Search found 32 matches

by pasty11
Tue Jun 10, 2014 2:06 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<t> Well that posts shows you still dont realy understand the concepts (the reference to TERP and AO).<br/>
<br/>
<br/>
<br/>
I guess now the needless ad hominems have broken out we can abandon thread. I genuinely thought you might have english as a second language as you have had things broken ...
by pasty11
Tue Jun 10, 2014 2:03 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

The heat to light ratio may be worsening but every post is on topic, unlike yours.
by pasty11
Tue Jun 10, 2014 1:52 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

TRC=>EFFECTIVE TERP is the answer to the simple question.
by pasty11
Tue Jun 10, 2014 1:37 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<r> Wat, you are so far off. I just re read the thread and I have been entirely consistent, it only seems that way to you because you seem unable to grasp some simple concepts. <br/>
<br/>
Also how is insisting that TERP should show the numbers below it e.g Adjusted or actual TERP wrong ...
by pasty11
Tue Jun 10, 2014 6:37 am
Forum: Distant Worlds 1 Series
Topic: All You new DW players satisifed?
Replies: 33
Views: 722

RE: All You new DW players satisifed?

<t> EZZ you have been told why you dont enjoy the game but seem to be willfully ignoring all advice. If you play with lots of auto on the game sucks yep it does, but geuss what happens when you turn the auto off, its brilliant which is why it gets the good reviews. You have paid the moneis now reap ...
by pasty11
Tue Jun 10, 2014 5:08 am
Forum: Tech Support
Topic: Complicated Relationship
Replies: 4
Views: 144

RE: Complicated Relationship

This is why we need graphics for female leaders.
by pasty11
Mon Jun 09, 2014 8:14 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<t> Also one moah thing, output can be above TERP. lets say TERP is 1000 points of labs. Then you have a scientist bonus that gives 10% out put for the scientists in those labs. You build 1000 points of capacity that gives you 1100 point of output,all of which you keep becuase you are getting that ...
by pasty11
Mon Jun 09, 2014 7:52 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sieben Elfriend<br/>
<br/>
Oh, boy, another opinion. I asked a simple question: How do I determine when I have built enough <B><s>[b]</s>labs<e>[/b]</e></B> to maximize my research <B><s>[b]</s>output<e>[/b]</e></B>?<br/>
<br/>
1. TRC => TERP (the manual)<br ...
by pasty11
Mon Jun 09, 2014 7:51 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Andy06r<br/>
<br/>
Guys, your argument would be over by now if someone used a specific example.<br/>
<br/>
Republic has a +25% research bonus. This is to capacity.<br/>
<br/>
Total Potential - 300k<br/>
Republic - +25%<br/>
Actual potential (not shown ...
by pasty11
Sat Jun 07, 2014 8:54 pm
Forum: Distant Worlds 1 Series
Topic: Version .52 really does turn racial growth rates into an abstraction?
Replies: 88
Views: 1761

RE: Version .52 really does turn racial growth rates into an abstraction?

Devs should definitely try and fix exploits, but you can still choose not to use it.

Is the option to not allow tech trading a fix? It is in my book.
by pasty11
Sat Jun 07, 2014 8:51 pm
Forum: Distant Worlds 1 Series
Topic: Version .52 really does turn racial growth rates into an abstraction?
Replies: 88
Views: 1761

RE: Version .52 really does turn racial growth rates into an abstraction?

<r> <QUOTE><s>[quote]</s>How can it be an exploit that I'm having a 14% growth rate with a race that is by all accounts supposed to have a 14% growth rate? What's the exploit in that? ]<e>[/quote]</e></QUOTE>
<br/>
Because its a maximum growth rate and because of the way that rate is achieved.<br ...
by pasty11
Sat Jun 07, 2014 8:15 am
Forum: Distant Worlds 1 Series
Topic: Resupply ships won't supply an answer.
Replies: 9
Views: 167

RE: Resupply ships won't supply an answer.

Yea no tankers seems like a huge omission.
by pasty11
Sat Jun 07, 2014 8:11 am
Forum: Distant Worlds 1 Series
Topic: Version .52 really does turn racial growth rates into an abstraction?
Replies: 88
Views: 1761

RE: Version .52 really does turn racial growth rates into an abstraction?

<t> I dont get the maximum growth rate is X% therefore tax 0% should maximise growth rate because how else are we going to get maximum at all. <br/>
<br/>
Its not logical AT ALL that low tax rate should maximise growth rate, if the game has had that relationship in the past and it has been changed ...
by pasty11
Fri Jun 06, 2014 3:19 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<r> In the Pic from WIKI, only the big green bonuses apply to the TERP and output, the bonuses in the smaller font only apply to output. Its that simple.<br/>
<br/>
However the number given for TERP is not adjusted to show how the GOV and Democ bonuses effect it,<br/>

<QUOTE><s>[quote]</s>Total ...
by pasty11
Fri Jun 06, 2014 3:17 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

Its not me I explained it simply and then guys are like whaaa I still dont get it. Also what you said is no simpler.
by pasty11
Fri Jun 06, 2014 3:08 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<r> My maths is absolutely fine, if you have other numbers show your work. <br/>
<br/>
I still dont understand where the confusion is, its a simple concept. AO how much you are doing, TERP x Modifiers = the maximum you can do. You dont have to adjust AO as that is all ready done.
<QUOTE><s>[quote ...
by pasty11
Fri Jun 06, 2014 1:27 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

I answered it, I dont know how I can make it any easier, its just not hard.
by pasty11
Fri Jun 06, 2014 1:24 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<t> Also the numbers in the wiki example are:<br/>
<br/>
Actual Out put: 326+115+115 = 556. Total Research Potential = 583 + 25% + 15% (which stack) So 583+25% =728 + 15% = 837. So output is 556 total potential is 837 so in this example you still have 837-556 = 281 points of research you can build ...
by pasty11
Fri Jun 06, 2014 1:18 pm
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<t> Its not hard to understand, you have a fixed limit on how much research you can do, this is represented by TERP+ any bonuses. The number relates to all output in each field combined If you have stations that contribute more output than the fixed limit+bonus from Gov and Race then that capacity ...
by pasty11
Fri Jun 06, 2014 9:45 am
Forum: Distant Worlds 1 Series
Topic: 2nd Game....Burn and Crash.
Replies: 48
Views: 1227

RE: 2nd Game....Burn and Crash.

<r> <QUOTE><s>[quote]</s>TERP means how much physical research manpower you are able to employ. <br/>
ARP means how much manpower you are able to employ including in your empire and government bonuses. <br/>
TRC means how much physical lab space you have available. <br/>
<br/>
AO means how much ...

Go to advanced search