Oct 23, 2014 6:55 pm
Forum: Distant Worlds 1 Series
Topic: Damage control unit
Replies: 2
Views: 182

RE: Damage control unit

Wow, this bug still exists? Icemania outlined it months ago and brought it to the dev's attention. I had just assumed it was fixed in some recent updates.
by mensrea
Wed Oct 22, 2014 7:08 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> Cap - The tech progression bug will be fixed for the upcoming update. I'm not sure what to do about the colony thing other than scale all the upgrades and initial colony module sizes down, as it sounds like I have hit yet another undocumented limit. Will you be getting supreme ruler: ultimate? I ...
by mensrea
Sun Oct 19, 2014 4:09 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<r> Thanks for the great work Japhet. If you are on steam you should freind me, perhaps we can play some multiplayer Dawn of War at some point. I picked up all 4 titles recently as it was on sale and I missed it.<br/>
<br/>
Cap - I will take a look at that first bug. With the second, if the colony ...
by mensrea
Wed Oct 15, 2014 2:49 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> Couldn't agree more, Cyrtis. Though personally, I have actually lost to minor empires on numerous occasions, mostly because I usually play in character as well, and so basically just attack everyone with no regard to diplomacy.<br/>
<br/>
Here's to hoping that the next distant worlds title ...
by mensrea
Tue Oct 14, 2014 10:15 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> Japhet - There is no way to replicate anything like the locust point system in this game. Likewise, I cannot affect robotic troops in any way.<br/>
<br/>
Cap - There is a way. It would be under the race policy where we can make a race more or less likely to invade or bombard, among many other ...
by mensrea
Tue Oct 14, 2014 10:41 am
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> Bloodly - I think I have an idea of what you mean about the affects of modding trade and tourism, but I don't want to miss anything so would you mind elaborating on the internal and external bit? Also, and this is very, very unfortunate; there is nothing I can do to prevent racial techs from ...
by mensrea
Mon Oct 13, 2014 8:35 pm
Forum: Design and Modding
Topic: Want to mod approval and slavery
Replies: 2
Views: 313

RE: Want to mod approval and slavery

I agree that that is laughably absurd but sadly you can't mod it.
by mensrea
Mon Oct 13, 2014 8:01 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> Bloodly - Thanks for the straight forward assessment of the situation. I have now nerfed some Tyranid stuff and cut down some of their bonuses to be more in line with what they should be. I maintained the thematic boons and nerfs though, I feel they were appropriate and fair. Seems to me like ...
by mensrea
Sat Oct 11, 2014 9:23 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> Japhet - I could make passenger components prohibitively large or something, or obscenely expensive, or just deny access to them all together. That is a good idea but it needs some testing. You might be on to something. Thanks for the art, by the way. I need to compile a list of all the race ...
by mensrea
Thu Oct 09, 2014 4:12 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> The Tyranids were supposed to have a special tech line for construction tech but I'm not sure what happened. I think it may have been a "replace all" mistake, or more likely an error when I was alphabetizing race lists. I checked last night and they do have a construction component though ...
by mensrea
Mon Oct 06, 2014 9:02 pm
Forum: Distant Worlds 1 Series
Topic: What is next for DW?
Replies: 23
Views: 613

RE: What is next for DW?

I hope the long lists of requests are being taken into consideration by the developers. Would be really cool to see stuff like space station and ship based populations, settling barren worlds, actually terraforming planets and not just repairing bombard damage, among so many other things.
by mensrea
Sun Oct 05, 2014 1:39 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

<t> If you look in the bottom left corner you can see a red tile. After you research the virus and build the bio-weapon wonder pressing that lets you deploy a virus, via about a dozen Giant Kaltors, at any enemy colony. I'm not sure if I have the virus quite right yet but watching 12 Giant Kaltors ...
by mensrea
Sat Oct 04, 2014 7:37 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39477

RE: Warhammer 40k DW:U Mod

Well, I was wrong. It works!

Image

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