Search found 39 matches

by Sokar408
Mon Apr 15, 2019 11:20 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97605

RE: Bacon Mod

Nvm. It turned out to the the base game, that was the problem. I managed to fix it.
by Sokar408
Mon Apr 15, 2019 10:44 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 97605

RE: Bacon Mod

When I try to start the game, the loading screen appears briefly, then disappears and nothing happens. Any idea what I can do to get the mod working?
by Sokar408
Wed Mar 22, 2017 1:16 pm
Forum: Distant Worlds 1 Series
Topic: Fleet movement and formation question
Replies: 5
Views: 226

RE: Fleet movement and formation question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: General Patton<br/>
<br/>
I brought up fleet formations in Beta testing, but it wasn't built in at that point. As far as moving a sub-light speed, if it was allowed, it would have a negative effect on your fuel supply. Don't want to run dry in a fight....GP
<e ...
by Sokar408
Wed Mar 22, 2017 12:32 pm
Forum: Distant Worlds 1 Series
Topic: Fleet movement and formation question
Replies: 5
Views: 226

Fleet movement and formation question

<t> Basically I have noticed that whenever I want my fleets to engage something, they ALWAYS use hyperdrives and arrive in a circular formation around the target. Needless to say this almost NEVER the way you'd want to attack, so my questions are:<br/>
<br/>
Is there actual formation options in ...
by Sokar408
Wed Feb 03, 2016 12:36 am
Forum: Distant Worlds 1 Series
Topic: Fleet posture all set. Fleet doesn't react at all
Replies: 27
Views: 2105

RE: Fleet posture all set. Fleet doesn't react at all

<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>

<QUOTE><s>[quote]</s>If this is true, then what I have been doing all along should be working. I have it on Defend, Sector, and Auto, and what them to do exactly that. Respond to attacks within the that range (the large blue circle as shown on ...
by Sokar408
Tue Feb 02, 2016 11:31 pm
Forum: Distant Worlds 1 Series
Topic: Fleet posture all set. Fleet doesn't react at all
Replies: 27
Views: 2105

RE: Fleet posture all set. Fleet doesn't react at all

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
No. A defense postured fleet will not respond to attacks outside its set range. Example: If your fleets range is set to home base plus system, then it will react to targets only in that system (not any nearby stars). Make sure to click ...
by Sokar408
Tue Feb 02, 2016 8:50 pm
Forum: Distant Worlds 1 Series
Topic: Fleet posture all set. Fleet doesn't react at all
Replies: 27
Views: 2105

RE: Fleet posture all set. Fleet doesn't react at all

<t> All of this is nice and all. But how do I then achieve what I want. In the passed, setting a fleet to "defend" "sector" and "auto" resulted in what i wanted. That my fleet would set on their homeworld, until something, somewhere in the sector range were attacked or an aggressor should up in it ...
by Sokar408
Mon Feb 01, 2016 4:09 pm
Forum: Distant Worlds 1 Series
Topic: Fleet posture all set. Fleet doesn't react at all
Replies: 27
Views: 2105

Fleet posture all set. Fleet doesn't react at all

<t> So in my current game, I have 5 planets, all neatly fitting inside the "sector" posture of a fleet. So I just made one massive defensive fleet, and it worked just fine... For a while<br/>
<br/>
At this point in the game, my fleet more or less ignores all attacks. There posture is "Defend ...
by Sokar408
Sat Jan 30, 2016 2:10 pm
Forum: Distant Worlds 1 Series
Topic: Fleet auto-attacking. How do I stop it? (if possible)
Replies: 4
Views: 1345

RE: Fleet auto-attacking. How do I stop it? (if possible)

<r> <QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
Short answer: You can't.<br/>
<br/>
You have discovered the main, micro management way, spam orders to do something else. You can for instance give a fleet a chain of order to for instance attack each mine in a system in turn, and then for ...
by Sokar408
Sat Jan 30, 2016 9:53 am
Forum: Distant Worlds 1 Series
Topic: Fleet auto-attacking. How do I stop it? (if possible)
Replies: 4
Views: 1345

Fleet auto-attacking. How do I stop it? (if possible)

<t> So I have gotten off to some battling in my current game, and I have noticed something very peculiar. I was attacking a system with a fleet, and no matter what posture or mode I put the fleet in, as soon as what I ordered destroyed was destroyed, they would start warping around in small groups ...
by Sokar408
Sat Jan 30, 2016 9:48 am
Forum: Distant Worlds 1 Series
Topic: Forcing Civilian captured ships to retire
Replies: 6
Views: 203

RE: Forcing Civilian captured ships to retire

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Hattori Hanzo<br/>
<br/>
and that happen in all your Distant Worlds games or only in a particular one ?<br/>
<br/>
anyway it's really strange.. <br/>
<br/>
it seem that you have the right "Empire Policies Boarding & Capture" options selected, so maybe can ...
by Sokar408
Thu Jan 28, 2016 8:10 pm
Forum: Distant Worlds 1 Series
Topic: Automating repair
Replies: 17
Views: 493

RE: Automating repair

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
Auto constructors work surprisingly well, but never as good as manual control of course.<br/>
<br/>
A pure repair ship isn't possible. You could try designing a ship with a construction yard and no plants, but it would never work on ...
by Sokar408
Thu Jan 28, 2016 5:14 pm
Forum: Distant Worlds 1 Series
Topic: Automating repair
Replies: 17
Views: 493

RE: Automating repair

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
As far as I know, there is no way.<br/>
<br/>
When it come to repairs, I usually don't bother with them. They can limp back to a spaceport for repairs, and if they lack hyperdrive they are scrapped. If I feel like honoring a brave force ...
by Sokar408
Thu Jan 28, 2016 4:28 pm
Forum: Distant Worlds 1 Series
Topic: Automating repair
Replies: 17
Views: 493

Automating repair

<t> A simple question. How do I get construction ships, or how do I make a ship type, that will automatically repair stuff, but not also automatically build stuff?<br/>
<br/>
I play full manual, and it seems that the only way to get the auto repair (by putting a construction ship on auto), will ...
by Sokar408
Thu Jan 28, 2016 4:24 pm
Forum: Distant Worlds 1 Series
Topic: Forcing Civilian captured ships to retire
Replies: 6
Views: 203

RE: Forcing Civilian captured ships to retire

ORIGINAL: Hattori Hanzo

can you be more precise and describe what's happen immediately after capturing a civilian ship ?

They start acting like normal private sector ships, transporting shit from one place to another
by Sokar408
Wed Jan 27, 2016 5:52 pm
Forum: Distant Worlds 1 Series
Topic: Forcing Civilian captured ships to retire
Replies: 6
Views: 203

Forcing Civilian captured ships to retire

<t> So I have comeback after a good year away from the game, and playing this game definitely isn't like riding a bike xD<br/>
<br/>
How do I force captured civilian ships to retire? I have the following under Empire Policies Boarding & Capture:<br/>
<br/>
"Enlist captured Civilian ships into ...
by Sokar408
Wed Jan 27, 2016 4:03 am
Forum: Distant Worlds 1 Series
Topic: Is there anyway to delay pirates?
Replies: 28
Views: 540

RE: Is there anyway to delay pirates?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bingeling<br/>
<br/>
You can put them weak and distant.<br/>
<br/>
At game start you can go into the editor and remove the spaceport of the nearest crews. I would not recommend using the editor to solve situations that happen in the game, though. <br/>
<br ...
by Sokar408
Wed Jan 27, 2016 2:51 am
Forum: Distant Worlds 1 Series
Topic: Is there anyway to delay pirates?
Replies: 28
Views: 540

Is there anyway to delay pirates?

<r> Like the title askes: Is there a way to delay the pirates from spawning, instead of having them spawn at the start of the game?I think it ruins the game somewhat, that they are there immediately, as I tend to start a pre-warp. Its been a while since I played last, but I'd like to have a game ...
by Sokar408
Sat Jun 21, 2014 3:19 pm
Forum: Distant Worlds 1 Series
Topic: Evac a planet?
Replies: 5
Views: 237

RE: Evac a planet?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bebop Cola<br/>
<br/>
Pick up your troops, yes. Abandon the planet, no.<br/>
<br/>
That is, if by abandon the planet you mean relinquish ownership of it. It's a feature I'd like to see, though.
<e>[/quote]</e></QUOTE>
<br/>
Is it then possible bomb the ...
by Sokar408
Sat Jun 21, 2014 2:11 pm
Forum: Distant Worlds 1 Series
Topic: Evac a planet?
Replies: 5
Views: 237

Evac a planet?

Is it possible to pick up your people on a planet, and abandon it?

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