Search found 32 matches

by jadelith
Sat Jan 16, 2021 12:56 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72951

RE: Bacon Mod

ah ok. I'll prolly wait till it's updated then.

Had the DW:U itch this weekend, and I refuse to play it without your mod (as it's awesome), so thanks for all your work :)
by jadelith
Sat Jan 16, 2021 11:59 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72951

RE: Bacon Mod

I think there's another exe file for windows 10 users, but my windows absolutely will not let me use that file lol. I've been trying, but it deletes the file before I can do anything about it.
by jadelith
Sat Jan 16, 2021 11:53 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 72951

RE: Bacon Mod

I have the same issue - get the first pop-up, then it just stays as a background program (don't get the splash screen), even when I open as admin / use compatibility mode.
by jadelith
Sun Apr 24, 2016 6:01 am
Forum: Design and Modding
Topic: Unleashed Extended I & II
Replies: 248
Views: 16442

RE: Unleashed Extended I & II

ok thank you. the income bonus is not my thing, but otherwise great mod!
by jadelith
Sat Apr 23, 2016 7:02 pm
Forum: Design and Modding
Topic: Unleashed Extended I & II
Replies: 248
Views: 16442

RE: Unleashed Extended I & II

<r> are the government income bonuses the only ones the ai gets? I really hate micromanaging, and the game is already a micromanaging fest without giving the ai enough resources to flood the screen with ships. I also end up with bazillions in cash and can't get rid of it even though I crash research...
by jadelith
Fri Oct 23, 2015 10:24 am
Forum: The War Room
Topic: Pirate Tips!
Replies: 53
Views: 6010

RE: Pirate Tips!

<t> I've been playing normal empire games for a while now.<br/> <br/> I'm now trying pirate games. But I'm doing something terribly wrong I think, because the AI can get to pirate base #9 by the time I'm building my second one. I've downloaded your designs (very helpful btw).<br/> <br/> I think I ba...
by jadelith
Wed Oct 21, 2015 3:54 pm
Forum: Distant Worlds 1 Series
Topic: uh, does *anyone* know what pop growth formula is?
Replies: 1
Views: 108

uh, does *anyone* know what pop growth formula is?

it seems so.. random... I'm not even sure if it's an actual formula ;p
by jadelith
Thu Oct 15, 2015 11:13 am
Forum: Distant Worlds 1 Series
Topic: Which map preferences do you use?
Replies: 11
Views: 318

RE: Which map preferences do you use?

Because, unfortunately, I'm a min-max'er :)

I play teekan, wekkarus, quameno, xhuman and kiadian almost exclusively.

If you know of any other good races, let me know ;)
by jadelith
Thu Oct 15, 2015 10:35 am
Forum: Distant Worlds 1 Series
Topic: Which map preferences do you use?
Replies: 11
Views: 318

RE: Which map preferences do you use?

<r> hm, I actually always played on pre-warp. I'll give tech level 1 a try, but I guess that massively decreases Quameno advantage?<br/> <br/> which is actually fine - it's far too easy to dominate the galaxy that way. now that I think about it, I never was in a situation where I had any difficulty ...
by jadelith
Thu Oct 15, 2015 8:58 am
Forum: Distant Worlds 1 Series
Topic: Which map preferences do you use?
Replies: 11
Views: 318

Which map preferences do you use?

<t> I usually go with spiral, but the problem is the game loves to place empires at the edges of the galaxy, who don't have access to good star systems (due to 0.5 sector colonization range I always use). So I feel spiral is quite unfair.<br/> <br/> I also don't like having independents, but they're...
by jadelith
Mon Oct 12, 2015 3:38 pm
Forum: Distant Worlds 1 Series
Topic: fortified bunkers helping out pirate raiders?
Replies: 1
Views: 163

fortified bunkers helping out pirate raiders?

<t> quick question.<br/> <br/> when I attack a hidden pirate base in one of my colonies, I see a +100% defense bonus to the raiders from fortified bunkers. why is my fortified bunkers helping the raiders? and this really is the case - it's a lot harder to kick pirates out when you have bunkers, vs. ...
by jadelith
Mon Oct 12, 2015 8:00 am
Forum: Distant Worlds 1 Series
Topic: Space ports on each colony?
Replies: 6
Views: 403

Space ports on each colony?

<t> This is what I usually do - build a small space port (tiny in size, but with med/rec facilities) on small colonies, to be upgraded to medium, well defended ones.<br/> <br/> I only build the large one in my capital, which is a ridiculous overkill megafortress with 200 shields & armor, 10 trac...
by jadelith
Sat Aug 08, 2015 3:54 am
Forum: General Discussion
Topic: Stellaris a new grand strategy game from Paradox
Replies: 28
Views: 762

RE: Stellaris a new grand strategy game from Paradox

<r> this is great news. pdox is known to create awesome games - and simply cancel them during development if they don't think they're good. that shouldn't happen anymore though, as they now announce games further into the development cycle.<br/> <br/> as usual, never preorder anything goes for this ...
by jadelith
Sat Jul 18, 2015 10:28 am
Forum: Distant Worlds 1 Series
Topic: Reputation loss not severe enough?
Replies: 6
Views: 200

Reputation loss not severe enough?

It seems to me that regaining reputation after attacking w/o wardec, bombing planets etc. is far far too quick. I think bad AND good rep gains should be much more "sticky", and the neutralization of rep should be nerfed to the ground.

Opinions?
by jadelith
Wed Jul 15, 2015 11:34 am
Forum: Distant Worlds 1 Series
Topic: A question about the number of AI empires at game setup...
Replies: 20
Views: 866

RE: A question about the number of AI empires at game setup...

<t> Memory is *one* of the important things, like cpu and your hard drive. It's absolutely not *the* most important one.<br/> <br/> I have 16gb of mem, and the game never uses even a quarter of it. The game *does* run out of memory, but thats not a hardware issue, it's a software one (32 bit).<br/> ...
by jadelith
Thu May 07, 2015 2:11 pm
Forum: Distant Worlds 1 Series
Topic: please remove colony overthrow event
Replies: 23
Views: 1038

RE: please remove colony overthrow event

well, what you're describing is different. this event only happens if the planet has high unhappiness, and if your capital is very unhappy with your leadership.. a coup is not totally illogical I would say?

my problem is about recently conquered planets.
by jadelith
Thu May 07, 2015 1:49 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 32677

RE: AI Improvement Mod (1.04 Release)

<r> hi,<br/> <br/> I think editing planets crashes the game with the latest patch - for example, adding a new ruin. I think it's related to graphics, since the ruin graphic, as well as boxes that say "development" "research" etc. are white boxes with red crosses on them. Soon after that, I get a cra...
by jadelith
Fri May 01, 2015 5:02 pm
Forum: Distant Worlds 1 Series
Topic: please remove colony overthrow event
Replies: 23
Views: 1038

RE: please remove colony overthrow event

<r> no other empire is trying to invade, that's the problem.<br/> <br/> Let's say I'm empire X. I'm invading empire Y's planet. meanwhile, there's also an empire Z somewhere on the map. during the battle between empire X and empire Y, empire Y's planet (that's being invaded) decides, because of this...
by jadelith
Fri May 01, 2015 11:35 am
Forum: Distant Worlds 1 Series
Topic: please remove colony overthrow event
Replies: 23
Views: 1038

please remove colony overthrow event

<t> so, you invade a 300 million colony with 50 elite troops / armor, you win in 2 seconds, you look somewhere else for 1 minute, and boom, the colony overthrew your government, and your troops, who fought for you immediately switch alleigance, and now you have to come back with a ginormous invasion...
by jadelith
Fri Feb 13, 2015 12:33 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 32677

RE: Possible AI Improvement Mod

<t> I have i5 3750k at 4.1 & 980 evga, and I still have performance problems with fighters. Also i feel like fighters waste a lot of time flying towards targets, so that a lot of their theoretical dps is lost, so i don't really like them.<br/> <br/> Torps are still beasts IMO. Jack of all trades...

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