Search found 11 matches

by Lyoncet
Sun Aug 16, 2015 2:08 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Reviews
Replies: 97
Views: 13321

RE: Distant Worlds Reviews

Thanks for posting, Ice!

-Maybe or maybe not the person who wrote that review ;)
by Lyoncet
Tue Jul 28, 2015 9:28 pm
Forum: Distant Worlds 1 Series
Topic: Tracking down legendary pirates
Replies: 4
Views: 210

RE: Tracking down legendary pirates

Oh yeah, stealing the ops map is a really good idea. Thanks! :)
by Lyoncet
Tue Jul 28, 2015 7:11 pm
Forum: Distant Worlds 1 Series
Topic: Tracking down legendary pirates
Replies: 4
Views: 210

Tracking down legendary pirates

<t> I'm currently running a game on a small (400 systems I think) galaxy with Legends events enabled. I just had two legendary pirate factions spawn at once, and while it seems like I've moved in enough warships to keep them away from my territory, I'm at a loss for tracking them down. I've explored ...
by Lyoncet
Wed Jun 03, 2015 6:30 pm
Forum: Design and Modding
Topic: New Dawn
Replies: 100
Views: 9439

RE: New Dawn

This looks great! And I'm all for mods that incorporate Icemania's AI mod! (If only we could get the higher-ups to make it baseline! [:'(])
by Lyoncet
Sun May 31, 2015 11:03 pm
Forum: Distant Worlds 1 Series
Topic: Help - getting slaughtered (Extended AI mod 1.0.5, Very Hard)
Replies: 8
Views: 267

RE: Help - getting slaughtered (Extended AI mod 1.0.5, Very Hard)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
How to see if they trade a lot abroad? Zoom "suitably" far enough out to see both a good portion of the galaxy and the civilian ships. If you see a stream of civilians returning from foreign lands, it is a hint that they trade a lot. <br ...
by Lyoncet
Sun May 31, 2015 5:58 pm
Forum: Distant Worlds 1 Series
Topic: "Optimized" column in Design window
Replies: 7
Views: 383

RE: "Optimized" column in Design window

Nice to know that's a vestigial element. I was thinking the UI was criticizing my design. :p
by Lyoncet
Sun May 31, 2015 5:06 pm
Forum: Distant Worlds 1 Series
Topic: Help - getting slaughtered (Extended AI mod 1.0.5, Very Hard)
Replies: 8
Views: 267

RE: Help - getting slaughtered (Extended AI mod 1.0.5, Very Hard)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
It sounds a bit excessive. How is your population compared to the home planet of the others? I believe the Mortalen may have a low reproduction rate, and that hurts in the early game.
<e>[/quote]</e></QUOTE>
<br/>
Very good question! Let ...
by Lyoncet
Sun May 31, 2015 2:53 pm
Forum: Distant Worlds 1 Series
Topic: Help - getting slaughtered (Extended AI mod 1.0.5, Very Hard)
Replies: 8
Views: 267

Help - getting slaughtered (Extended AI mod 1.0.5, Very Hard)

<r> Hey folks! I haven't played much DW, but I recently started an Extended mod game as the Ikkuro which I won with no problem whatsoever (TYVM Timotheus for the excellent newbie guide!) So for my next game I grabbed v. 1.05 of Icemania's AI mod, bumped it up to Very Hard as per his recommendations ...
by Lyoncet
Sun May 31, 2015 9:42 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 44101

RE: AI Improvement Mod (1.05 Extended Release)

<t> Hey Ice,<br/>
<br/>
Great work on this mod! I was on the forums time to time when you were just laying the theoretical framework of the mod, so it's great to come back and see you've done so much great stuff with it!<br/>
<br/>
I'm probably just misunderstanding this, but it seems to me like ...
by Lyoncet
Mon Jun 09, 2014 8:29 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 6121

RE: Distant Worlds AI

<t> We should also consider that one way of going about it would be to bring 0% tax's growth rate down somewhat, and then reduce the growth penalty for taxes to an extent to bridge the rest of the gap.<br/>
<br/>
If what Spidey says is true, and the game would really be that hamstrung by nerfing 0 ...
by Lyoncet
Sun Jun 08, 2014 11:49 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds AI
Replies: 237
Views: 6121

RE: Distant Worlds AI

<r> OK, so granted I'm totally new to the forums and have only put about 10 hours into DW, but I really really feel like there's a big issue here that's going unaddressed. That is: while there are obviously flaws (big ones) in the AI, I don't think that overhauling the AI is necessarily the path of ...

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