Search found 3 matches

by Taeryc
Tue Dec 16, 2014 7:23 pm
Forum: Design and Modding
Topic: [Mass Effect 4 mod] - Development stalled, released 80% finished mod
Replies: 159
Views: 7917

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

<t> Its still entirely playable, or rather, it is until it adds to many resources to a colony. Or maybe I'm just getting unlucky. Can anyone confirm that?<br/>
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If that's the case, I'd simply remove some of the added purely luxury resources like droids and whatever and leave it to medi-gel to ...
by Taeryc
Fri Jun 13, 2014 7:54 am
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 7003

RE: MASS EFFECT MOD [wip]

<r> <QUOTE><s>[quote]</s>ORIGINAL: gerishnakov<br/>
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Hi Taeryc, I'd be really interested to know how you fixed the problem of independent populations!<br/>
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I was playing a little game the other night as a random race (Mortalen) and found a colony ship with a bunch of Asari on board in ...
by Taeryc
Sun Jun 01, 2014 2:17 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 7003

RE: MASS EFFECT MOD [wip]

<t> Theres a few messed up things, yeah. Like starting on a planet that has independent populations (and thus you annex them) - I managed to get the graphics mostly working as well, though that was in a haze last night and I forget. Stars are messed up though so had to delete that aspect, over all ...

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