Search found 627 matches

by fruitgnome
Sat Jul 04, 2026 2:09 am
Forum: Distant Worlds 2
Topic: 1.3.6.3 Public Beta Available
Replies: 42
Views: 1941

Re: 1.3.6.1 Public Beta Available

Verify game files could help. Or look in error log, ai can help you.
by fruitgnome
Sat Jun 27, 2026 10:08 pm
Forum: Distant Worlds 2: Tech Support
Topic: Pirate Base destroyed but still kicking?
Replies: 2
Views: 767

Re: Pirate Base destroyed but still kicking?

Maybe you can find things of this pirate by ingame editor?
by fruitgnome
Fri Jun 26, 2026 2:37 pm
Forum: Distant Worlds 2
Topic: Allies losing wars
Replies: 6
Views: 309

Re: Allies losing wars

Why should pact be important, if at least one contract, they should ask for help. Maby you can rescue your last save, if race is not deleted in ingame editor. If race is deleted I ask since game release to fix this!

A notification if someone is doing genocide would be also nice. Only a living ...
by fruitgnome
Tue May 05, 2026 2:24 pm
Forum: Design and Modding
Topic: DW2 Modding Roadmap
Replies: 56
Views: 42678

Re: DW2 Modding Roadmap


After reading through this entire thread, I get a strong sense that the Developers have no real intention of supporting Modding of this simulation in any meaningful manner. The ability to change resources such as fonts or colors and other trivial aesthetics, or to change settings files is not ...
by fruitgnome
Tue May 05, 2026 1:22 pm
Forum: Distant Worlds 2
Topic: Modding Problem
Replies: 2
Views: 652

Re: Modding Problem

compare original with your mod file
maybe you started modding before an update, updates changed often xml structure, my reason I stopped modding
by fruitgnome
Tue May 05, 2026 1:20 pm
Forum: Distant Worlds 2
Topic: Things to make the land/army game more usable
Replies: 2
Views: 610

Re: Things to make the land/army game more usable

use troop templates and auto settings always worked great for me
by fruitgnome
Tue May 05, 2026 11:57 am
Forum: Distant Worlds 2
Topic: Unofficial Roadmap Tracker
Replies: 19
Views: 5761

Re: Unofficial Roadmap Tracker

:)
by fruitgnome
Wed Apr 29, 2026 1:56 pm
Forum: Distant Worlds 2
Topic: What’s Next - Roadmap
Replies: 6
Views: 3095

Re: What’s Next - Roadmap

any news? if you are rdy with race changes and fixed all bugs i can finally start modding this game as how i love it. it is a really great fantastaic game, but i want play a real endless match
based on my modding idea fight for resources: https://forums.matrixgames.com/viewtopic.php?p=5198114&hilit ...
by fruitgnome
Wed Apr 29, 2026 1:49 pm
Forum: Distant Worlds 2: Tech Support
Topic: Starting location in setup is broken for Irregular galaxies
Replies: 19
Views: 8030

Re: Starting location in setup is broken for Irregular galaxies

seems to be finally fixed, but position get reseted for all new games, all other settings get saved, so add this setting also to saved settings
by fruitgnome
Wed Apr 29, 2026 1:46 pm
Forum: Distant Worlds 2: Tech Support
Topic: Known bugs
Replies: 78
Views: 12847

Re: Known bugs

push, why you not fix known bugs?
by fruitgnome
Mon Nov 17, 2025 10:33 pm
Forum: Distant Worlds 2
Topic: Can the ai handle bombardment or slavery?
Replies: 12
Views: 1688

Re: Can the ai handle bombardment or slavery?

:)

But can we player also see which colonies use slavery?
by fruitgnome
Fri Oct 17, 2025 8:32 pm
Forum: Distant Worlds 2: Tech Support
Topic: Known bugs
Replies: 78
Views: 12847

Re: Known bugs

fruitgnome wrote: Thu Jan 09, 2025 4:42 pm
fruitgnome wrote: Sun Nov 10, 2024 4:01 pm
fruitgnome wrote: Sun Apr 28, 2024 8:01 pm Started new game 1.2.2.0 stable. "Consider adding Energy Collectors" at bombers and fighters.
Not fixed in 1.2.7.1. Also at bombers is written "Fighters need weapons".
Not fixed yet in 1.2.7.9
not fixed yet, only for example
by fruitgnome
Fri Oct 17, 2025 8:31 pm
Forum: Distant Worlds 2
Topic: Can the ai handle bombardment or slavery?
Replies: 12
Views: 1688

Re: Can the ai handle bombardment or slavery?

any news on this?
by fruitgnome
Fri Oct 17, 2025 8:25 pm
Forum: Distant Worlds 2: Tech Support
Topic: Starting location in setup is broken for Irregular galaxies
Replies: 19
Views: 8030

Re: Starting location in setup is broken for Irregular galaxies

Not fixed yet, when will come next beta patch? There were a long time no patches anymore.
by fruitgnome
Mon Oct 06, 2025 3:05 pm
Forum: Design and Modding
Topic: Possible for mods to take effect in current save?
Replies: 11
Views: 11012

Re: Possible for mods to take effect in current save?

I now changed really research techs in endless space 2 and the changes take also effect in savegames. Before I changed the rewards for reached techs and theses are not savegame combatible.

I think I had never written something about mod support but Distant Worlds 2 was so many times announced as a ...
by fruitgnome
Mon Oct 06, 2025 3:00 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 4409

Re: Broken Logistics Again.

Resolved?! If not it could be perhaps automation settings. I mean they are not in the savegame. JorgenCab you could upload your fixed savegame and he can test it. I did not read whole post.

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