Search found 23 matches

by SF-Inc
Sun Sep 07, 2014 11:10 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Never mind then
by SF-Inc
Sun Sep 07, 2014 10:58 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Never mind then
by SF-Inc
Thu Aug 28, 2014 1:51 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

<t> I really wish something could be done about the freighter logic in general. It gets very annoying having a planet in a resource shortage and having freighters show up with only 1-20 units in their cargo bays out of the thousands of capacity. Though I am pretty sure that logic is hard-coded into ...
by SF-Inc
Tue Aug 12, 2014 8:45 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Thanks a lot Mensrea :D

Edit: I am curious what is up with the bombard weapons. There seems to be the old tech still (Nuclear Devastator) that is significantly better in all regards to the new tech (Plasma Devastator).
by SF-Inc
Tue Aug 12, 2014 6:00 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Alrighty, starting games that way should be more helpful.
I did not have the Commie Ork bug, just their collapsing economies; though that was several versions ago. In the game I just got spanked in they were still good ol' Anarchists luckily. Couldn't even imagine them waving the Red.
by SF-Inc
Tue Aug 12, 2014 5:15 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

<t> I was using the latest version while playing and I was playing as Imperials on a smaller map (400 stars 8x8). One of the main problems I was having was that Imperials need to spend so much to get a decent warp drive even though, as far as I know, the Imperials have always had the tech to make ...
by SF-Inc
Tue Aug 12, 2014 1:51 am
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

<t> Well I haven't been able to recreate the bug but I feel like something needs to be done about the Orks...Can't go 5 years into a game against them without having all my planets bombed to Hell or assaulted by hundreds of troops supported by 5000 size ships with thousands of shields and firepower ...
by SF-Inc
Sun Aug 10, 2014 10:37 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

<t> Our buddies in the Tau Empire were not around at this time period. This mod takes place during the Horus Heresy which was in the 31st millennium. I think there was actually something about an Imperial surveying ship that went to the Tau home world at this time but they were still in a barbaric ...
by SF-Inc
Sun Aug 10, 2014 7:32 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Well I only ran into the problem with it last night after trying out the weapon tree teaser file so you must have changed something in that tree accidentally.
Thanks for the quick fix though :)
by SF-Inc
Sun Aug 10, 2014 6:58 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Is there something wrong with Enhanced Energy Collection in the Energy tree? Always start with Energy Collection researched but then the next level tech tells me I must research the preceding project.
by SF-Inc
Mon Aug 04, 2014 11:16 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

<t> I had the issue of disappearing cash flow a few versions ago while playing as Ork. I honestly thought nothing of it at the moment...for some reason...Thought it was just actual Anarchy happening. <br/>
<br/>
As for fueling I haven't had any problems and I really like the changes. Much less ...
by SF-Inc
Sat Jul 26, 2014 11:53 am
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Wait your turn! [:D]
by SF-Inc
Tue Jul 22, 2014 2:16 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

<r> Yeah, I just checked the Cybernetic Legacy and that does seem to be a problem. Once that gets researched the 20% is overwritten for good. <br/>
Wouldn't just restricting the normal command center tech from the cybernetic races be enough?<br/>
<br/>
Edit: Never mind, I forgot about the ...
by SF-Inc
Tue Jul 22, 2014 11:26 am
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Mensrea, are all of the upgrades for the Command Centers supposed to keep the Maintenance savings at 10%?
by SF-Inc
Tue Jul 22, 2014 9:48 am
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

I don't know what to tell you... XD

I think you need the help of someone who knows what they are doing because my Gellar Field is up to 6000 with my Alpha Warp at 37500 right now.

You are closing the game, making the change, then checking right?
by SF-Inc
Tue Jul 22, 2014 9:14 am
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

<t> I have been using that setting in all of my games so I can second Mensrea that it does work but let me double check with the latest version.<br/>
Actually, you need to make the change with a new game, if you load an old game it will use the setting that was there when the game was first started ...
by SF-Inc
Mon Jul 21, 2014 11:28 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Edit: wWas on the wrong page XD
by SF-Inc
Fri Jul 11, 2014 10:59 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Is this just me or when bombing enemy planets with the Imperials Virus Bomb the enemy ends up gaining population instead of losing it when using a large fleet?
by SF-Inc
Wed Jul 09, 2014 8:36 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Thanks much mensrea! [&o]
by SF-Inc
Tue Jul 08, 2014 5:42 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39809

RE: Warhammer 40k DW:U Mod

Hmm tried all that (Never tried to just load the map because I am more interested in what you have prebuilt into the map) but it still keeps switching me to Default Theme and then loading it up fine with none of the changes from your theme.

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