Search found 319 matches

by lurchi
Sat Oct 18, 2014 7:08 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> <QUOTE><s>[quote]</s>ORIGINAL: PsyKoSnake<br/>
<br/>
If Eric give him the possibility to make a 10 000 researh project he would do it.<br/>
<br/>
Laser, Quantum Laser, Singularity Quantum Laser, Extra Quantum Singularity Laser, Twin Singularity laser, Blue Singularity laser, Radioactive ...
by lurchi
Fri Oct 10, 2014 5:31 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds v1.9.5.10 Public Beta Update Available!
Replies: 27
Views: 1491

RE: Distant Worlds v1.9.5.9 Public Beta Update Available!

That stack might be good for a week - unless Data comes for a visit. [:D]
by lurchi
Fri Oct 10, 2014 5:27 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Thanks, ehsumrell.

BTW, make an educated guess what one of the new luxury resources I added is. [:D]
by lurchi
Fri Oct 10, 2014 5:15 pm
Forum: Design and Modding
Topic: Number of Fighters
Replies: 13
Views: 617

RE: Number of Fighters

<r>
<QUOTE><s>[quote]</s>ORIGINAL: fruitgnome<br/>
<br/>
40 stands for 4, 50 for 5 ad so on; or which number is written in your components.txt<br/>
<br/>
Which mod changed the number of fighters from 4 to 6?<br/>
<br/>
How I get the number of figthers per bay in a savegame back to 4??<br ...
by lurchi
Fri Oct 10, 2014 5:07 pm
Forum: Design and Modding
Topic: DW Universe Compatible Mod List
Replies: 40
Views: 3833

RE: DW Universe compatible mod list

Done. Sorry it took a while, I'm very busy these days.
by lurchi
Fri Oct 10, 2014 5:03 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> So the new patch is out and not only fixed the component #256 bug, but also further raised components and research projects. [:D][:D][:D]<br/>
<br/>
The good news is I can not only add the components I already have dummy settings for, but also some more I have planned as well as the two ...
by lurchi
Thu Oct 02, 2014 5:22 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> K, since it seems there are about two more weeks before the next patch and I have to wait for it so I can release a complete beta I do another balancing spree to enhance the differences between the various variants of similar components a bit more.<br/>
<br/>
I'll also recheck the usage of the ...
by lurchi
Thu Oct 02, 2014 5:02 pm
Forum: Distant Worlds 1 Series
Topic: What is next for DW?
Replies: 23
Views: 975

RE: What is next for DW?

Better diplomacy would be nice, but I seriously doubt there'll be another expansion after the Universe all in one pack. I bet next comes DW2. Well, after some final patches, of course.
by lurchi
Wed Oct 01, 2014 11:53 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

ORIGINAL: Unreal2004

IIRC (could be wrong) this mod (Research Reloaded) will be included in a mega-mod in the future once all the bugs and kinks are worked out.

Yeah, that will be the mother of all DW mods. [:D]
by lurchi
Wed Oct 01, 2014 11:52 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Testmann<br/>
<br/>
I was reading through this thread but I am still not sure:<br/>
Is there a way to make this mod compatible with <LINK link="http://www.matrixgames.com/forums/tm.asp?m=3141149"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=3141149]</s ...
by lurchi
Wed Oct 01, 2014 11:49 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DinoSaurus<br/>
<br/>
Lurchi,<br/>
<br/>
I have another question - but maybe not a new idea for you:<br/>
<br/>
Do you have any planetary structures/buildings to increase colony happines/ growth/ income?! <br/>
<br/>
Something like national parks (e.g ...
by lurchi
Tue Sep 30, 2014 4:11 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Unreal2004<br/>
<br/>
Are you the only one so far to hit the 256 limit? Or have others pushed past that? If it truly is the 8 bit limit and not a typo somewhere (hate trying to find those in all the lines of code) then the creators need to go to 16bit?
<e ...
by lurchi
Tue Sep 30, 2014 4:00 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Erik just wrote there's going to be a patch per month instead of per week, so I guess the next one will come in two weeks. I sure hope it fixes that bug.
by lurchi
Tue Sep 30, 2014 3:58 pm
Forum: Distant Worlds 1 Series
Topic: Patch 1.9.5.8 is now available
Replies: 19
Views: 868

RE: Patch 1.9.5.8 is now available

Great to hear there's more to look forward to. [:)]
So, is the next update going to fix the really annoying component #256 bug? Will there be more modding features or just bugfixes in the future?
by lurchi
Tue Sep 30, 2014 3:42 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> It's not that easy. My lategame components are not simple upgrades, they differ in size and/or needed resources, needed energy, needed fuel...<br/>
<br/>
I already rationed the components, but there still are 45(!) missing including not yet implemented race techs bringing the component number ...
by lurchi
Mon Sep 29, 2014 11:52 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

I never tried that, but considering everything else has to be in numeric order I doubt it'd work.
by lurchi
Mon Sep 29, 2014 11:08 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

Considering the values 0-255 are fine that's what I guessed as well, it would be too much of a coincidence. There's at least one place in the game where a poor little byte is abused to store that number.
by lurchi
Mon Sep 29, 2014 9:02 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 19558

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<r> <QUOTE><s>[quote]</s>ORIGINAL: Joshwoo69<br/>
<br/>
Use notepad++ and go to line 414 and see the problem.
<e>[/quote]</e></QUOTE>
<br/>
I know the problem very well, line 414 is where component #256 is defined. [:'(]<br/>
There is no error whatsoever in the file, I checked multiple times ...

Go to advanced search