Search found 26 matches

by Premislaus
Tue Dec 22, 2020 6:01 pm
Forum: Design and Modding
Topic: BETTER UNIVERSE 2.0 UI Overhaul(Not my mod)
Replies: 5
Views: 1635

RE: BETTER UNIVERSE 2.0 UI Overhaul(Not my mod)

ORIGINAL: Bleek

ps: does anyone know if the AI mod included will clash with Bacon?

Works fine with Bacon Mod 1.81 :).
by Premislaus
Tue Dec 22, 2020 6:00 pm
Forum: Design and Modding
Topic: [Bacon + RetreatUE] Lemeresh do not deal damage
Replies: 2
Views: 284

RE: [Bacon + RetreatUE] Lemeresh do not deal damage

Another observation. Lemeresh deal little damage with phasers, when "focus" is not active on space slug (is not clicked). There are no problems
with Atuuk rail guns. Does Bacon Mod change anything with targeting? Or maybe shipset is bugged (wrong size)?
by Premislaus
Mon Dec 21, 2020 4:33 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 Christmas 2020 Peek
Replies: 51
Views: 1721

RE: Distant Worlds 2 Christmas 2020 Peek

DW2 looks so good! BTW what about Linux support?
by Premislaus
Mon Dec 21, 2020 1:41 pm
Forum: Design and Modding
Topic: [Bacon + RetreatUE] Lemeresh do not deal damage
Replies: 2
Views: 284

[Bacon + RetreatUE] Lemeresh do not deal damage

<r> Hi! I installed Bacon Mod 1.81 and RetreatUE with fix - <URL url="https://www.matrixgames.com/forums/tm.asp?m=4860419">https://www.matrixgames.com/forums/tm.asp?m=4860419</URL> <br/>
<br/>
Lemeresh spaceships don't do damage to space slugs with pulse blaster (there is sound for fire but no ...
by Premislaus
Tue May 31, 2016 11:57 pm
Forum: Distant Worlds 1 Series
Topic: What's next for Codeforce?
Replies: 111
Views: 2774

RE: What's next for Codeforce?

http://steamspy.com/app/261470 - 3945 more players :), thanks to the price drop.
by Premislaus
Tue May 31, 2016 11:35 pm
Forum: Distant Worlds 1 Series
Topic: Ideal designs guide?
Replies: 6
Views: 216

RE: Ideal designs guide?

<r> <B><s>[b]</s>@Malsanity<e>[/b]</e></B><br/>
<br/>
I think there is no such thing like "ideal design". I'm mostly playing on extreme and chaos, with very expensive research and full pirates (average distance), and monsters (from start). Additional everything starts with prewarp, mimimum number ...
by Premislaus
Mon May 30, 2016 11:27 pm
Forum: Distant Worlds 1 Series
Topic: Ideal designs guide?
Replies: 6
Views: 216

RE: Ideal designs guide?

<r> I don't know about this document, but you can check designs files from AI Mod by Icemania.<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=3647528"><LINK_TEXT text="tm.asp?m=3647528">http://www.matrixgames.com/forums/tm.asp?m=3647528</LINK_TEXT></URL><br/>
<br/>
Some tips:<br/>
<br ...
by Premislaus
Sun May 29, 2016 9:52 pm
Forum: Design and Modding
Topic: Sea Of Stars - development thread
Replies: 161
Views: 5640

RE: Sea Of Stars - development thread

<r> I played a few quick games yesterday and today, and I have some thoughts. This mod is playable in its current state. I think you can go ahead and post version 0.1.<br/>
<br/>
My settings:<br/>
<br/>
15x15 with 1400 stars and 11 empires.<br/>
Prerwarp, chaos, extreme.<br/>
Very expensive ...
by Premislaus
Sat May 28, 2016 7:41 pm
Forum: Distant Worlds 1 Series
Topic: Steam Sale -60%
Replies: 1
Views: 107

Steam Sale -60%

http://store.steampowered.com/app/261470/

Distant Worlds -60%, 21.99€. Only for 43 hours.
by Premislaus
Sat May 28, 2016 1:53 am
Forum: Design and Modding
Topic: Sea Of Stars - development thread
Replies: 161
Views: 5640

RE: Sea Of Stars - development thread

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Drybreeze<br/>
<br/>
Ok download links have been sent.<br/>
<br/>
I have included a second OPTIONAL download which provides a NON-blanked-over races folder, so that you have the option of playing with diverse (NON BALANCED) races. I haven't worked on any ...
by Premislaus
Fri May 27, 2016 9:19 pm
Forum: Design and Modding
Topic: Free music for mods
Replies: 1
Views: 182

Free music for mods

<r> You can find great and free music for mods on Jamendo (Creative Commons license).<br/>
<br/>
Maciej Bether, "Astronaut" album - <URL url="https://www.jamendo.com/album/31307/astronaut">https://www.jamendo.com/album/31307/astronaut</URL><br/>
<br/>
<URL url="https://www.youtube.com/watch?v ...
by Premislaus
Fri May 27, 2016 7:01 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38736

RE: Master Wishlist Thread

<r> In DW i really missed flavor stuff and tiggered modifers like this:<br/>
<br/>
<IMG src="http://i.imgur.com/IV8o6mh.png"><s>[img]</s><URL url="http://i.imgur.com/IV8o6mh.png">http://i.imgur.com/IV8o6mh.png</URL><e>[/img]</e></IMG><br/>
<br/>
And voice over in ground battles from Master of ...
by Premislaus
Fri May 27, 2016 6:19 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38736

RE: Master Wishlist Thread

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
very interesting Stellaris analysis: thank you Premislaus [:)]
<e>[/quote]</e></QUOTE>
<br/>
Thanks, no problem.<br/>
<br/>
Paradox is very good in designing interfaces. And in community management. After many complaints about bugs ...
by Premislaus
Fri May 27, 2016 3:50 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38736

RE: Master Wishlist Thread

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>

<QUOTE><s>[quote]</s>Also on my chest .. Stellaris really sucks .. Big Time .. its Beautiful and has some good ideas on empire creation .. but the way they portrait the universe .. WTF ?!?
<e>[/quote]</e></QUOTE>
<br/>
I'm interested too ...
by Premislaus
Fri May 27, 2016 11:19 am
Forum: Distant Worlds 1 Series
Topic: What's next for Codeforce?
Replies: 111
Views: 2774

RE: What's next for Codeforce?

<r> People wonder why some games are less popular than others, eg. Paradox games sells better.<br/>
<br/>
<B><s>[b]</s>Stellaris <e>[/b]</e></B>393,652 ± 15,681 (Release date: May 9, 2016) vs. <B><s>[b]</s>Distant Worlds <e>[/b]</e></B>42,265 ± 5,141 (Release date: May 23, 2014).<br/>
<br/>
<URL ...
by Premislaus
Thu May 26, 2016 12:47 pm
Forum: Design and Modding
Topic: Sea Of Stars - development thread
Replies: 161
Views: 5640

RE: Sea Of Stars - development thread

Thank you for your hard work. I really appreciate it.

Space concrete is a good thing :).

Do you still have a lot of work for 1.0 version?

I am interested in testing.
by Premislaus
Fri Dec 26, 2014 12:08 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38736

RE: Master Wishlist Thread

The ability to indicate what weapons be used in automatic projects. For example, phasers instead of lasers or missiles for escorts, torpedoes for frigates, etc.
by Premislaus
Sat Dec 20, 2014 10:32 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 29187

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

I have this problem with Base Package.
by Premislaus
Sat Dec 20, 2014 7:31 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 33004

RE: AI Improvement Mod (1.03 Release)

Very good mod! But I thnik battleships (capital, cruisers) should be minority of the fleet.
by Premislaus
Sat Dec 20, 2014 7:26 pm
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 4081

RE: Galactic Star Map (Version 1.0)

<r> <QUOTE><s>[quote]</s> Playing the human evolution scenario, resources are very tight at the start. Unless you design all your bases and ships yourself, you will probably run out of resources.<e>[/quote]</e></QUOTE>
<br/>
This is not necessary. Obsolete everything and build mining station on ...

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