Search found 613 matches

by fruitgnome
Mon Nov 17, 2025 10:33 pm
Forum: Distant Worlds 2
Topic: Can the ai handle bombardment or slavery?
Replies: 11
Views: 1241

Re: Can the ai handle bombardment or slavery?

:)

But can we player also see which colonies use slavery?
by fruitgnome
Fri Oct 17, 2025 8:32 pm
Forum: Distant Worlds 2: Tech Support
Topic: Known bugs
Replies: 77
Views: 9951

Re: Known bugs

fruitgnome wrote: Thu Jan 09, 2025 4:42 pm
fruitgnome wrote: Sun Nov 10, 2024 4:01 pm
fruitgnome wrote: Sun Apr 28, 2024 8:01 pm Started new game 1.2.2.0 stable. "Consider adding Energy Collectors" at bombers and fighters.
Not fixed in 1.2.7.1. Also at bombers is written "Fighters need weapons".
Not fixed yet in 1.2.7.9
not fixed yet, only for example
by fruitgnome
Fri Oct 17, 2025 8:31 pm
Forum: Distant Worlds 2
Topic: Can the ai handle bombardment or slavery?
Replies: 11
Views: 1241

Re: Can the ai handle bombardment or slavery?

any news on this?
by fruitgnome
Fri Oct 17, 2025 8:25 pm
Forum: Distant Worlds 2: Tech Support
Topic: Starting location in setup is broken for Irregular galaxies
Replies: 18
Views: 7365

Re: Starting location in setup is broken for Irregular galaxies

Not fixed yet, when will come next beta patch? There were a long time no patches anymore.
by fruitgnome
Mon Oct 06, 2025 3:05 pm
Forum: Design and Modding
Topic: Possible for mods to take effect in current save?
Replies: 10
Views: 9911

Re: Possible for mods to take effect in current save?

I now changed really research techs in endless space 2 and the changes take also effect in savegames. Before I changed the rewards for reached techs and theses are not savegame combatible.

I think I had never written something about mod support but Distant Worlds 2 was so many times announced as a ...
by fruitgnome
Mon Oct 06, 2025 3:00 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 3912

Re: Broken Logistics Again.

Resolved?! If not it could be perhaps automation settings. I mean they are not in the savegame. JorgenCab you could upload your fixed savegame and he can test it. I did not read whole post.
by fruitgnome
Tue Sep 02, 2025 2:34 pm
Forum: Design and Modding
Topic: Possible for mods to take effect in current save?
Replies: 10
Views: 9911

Re: Possible for mods to take effect in current save?

I play now Endless Space 2 and because of the Amazon Prime Definitive Edition does not support mods and edited the Core XML files and all changes beside technoligies changes take affect also in savegames. So it is possible for XML files as I read it also works for savegames if you mod the game and ...
by fruitgnome
Tue Sep 02, 2025 2:33 pm
Forum: Design and Modding
Topic: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 30/12/2025
Replies: 22
Views: 9922

Re: CONQUEST - TERRAN FRONTIER WARS: RETURN TO TERRA (Human Faction DLC Campaign) - Update 01/09/2025

I play now Endless Space 2 and because of the Amazon Prime Definitive Edition does not support mods and edited the Core XML files and all changes beside technoligies changes take affect also in savegames. So it is possible for XML files as I read it also works for savegames if you mod the game and ...
by fruitgnome
Fri Jul 18, 2025 5:01 pm
Forum: Design and Modding
Topic: Possible for mods to take effect in current save?
Replies: 10
Views: 9911

Re: Possible for mods to take effect in current save?

I want to mod the game but really have the fear that I missed something and have to start a new game to have new modding changes take effect. I mean not on the fly while game is running I mean only modding changes should have effect on saved games!

And I would have more motivation to mod the game ...
by fruitgnome
Thu Jul 17, 2025 2:57 pm
Forum: Design and Modding
Topic: Global modifiers would be great and general improvements for modding
Replies: 5
Views: 8225

Re: Global modifiers would be great and general improvements for modding

Push

Even start values we cannot mod like start empire:
- money
- corruption
- population
- colony defense
by fruitgnome
Tue Jul 15, 2025 12:01 pm
Forum: Distant Worlds 2: Tech Support
Topic: Starting location in setup is broken for Irregular galaxies
Replies: 18
Views: 7365

Re: Starting location in setup is broken for Irregular galaxies

After I started the game four times again I got the expected position (all same settings, nothing changed):
Screenshot 2025-07-15 135734.png
Screenshot 2025-07-15 135734.png (880.92 KiB) Viewed 6809 times
by fruitgnome
Sun Jul 13, 2025 5:40 pm
Forum: Distant Worlds 2: Tech Support
Topic: Starting location in setup is broken for Irregular galaxies
Replies: 18
Views: 7365

Re: Starting location in setup is broken for Irregular galaxies

Position center still not fixed in 1.3.1.1.
Screenshot 2025-07-13 194111.png
Screenshot 2025-07-13 194111.png (1.05 MiB) Viewed 6848 times
by fruitgnome
Fri Apr 25, 2025 11:09 am
Forum: Distant Worlds 2
Topic: Update has made game unplayable for me
Replies: 6
Views: 574

Re: Update has made game unplayable for me

I not really play the game anymore. Too much bugs and the races and other files get changed and changed so modding game is too much work.
by fruitgnome
Thu Apr 24, 2025 12:47 pm
Forum: Distant Worlds 2
Topic: Update has made game unplayable for me
Replies: 6
Views: 574

Re: Update has made game unplayable for me

I have the same CPU and it had to be fast enough for a game like distant worlds 2.
I have 32 GB ram. How much RAM do you have?
by fruitgnome
Tue Apr 22, 2025 2:52 am
Forum: Distant Worlds 2: Tech Support
Topic: Any way to save your DW2 settings?
Replies: 8
Views: 1462

Re: Any way to save your DW2 settings?

This is not the way you should go. ;)

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