Search found 33 matches

by SirFinbar
Wed Oct 19, 2016 9:46 pm
Forum: Tech Support
Topic: Distant Worlds CTDing after 2 minutes of play
Replies: 2
Views: 290

RE: Distant Worlds CTDing after 2 minutes of play

Need some help with this, there's a clear issue with Win10 going on.
by SirFinbar
Sat Aug 08, 2015 3:33 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43894

RE: AI Improvement Mod (1.05 Extended Release)

<t> Hi Icemania. I have a question:<br/>
<br/>
I always play with tech trading turned off, and I think I will introduce some house rules for diplomacy.<br/>
<br/>
I also tend to play with research automated with your mod. It makes each faction feel more unique for me.<br/>
<br/>
What ...
by SirFinbar
Sat Aug 08, 2015 3:28 pm
Forum: Design and Modding
Topic: Research Unleashed - Version 2.2
Replies: 195
Views: 13392

RE: Research Unleashed

Ah, I see. So if I install this mod; I get the cool tech improvements and expansions, but lose the optimised AI ship designs?

How would you summarise the differences between Hare's and Icemania's racial biases?
by SirFinbar
Fri Aug 07, 2015 2:47 pm
Forum: Design and Modding
Topic: Research Unleashed - Version 2.2
Replies: 195
Views: 13392

RE: Research Unleashed

Hi everyone! Seeing as this seems to be the new, innovation focused thread of Distant Worlds modding, I have a question:

Does Icemania's AI Improvement Mod alter individual race's 'Empire Policy' settings?
by SirFinbar
Thu Dec 11, 2014 1:10 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>
Some other house rules:<br/>
<br/>
• No Homeworld Invasions are permitted until the 30 year mark and no use of sneaky fast troop transports (otherwise too easy, although harder now that what it used to be and I've done what I can in the AI Mod)<br ...
by SirFinbar
Sun Nov 16, 2014 3:10 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Japhet<br/>
The Wekkarus, simply because they are cool. By the way, I think their galactopedia entry should be changed. It says they are crusteans, but their new art displays them as squid-like creatures.
<e>[/quote]</e></QUOTE>
<br/>
That is from the default ...
by SirFinbar
Tue Nov 04, 2014 9:57 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Hey Blackstork I'm gonna do some more pedia entries this week/weekend.

Just out of interest, did you play all the previous Dragon Ages? I have played the first one briefly at a friends house, and found it thoroughly enjoyable.
by SirFinbar
Wed Oct 22, 2014 10:49 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Yes Blackstork really does deserve some commendation. The custom UIs on their own are an outstanding addition to the game.

Well done mate.
(Check out the new pedia entries you slags) [;)]
by SirFinbar
Sat Sep 27, 2014 3:24 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Azuran<br/>
Here is governments:<br/>
<URL url="http://www.orionsarm.com/eg-topic/45c7ef907eef1">http://www.orionsarm.com/eg-topic/45c7ef907eef1</URL>
<e>[/quote]</e></QUOTE>
<br/>
Hey man, I'll give this a look for any future Pedia entries. Thanks for the ...
by SirFinbar
Fri Sep 26, 2014 8:04 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

I'm gonna do a Caleph pedia entry today.

These guys are just too damn cool. ;p
by SirFinbar
Thu Sep 18, 2014 10:58 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

I have restarted about 10 times dude. I'll keep trying.

Edit: It works! Sorry [;)]
by SirFinbar
Thu Sep 18, 2014 10:42 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

<r> So is that construction speed bug fixed in 0.6?<br/>
<br/>
EDIT: Blackstork I've been trying to start an Archei game, this happens:<br/>
<br/>
<URL url="http://jfgrace.files.wordpress.com/2014/09/sdrfgsdfgsdfgsdfsdf.png"><LINK_TEXT text="http://jfgrace.files.wordpress.com/2014 ... sdfsdf.png ...
by SirFinbar
Thu Sep 18, 2014 6:58 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

Let's continue with the art charts and lore pages.

I'm all settled in at my new place now, so can get working fast Blackstork.
by SirFinbar
Mon Sep 15, 2014 2:45 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: [A.6] {WIP} Beyond Extended Universe (DW:U 1.9.5.7)

Gratz on the new release Blackstork.

I like those Ketarov organisations, they are an interesting race.
by SirFinbar
Thu Sep 11, 2014 3:16 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43894

RE: AI Improvement Mod (1.02 Release)

I envision a mega-mod!
by SirFinbar
Thu Sep 11, 2014 2:35 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 37934

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

<r> Hey Blackstork, creative writing is my thing. I would gladly help you with the lore.<br/>
<br/>
I love sci-fi, and I love Distant Worlds!<br/>
<br/>
I'm currently writing for a Skyrim 'Mod of the Month', and need more work to keep me busy! Have a look at my stuff here: <URL url="http ...
by SirFinbar
Wed Sep 10, 2014 12:22 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43894

RE: AI Improvement Mod (1.02 Release)

Perhaps I will consider playing on hard and above.

Am I right in thinking that you must play a pre-warp start, in order to have the improved research paths used by the AI?
by SirFinbar
Mon Sep 08, 2014 6:24 pm
Forum: The War Room
Topic: Distant Worlds Legends quick strategy guide
Replies: 53
Views: 4854

RE: Distant Worlds Legends quick strategy guide

<t> That's pretty badass.<br/>
<br/>
I drank three small beers, declared war on the Dhayuts (without checking their military strength) and went on to lose a great deal of mining stations. They also blasted one of my newest colony's populations into dust... Perhaps I need to take a leaf out of your ...
by SirFinbar
Mon Sep 08, 2014 4:48 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 43894

RE: AI Improvement Mod (1.02 Release)

<t> Thanks so much for this mod, really improves the AI.<br/>
<br/>
I've found a nice way to play for my skill level. I play on normal, assign myself a 'Standard' system, then create the other empires manually. I keep everything random, apart from the AI's home system quality and tech level. For ...
by SirFinbar
Wed Sep 03, 2014 2:17 pm
Forum: The War Room
Topic: Distant Worlds Legends quick strategy guide
Replies: 53
Views: 4854

RE: Distant Worlds Legends quick strategy guide

<t> These tips are all well and good, but it is a bit 'powergamer' for me.<br/>
<br/>
I personally find tech trading and messing with tax rates very gamey, so I refrain from doing it. This is a great guide, but the tone kind of suggests this as the only way to play.<br/>
<br/>
Not so great for ...

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