Search found 11 matches

by Foma
Sat May 31, 2014 2:34 pm
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> @ Osito<br/>
<br/>
That's brilliant. I will tinker with that. That fuel scoop tech should become available really late into the game I feel. The thing is, the later it gets researched, the less uses it has. I'll see into it.<br/>
<br/>
@ hewwo<br/>
<br/>
Will try exactly that.<br/>
<br ...
by Foma
Fri May 30, 2014 6:16 am
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> This one should have the bakuras shipyard fixed for Universe-Extended Users:<br/>
<br/>
xup.to/dl,30172080/ERT_extended.zip/<br/>
<br/>
I had to use another filehoster, since the other one was bugging out.<br/>
<br/>
Edit: Btw, thank you very much for testing!!! you can just overwrite ...
by Foma
Fri May 30, 2014 6:10 am
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> @ Tanaka<br/>
<br/>
Actually, as I was playtesting yesterday, I encountered the same problem. I'll fix it asap and reupload.<br/>
<br/>
@ hewwo<br/>
<br/>
Actually, that would probably be the most straight forward method. That would be a lot of work though, going through all the weapons ...
by Foma
Mon May 26, 2014 10:18 pm
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> @ Osito<br/>
<br/>
I can see being able to balance early game hyperspace fuel efficiency with increasing size and output of the reactors. There are problems arising though when you're trying to build military ships in the earlier stages of the game, where every point of size counts, as it ...
by Foma
Mon May 26, 2014 5:53 pm
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> Allright here is the version for the Distans Worlds Extended Universe Mod by Haree78.<br/>
<br/>
Here is the link to the mod from Haree78:<br/>
<br/>
matrixgames.com/forums/tm.asp?m=3141149<br/>
<br/>
And here is the link for the compatible version of my mod:<br/>
<br/>
file-upload.net ...
by Foma
Mon May 26, 2014 3:52 pm
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> Ok, so I have been testing the warp drives on different tiers. The example I use is a simple Exploration ship with only the essential components and 4 fuel cells.<br/>
<br/>
Here are the numbers for the different techtiers (Note: I presume one techtier to be fully researched in order to get ...
by Foma
Sun May 25, 2014 10:04 am
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> It seems I just can't post direct links, which makes sense. If you want to try out the modification, post this into your browser adressline:<br/>
<br/>
file-upload.net/download-8948598/ETR-01.zip.html<br/>
<br/>
Note: If you are using any other mod that alters the files research.txt and ...
by Foma
Sun May 25, 2014 9:58 am
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> I'm not allowed to post any links. I need 10 posts, and then I have to wait 7 days.<br/>
<br/>
Here is the Reactor & Shields Techtree:<br/>
<br/>
imgur.com/9DW5dCL<br/>
<br/>
Here is the Drive & Engine Techtree:<br/>
<br/>
imgur.com/zEfKjBz<br/>
<br/>
Copy and paste into your browser ...
by Foma
Sun May 25, 2014 8:42 am
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> @ Osito<br/>
<br/>
I just send you the link. Yes upping the fuel consumption will inevitably have effects on everything that uses static energy. I tried to balance it out by making the first 4 tiers of reactors highly fuelinneficient (up by 50% of vanilla fuel consumption). <br/>
I thought ...
by Foma
Sat May 24, 2014 8:39 pm
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

RE: [WIP] Energy Techtree Rebalanced

<t> Alright guys, thanks for your feedback.<br/>
<br/>
I went through most of the things I wanted to change. I did alot of value tweaking and techtree rearranging. <br/>
I decided to up the fuel consumption on lower tier reactors in order to achieve the desired effect for the travel distances. As ...
by Foma
Sat May 24, 2014 11:43 am
Forum: Design and Modding
Topic: [WIP] Energy Techtree Rebalanced
Replies: 39
Views: 1398

[WIP] Energy Techtree Rebalanced

<r> Hello Distant Worlds Community!<br/>
<br/>
Avid new player here and short time lurker. I discovered Distant Worlds about one month ago while I was searching the Internet for good 4x titles. After having watched a lot of Lets Play videos and read through a lot of reviews I decided to give this ...

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