1258.2 Slug Trails "Unfaded" on load of saved game

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jonpspri
Posts: 38
Joined: Tue Jun 03, 2014 8:54 am

1258.2 Slug Trails "Unfaded" on load of saved game

Post by jonpspri »

In 1258.2, when loading a saved game that had had Slug Trails enabled the trails are restored at full brightness from the entire life of a given unit, rather than being faded out after 240 seconds (or whatever).

Sample Save game attached from a mature run of Blue Dawn in the Chains of War campaign.

-J
Attachments
BlueDawn2022-06-28a.zip
(992.58 KiB) Downloaded 7 times
"You have debauched my sloth." - Stephen Maturin in H.M.S. Surprise
boogabooga
Posts: 980
Joined: Wed Jul 18, 2018 12:05 am

Re: 1258.2 Slug Trails "Unfaded" on load of saved game

Post by boogabooga »

The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
jonpspri
Posts: 38
Joined: Tue Jun 03, 2014 8:54 am

Re: 1258.2 Slug Trails "Unfaded" on load of saved game

Post by jonpspri »

Yes, boogabooga. I saw behavior similar to yours. I turned off slugs with the main box (but not the subboxes) and still had them appear when I loaded a saved game.
"You have debauched my sloth." - Stephen Maturin in H.M.S. Surprise
Geoffropi
Posts: 223
Joined: Tue Oct 27, 2020 6:01 am

Re: 1258.2 Slug Trails "Unfaded" on load of saved game

Post by Geoffropi »

Thanks for the report, fixed for the next build.
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