Search found 7 matches

by Malorn
Sun Jun 08, 2014 8:40 pm
Forum: Distant Worlds 1 Series
Topic: DW:Universe - Brainstorm document for discussion
Replies: 16
Views: 571

RE: DW:Universe - Brainstorm document for discussion

<t> It can't be modded, there are governments which disable the private sector. I've noticed that most of the older forum members seem to not be interested in backing a push for more modding. Perhaps they know more about the devs and assume that it simply won't happen. Perhaps they don't really see ...
by Malorn
Sun Jun 08, 2014 5:16 pm
Forum: Distant Worlds 1 Series
Topic: DW:Universe - Brainstorm document for discussion
Replies: 16
Views: 571

RE: DW:Universe - Brainstorm document for discussion

<t> Well, some of what you're suggesting is entirely possible with the current modding tools. Not all of it, but some of it. <br/>
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I'd like more access to things like max population and other similar things, but overall the idea of a modding expansion is very welcome. I've told many games ...
by Malorn
Wed Jun 04, 2014 8:10 am
Forum: Design and Modding
Topic: So what can actually be modded? In DW:U
Replies: 4
Views: 229

RE: So what can actually be modded? In DW:U

<t> Or you could answer the question, or at least link the modding guide. This community is rather insular sometimes.<br/>
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1: yes to all<br/>
<br/>
2: no<br/>
<br/>
3: yes, depending on what you mean, you can set race research priorities.<br/>
<br/>
4: yes, you can, at least so far as ...
by Malorn
Fri May 30, 2014 11:55 am
Forum: Design and Modding
Topic: All I ever wanted for modding was...
Replies: 3
Views: 206

RE: All I ever wanted for modding was...

<t> Yeah, I'd like all of the above as well, but I haven't noticed most of the regulars wanting the same. Not sure what's going on with that. Even understanding that the devs may not give us these tools, there is no reason not to politely ask. If nothing else it tells them we want that kind of ...
by Malorn
Wed May 28, 2014 11:13 am
Forum: Distant Worlds 1 Series
Topic: Will new modding capabilities be added to DW:U in future patches?
Replies: 6
Views: 216

RE: Will new modding capabilities be added to DW:U in future patches?

<r> Please yes, more access for modders. Especially access to basic values, such as maximum population, growth rates, empire research potential, even the pirate bonuses. These small things would make a massive difference in how much the game can be modded. [8D]<br/>

<QUOTE><s>[quote]</s>ORIGINAL ...
by Malorn
Sat May 24, 2014 11:06 am
Forum: Design and Modding
Topic: Feature Request: Basic Values
Replies: 3
Views: 230

RE: Feature Request: Basic Values

<t> That's rather sad, and very limiting in certain ways. A pity they won't reconsider, though my knowledge of programming is hardly complete so perhaps there are barriers I'm not aware of. Exposing those values would allow some very interesting changes which would hopefully benefit the entire ...
by Malorn
Sat May 24, 2014 9:17 am
Forum: Design and Modding
Topic: Feature Request: Basic Values
Replies: 3
Views: 230

Feature Request: Basic Values

<t> All the great new modding features in universe are great, but there is something missing.<br/>
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Would it be possible to expose some of the basic values of the game mechanics. Population growth rates, colony incomes, maximum population, ship maintenance, ship costs. All of those things ...

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