Search found 39 matches

by deathnoise
Sun Jul 03, 2016 10:07 am
Forum: Distant Worlds 1 Series
Topic: Why isn't every 4x fan playing Distant Worlds?
Replies: 83
Views: 2868

RE: Why isn't every 4x fan playing Distant Worlds?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Colwolf77<br/>
<br/>
I can't play anymore because I lose all immersion as soon as I see the graphics.
<e>[/quote]</e></QUOTE>
Graphics are the least of the problems. This game is rigged with bugs which make the game unplayable and broken. <br/>
<br/>
Looks ...
by deathnoise
Tue Jun 21, 2016 6:56 pm
Forum: Distant Worlds 1 Series
Topic: Distant World: Universe Version 1.9.5.12 is out!
Replies: 43
Views: 8152

RE: Distant World: Universe Version 1.9.5.12 is out!

With this patch they've reintroduced the old bug. Mining stations yet again are detaching from planets when you try to upgrade them.
by deathnoise
Sun Jun 21, 2015 4:22 pm
Forum: Tech Support
Topic: Mining stations detaching from planets and asteroids.. Again.
Replies: 0
Views: 85

Mining stations detaching from planets and asteroids.. Again.

The old bug is back in 1.9.5.12.

When player chooses to upgrade the mining station (that is already being upgraded) - after some time it detaches itself from the planet or the asteroid.
by deathnoise
Thu Jun 11, 2015 5:17 pm
Forum: Tech Support
Topic: GxBO error. Game is unplayable.
Replies: 8
Views: 388

RE: GxBO error. Game is unplayable.

<r> <QUOTE><s>[quote]</s>ORIGINAL: DeadlyShoe<br/>

<QUOTE><s>[quote]</s>After reducing the number of components to 252 (0-251) - the problems with ships that don't have hyperdrive - still occur.
<e>[/quote]</e></QUOTE>
A lot of stuff seems to be fixed into the save file, and changes to mods ...
by deathnoise
Thu Jun 11, 2015 3:46 pm
Forum: Tech Support
Topic: GxBO error. Game is unplayable.
Replies: 8
Views: 388

RE: GxBO error. Game is unplayable.

Yes, I'm using mod with 256 (0-255) components defined in components.txt.

After reducing the number of components to 252 (0-251) - the problems with ships that don't have hyperdrive - still occur.
by deathnoise
Thu Jun 11, 2015 1:44 pm
Forum: Tech Support
Topic: GxBO error. Game is unplayable.
Replies: 8
Views: 388

RE: GxBO error. Game is unplayable.

Also - there is another bug. There are many ships in the game that are being found and recovered during the course of the game by the explorers - and they don't have the hyperdrive. They've clearly messed up something with the components handling routine.
by deathnoise
Thu Jun 11, 2015 1:38 pm
Forum: Tech Support
Topic: GxBO error. Game is unplayable.
Replies: 8
Views: 388

RE: GxBO error. Game is unplayable.

This is not a out-of-memory crash. The game is barely utilizing around 1.3-1.5 GB. I've got 4 GB of total physical memory, of which around 1 GB is free to use. So - it has nothing to do with my problem.

I haven't got any problems prior to 1.9.5.12 version..
by deathnoise
Thu Jun 11, 2015 11:50 am
Forum: Tech Support
Topic: GxBO error. Game is unplayable.
Replies: 8
Views: 388

GxBO error. Game is unplayable.

<t> Distant Worlds - Crash Dump - 1.9.5.12<br/>
<br/>
16:48:08 11 june 2015<br/>
<br/>
<br/>
System.IndexOutOfRangeException: Index was outside the bounds of the array.<br/>
at DistantWorlds.Types.Component.get_Size()<br/>
at DistantWorlds.Types.Design.ReDefine()<br/>
at DistantWorlds.Types ...
by deathnoise
Mon Jul 14, 2014 10:04 pm
Forum: Tech Support
Topic: Game editor - event to add new resource to planet
Replies: 3
Views: 196

RE: Game editor - event to add new resource to planet

<t> It happens when a player tries to edit the resources of the planet with the type of ruins that can't be added with the built-in editor (like ancient guardians planet with ruins that add +50% bonus to the empire income, the ruins with research bonus, etc). The game throws an exception in a loop ...
by deathnoise
Thu Jul 10, 2014 2:10 pm
Forum: Distant Worlds 1 Series
Topic: do modifiers from different sources stack?
Replies: 10
Views: 422

RE: do modifiers from different sources stack?

<r> <QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
Actually it is a bit of a dogs breakfast. [:D]<br/>
<br/>
For scientists the best bonus fully counts and then the next counts less, and the next one somewhat less...
<e>[/quote]</e></QUOTE>
<br/>
Nah, it's 3 top skills of each type ...
by deathnoise
Thu Jul 10, 2014 1:50 pm
Forum: Tech Support
Topic: Crash Dump - any ideas?
Replies: 7
Views: 237

RE: Crash Dump - any ideas?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Osito<br/>
<br/>
I have created a map which crashes pretty much every time within 20-40 years game time. An example crash dump is set out below. Does anyone have any idea, from the crash dump, what could be causing the error? It happens on 2 different computers ...
by deathnoise
Tue Jul 08, 2014 7:59 pm
Forum: Distant Worlds 1 Series
Topic: Simple feature wish list
Replies: 21
Views: 795

RE: Simple feature wish list

<r> 1. triggers and ruins separated from the game and put into the .txt files, instead for a greater modding capability<br/>
<br/>
2. resizable windows<br/>
<br/>
3. fixes for the resource generation bugs: <URL url="http://www.matrixgames.com/forums/tm.asp?m=3646892"><LINK_TEXT text="tm.asp?m ...
by deathnoise
Tue Jul 08, 2014 6:41 am
Forum: Tech Support
Topic: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game
Replies: 4
Views: 117

RE: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

<r> Well, I haven't changed anything else yet. These are, basically stock files with an exception of that one ImageScaling line.<br/>
<br/>
When I remove it - everything works just fine.<br/>
<br/>
That's how it looks like [arrows=tabs]:<br/>
<IMG src="http://i.minus.com/iy5FJbXgOP0fu.jpg"><s ...
by deathnoise
Mon Jul 07, 2014 9:51 pm
Forum: Tech Support
Topic: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game
Replies: 4
Views: 117

RE: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

<r> <QUOTE><s>[quote]</s>ORIGINAL: ehsumrell1<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: deathnoise<br/>
<br/>
I've set several ImageScaling options in My Mod\designTemplates\human\*.*<br/>
<br/>
ImageScaling Scaled ;0.4 <br/>
<br/>
It seems that the game is ignoring it, using the default ...
by deathnoise
Mon Jul 07, 2014 8:22 pm
Forum: Tech Support
Topic: [1.9.5.5] ImageScaling setting in ship designs is being ignored by the game
Replies: 4
Views: 117

[1.9.5.5] ImageScaling setting in ship designs is being ignored by the game

I've set several ImageScaling options in My Mod\designTemplates\human\*.*

ImageScaling Scaled ;0.4

It seems that the game is ignoring it, using the default scaling (1.0) instead.
by deathnoise
Mon Jul 07, 2014 6:52 am
Forum: Tech Support
Topic: [1.9.5.5] Updated Bug List
Replies: 20
Views: 752

RE: [1.9.5.5] Updated Bug List

<r> <QUOTE><s>[quote]</s>ORIGINAL: Euler<br/>
<br/>
I just want to remark that with a super-spy character the game feels a little unbalanced. I once had a intelligence agent with greater than 100 espionage, and I was able to steal any tech I wanted, even from the Ancient Guardians, it just felt a ...
by deathnoise
Sun Jul 06, 2014 1:35 pm
Forum: Tech Support
Topic: [1.9.5.5] Updated Bug List
Replies: 20
Views: 752

RE: [1.9.5.5] Updated Bug List

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nanaki<br/>
<br/>
Espionage:<br/>
- Low counterespionage skill is too strong, I have had a 20% Counterespionage agent regularly capture a 70% Espionage agent in tests<br/>
- Catching espionage agents are far too easy, I noticed that espionage missions either ...
by deathnoise
Tue Jul 01, 2014 5:33 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds v1.9.5.5 Public Beta Update Available!
Replies: 45
Views: 1514

RE: Distant Worlds v1.9.5.5 Public Beta Update Available!

<r> The problem with with the wrong amount and abundance of resources that are being generated in the new game - is still there, though..<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/fb.asp?m=3648388"><LINK_TEXT text="fb.asp?m=3648388">http://www.matrixgames.com/forums/fb.asp?m=3648388 ...
by deathnoise
Tue Jul 01, 2014 3:51 pm
Forum: Tech Support
Topic: 1.9.5.5 Resources generation bug
Replies: 1
Views: 245

RE: 1.9.5.5 Resources generation bug

<r> The bug still occurs in 1.9.5.5 official patch.<br/>
<br/>
All of these resources should have an abundance between 99% and 100% and all planets/moon should've 8 resources (except the gas giants, which should have 6 guaranteed gas resources)<br/>
<br/>
Examples (from a custom game) :<br ...
by deathnoise
Sun Jun 29, 2014 2:58 am
Forum: Tech Support
Topic: 1.9.5.5 Resources generation bug
Replies: 1
Views: 245

1.9.5.5 Resources generation bug

<r> I've modded resources.txt file, dropped it into customization/my folder. <br/>
<br/>
My resources.txt test file has, for example - following lines which are setting 8 guaranteed resources on continental planets/moons:<br/>
<br/>
9, Silicon, 9, 5.0, 0, 0, N, Y, 0.3,0, <B><s>[b]</s>0, 0, 1.0 ...

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