Search found 38 matches

by jonpspri
Fri Apr 21, 2023 1:00 am
Forum: Tech Support
Topic: [Fixed] Queen Elizabeth - empty magazines on both sides
Replies: 4
Views: 268

Re: [Fixed] Queen Elizabeth - empty magazines on both sides

Looking much better, but there are no Meteor missiles in the magazines at Brunei International Airport. Maybe this is a deliberate scenario design choice; however, my fuzzy memory of the scenario before it broke was being able to load out the two Typhoons on reserve for CAP.

Confirmation of my ...
by jonpspri
Thu Mar 23, 2023 11:21 am
Forum: Tech Support
Topic: [Fixed] Queen Elizabeth - empty magazines on both sides
Replies: 4
Views: 268

Re: Queen Elizabeth - empty magazines on both sides

This Problem has existed since the official War Planner release. In my case it's the airfields (not the QE).

I've added a save file in the hope that it will get some love. I've found the same problem in other scenarios -- I'll list as I encounter.
by jonpspri
Tue Feb 28, 2023 1:05 pm
Forum: Tech Support
Topic: [FIXED] Falklands: Ark Royal and Duke of Edinburgh magazines gone
Replies: 4
Views: 343

Re: Falklands: Ark Royal and Duke of Edinburgh magazines gone

I've seen a couple more scenarios with empty magazine problems since the 1307 release:

Showcase Queen Elizabeth
Kashmir Fire/Border Skirmish

Whatever's going on appears to be systemic.
by jonpspri
Wed Feb 22, 2023 6:09 pm
Forum: Tech Support
Topic: [RESOLVED] Error: at start of "Showcase: Queen Elizabeth"
Replies: 4
Views: 381

Re: Error: at start of "Showcase: Queen Elizabeth"

I had the same error starting. Also once in the scenario, the magazines at airbases were empty. I loaded into the Scenario Editor to confirm -- empty magazines.
by jonpspri
Thu Aug 18, 2022 10:27 pm
Forum: Command: Modern Operations series
Topic: CMO Public Beta - Build 1268.2
Replies: 12
Views: 2249

Re: CMO Public Beta - Build 1268.2

Any insights on how I can activate my Queen Elizabeth key after applying this beta without going back and running the installer? Has anyone done it and know the name of the .txt file?

I _really_ don't want to have to apply Tiny again.

Thanks!
by jonpspri
Sat Aug 13, 2022 3:04 pm
Forum: Tech Support
Topic: [1268.1] Jeep M67 recoilless rifle unit acting like an inaccurate MRLS :)
Replies: 0
Views: 142

[1268.1] Jeep M67 recoilless rifle unit acting like an inaccurate MRLS :)

I'm playing through Shifting Sands as a test case and am now on Cross Border Skirmish.

I use the Jeep M67 recoilless rifle units to attack, but when they fire, they fire their entire magazine at once (4 units; 15 rounds per unit = 60 rounds total). I'd expect 4 rounds at a time with 5 second ...
by jonpspri
Wed Jun 29, 2022 7:26 pm
Forum: Tech Support
Topic: 1258.2 Slug Trails "Unfaded" on load of saved game
Replies: 3
Views: 221

Re: 1258.2 Slug Trails "Unfaded" on load of saved game

Yes, boogabooga. I saw behavior similar to yours. I turned off slugs with the main box (but not the subboxes) and still had them appear when I loaded a saved game.
by jonpspri
Wed Jun 29, 2022 5:41 pm
Forum: Tech Support
Topic: 1258.2 Regression - Intelligent default flight sizes
Replies: 0
Views: 104

1258.2 Regression - Intelligent default flight sizes

Prior to Tiny Tim, mission flight size defaults were based on mission type (1 for Support, 2 for AAW Patrol, 1 for ASW Patrol, etc.). Now everything seems to default to 2 in the text box. Could we get back the more appropriate defaults?

Thanks,
-J
by jonpspri
Tue Jun 28, 2022 10:44 pm
Forum: Tech Support
Topic: 1258.2 Slug Trails "Unfaded" on load of saved game
Replies: 3
Views: 221

1258.2 Slug Trails "Unfaded" on load of saved game

In 1258.2, when loading a saved game that had had Slug Trails enabled the trails are restored at full brightness from the entire life of a given unit, rather than being faded out after 240 seconds (or whatever).

Sample Save game attached from a mature run of Blue Dawn in the Chains of War campaign ...
by jonpspri
Mon Jun 27, 2022 11:47 am
Forum: Tech Support
Topic: [Fixed]1258.2 Pressing the Generate flight Plan button with no aircraft assigned generates an exception error
Replies: 6
Views: 300

Re: 1258.2 Pressing the Generate flight Plan button with no aircraft assigned generates an exception error

I saw something very similar and posted here (https://www.matrixgames.com/forums/viewtopic.php?f=10230&t=385392&sid=7f9509e410dc41074515e6956876aa24).

If you're not seeing it, maybe it has something to do with a difference in our underlying libraries (.NET, C++, etc.)? Yours might just be ...
by jonpspri
Sun Jun 26, 2022 2:27 am
Forum: Mods and Scenarios
Topic: Thread for DB3000 database problems, updates or issues
Replies: 7411
Views: 269105

Re: Thread for DB3000 database problems, updates or issues

IN DB3000 v494, entry #2838 - P-3C Orion Update III+ (South Korea - 2008)

The description for the AGM-84 Harpoon loadout does not reflect the correct torpedo type (K741 vs K745).
2022-06-25 22_25_55-Window.png
2022-06-25 22_25_55-Window.png (5.23 KiB) Viewed 2353 times
by jonpspri
Sun Jun 26, 2022 1:35 am
Forum: Tech Support
Topic: 1258.2 Exception Dialog Setting Emcon for an Empty Mission
Replies: 2
Views: 196

1258.2 Exception Dialog Setting Emcon for an Empty Mission

Running Build 1258.2 and trying to play through Chains of War.

In attached run of Blue Dawn, I just set up a Support Mission "AEW". Before assigning any aircraft to the mission, I popped into EMCON to set Active Radar and got an exception dialog (see PNG in attached ZIP). The salient line to me ...
by jonpspri
Sat Jun 25, 2022 12:14 am
Forum: Tech Support
Topic: B1258.2 Aegean in Flames - Many Greek Units Unarmed
Replies: 0
Views: 145

B1258.2 Aegean in Flames - Many Greek Units Unarmed

When starting Aegean in Flames on B1258.2, all Greek Naval forces around Cyprus, SSM installations on Cyprus, and several other subs and Greek naval units are Unarmed. I suspect an overzealous rebuild, unless I misremember the scenario.

Save game file attached.

I'll lay down a second install of ...
by jonpspri
Fri Jun 24, 2022 10:56 pm
Forum: Tech Support
Topic: [RESOLVED] Feature Request: Configuration toggle for Right-click to set course
Replies: 2
Views: 128

Re: Feature Request: Configuration toggle for Right-click to set course

Yes! Found it with your guidance.

Under Game Option --> General tab. "Enable Right Mouse Click Move Order" in case anyone else ends up at this issue.

Cheers,
-J
by jonpspri
Fri Jun 24, 2022 4:57 pm
Forum: Tech Support
Topic: [RESOLVED] Feature Request: Configuration toggle for Right-click to set course
Replies: 2
Views: 128

[RESOLVED] Feature Request: Configuration toggle for Right-click to set course

Playing Beta 1258.1

As a long time player, I use right clicks as a quick way to get out of whatever cursor mode I'm in or to prep to move the screen. The new function very easily blows out more complex set courses. Could we add a setting to turn on or off the Right Click to set course feature? I ...
by jonpspri
Fri Jun 24, 2022 11:41 am
Forum: Tech Support
Topic: Sort Order for Units in Mission Editor
Replies: 0
Views: 134

Sort Order for Units in Mission Editor

Running 1258.1 (though this bug probably originated in Tiny)

The sort order for units in the Mission Editor is by strict lexical sort, so, for example, in air wings units 11-13 appear between unit 1 and unit 2 in the sort. This is a change of behavior from before and not the same as the sort order ...
by jonpspri
Fri Feb 25, 2022 10:57 pm
Forum: Tech Support
Topic: Fulcrums not Illuminating for some AA-10 Attacks
Replies: 1
Views: 291

Re: Fulcrums not Illuminating for some AA-10 Attacks

I think my save game got lost in the forum transition.
by jonpspri
Mon Feb 21, 2022 4:08 am
Forum: Tech Support
Topic: Fulcrums not Illuminating for some AA-10 Attacks
Replies: 1
Views: 291

Fulcrums not Illuminating for some AA-10 Attacks

<t> I first noticed this playing the 1147.40 patch. Save games are from 1147.42. I thought it might be related to the look-down radar change, but I'm not sure.<br/>
<br/>
As promised, I've attached some saved files.<br/>
<br/>
First thing's first - it appears the AA-10 SARH missiles are missing ...
by jonpspri
Mon Feb 14, 2022 10:20 pm
Forum: Command: Modern Operations series
Topic: CMO v1.04 Update - Build 1147.40
Replies: 39
Views: 2018

RE: CMO v1.04 Update - Build 1147.40

<t> As promised, I've attached some saved files.<br/>
<br/>
First thing's first - it appears the AA-10 SARH missiles are missing because the Fulcrums never illuminate the targets, so I'm likely wrong about the look-down radar being a factor in illumination. Is there a reason the AI doesn't ...

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