Search found 9 matches

by Hassell
Fri Jun 06, 2014 8:20 pm
Forum: Distant Worlds 1 Series
Topic: Question about ship designs
Replies: 7
Views: 85

RE: Question about ship designs

<t> I keep my Planetary Defense forces small and cheap. Escorts with size of 230 in the early game.<br/>
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My assault teams, invasion forces are all maxed at whatever size i can.<br/>
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Rationale: my static defenses just need to be sufficient to hold off an enemy for a few minutes while ...
by Hassell
Thu Jun 05, 2014 6:36 pm
Forum: Distant Worlds 1 Series
Topic: Repairs take FOREVER
Replies: 7
Views: 161

Repairs take FOREVER

<t> I have noticed that repairing a derelict ship takes a really long time. Like 5 years of gametime. If it weren't for the tech bonus received from scraping derelict ships i would just leave them and build new ships in about a month.<br/>
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Am i missing something? Is there a way to speed up ...
by Hassell
Wed Jun 04, 2014 6:42 pm
Forum: Distant Worlds 1 Series
Topic: Observations
Replies: 11
Views: 262

RE: Observations

<t> On the subject of Galaxy types and how it affects colonization range:<br/>
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i wondered about this as well, and asked today. Here is the deal: colonization range ONLY affects colony ships. You can invade any colony anywhere on the galaxy map and once you complete the ground battle, the ...
by Hassell
Wed Jun 04, 2014 6:38 pm
Forum: Distant Worlds 1 Series
Topic: Question about research and labs
Replies: 2
Views: 86

RE: Question about research and labs

Thank you for that link, i missed that section up top of the forum.

Took a while to read through and figure out as it is not intuitive / illogical.
by Hassell
Wed Jun 04, 2014 3:15 pm
Forum: Distant Worlds 1 Series
Topic: Question about research and labs
Replies: 2
Views: 86

Question about research and labs

<t> I am not clear on the relationship between the number of weapon / energy / high-tech labs in a starport or research station and the research output.<br/>
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Each lab gives 20 research for that type. So, if i plug in 5 labs the research goes up to 100, 10 labs for 1000, etc. <br/>
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Q ...
by Hassell
Wed Jun 04, 2014 2:46 pm
Forum: Distant Worlds 1 Series
Topic: Question about Colonization and Invasion
Replies: 3
Views: 90

RE: Question about Colonization and Invasion

Thanks for the feedback!
by Hassell
Wed Jun 04, 2014 2:37 pm
Forum: Distant Worlds 1 Series
Topic: Question about Colonization and Invasion
Replies: 3
Views: 90

Question about Colonization and Invasion

<t> This question has two parts.<br/>
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1st: if i take out planetary defenses and land troops on an enemy empire's world and win the planetary battle, do i need to land a colony ship on the world in order to take control of it? Or will it just become a colony once i win the troop battle on the ...
by Hassell
Fri May 30, 2014 7:32 pm
Forum: Distant Worlds 1 Series
Topic: Any way to disable attack messages?
Replies: 6
Views: 240

RE: Any way to disable attack messages?

Man, if someone finds the setting for 'Out of Fuel' messages i will be your best friend.
They pop up like every half second for each ship that's low on fuel >.<
by Hassell
Fri May 30, 2014 7:26 pm
Forum: Distant Worlds 1 Series
Topic: Getting my ass handed to me royally by pirates in Universe...
Replies: 20
Views: 399

RE: Getting my ass handed to me royally by pirates in Universe...

<r> <QUOTE><s>[quote]</s>Are you supposed to able to actually wipe them out, and if so what are the conditions for doing so?<e>[/quote]</e></QUOTE>
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When creating a custom game there is a setting (actually a checkbox) in the options for pirates that triggers pirates to respawn / regenerate ...

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