Search found 11 matches

by Behrooz
Mon Aug 14, 2023 12:18 am
Forum: Tech Support
Topic: [1.21 k] Militia of Unusual Strength
Replies: 1
Views: 198

[1.21 k] Militia of Unusual Strength

After some... very unexpected... combat results, I have noticed that in most of the newly-generated worlds I've started since 1.21k, there is a starting militia type being generated with soft attack in the 115-140 range. At tech 3.

This seems to usually be the "RPG Militia" type, but is ...
by Behrooz
Sun Aug 13, 2023 10:55 pm
Forum: Tech Support
Topic: [1.21 k2] Crash on new planet generation.
Replies: 0
Views: 160

[1.21 k2] Crash on new planet generation.

Crashed during dissolution war calculations, at this screen after closing the debugging message:
https://imgur.com/a/EAk4iHK

Planet type was 'moon'

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text ...
by Behrooz
Sat Oct 22, 2022 2:10 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 175839

Re: Open Beta Patch v1.12b (last update 21 october)

Vic wrote: Fri Jun 05, 2020 7:32 am ...
-Fixed some beta game crashes (voker57) , related to badly separated code for new DLC, sorry!
...hiding DLC hints at the end of a really long set of patch notes with lots of good stuff? Way to finish strong! :lol:
by Behrooz
Wed Aug 31, 2022 4:45 pm
Forum: Tech Support
Topic: [1.11.08] - Robotic infantry in the SHQ is not selectable when raising new formations.
Replies: 1
Views: 162

[1.11.08] - Robotic infantry in the SHQ is not selectable when raising new formations.

[1.11.08] - Robotic infantry in the SHQ is not selectable when raising new formations.

I developed robotic infantry this turn, saving me from a huge manpower deficit. I immediately raised several battalions worth to fill in the gaps, but when I tried to raise new units these reserves could not be ...
by Behrooz
Wed Aug 10, 2022 4:18 pm
Forum: Suggestions and Feedback
Topic: Turn One Cabinet Leaders
Replies: 5
Views: 528

Start with just Supreme Command Council?

Have you tried the option to start with just the Supreme Command Council and no additional organizations? It's not something that's really obvious, but I much prefer playing that way, and I think the tooltip for the SCC-only option should say something like 'Recommended for experienced players who ...
by Behrooz
Wed Aug 10, 2022 3:48 pm
Forum: Suggestions and Feedback
Topic: GUI: Model detail screen should highlight tech improvements currently available for each model.
Replies: 1
Views: 219

Re: GUI: Model detail screen should highlight tech improvements currently available for each model.

This same "add an expected improvement summary below each model" plan could also be applied to the "Design" tab, in that case displaying the possible ranges for design values and attributes that could be rolled during a redesign of the model using the same equipment as the latest model but ...
by Behrooz
Wed Aug 10, 2022 3:19 pm
Forum: Suggestions and Feedback
Topic: GUI: Model detail screen should highlight tech improvements currently available for each model.
Replies: 1
Views: 219

GUI: Model detail screen should highlight tech improvements currently available for each model.

When designing new models, it can be a hassle to keep track of the progress in all linear tech fields compared with currently available models to decide where the most useful upgrade would be now, plus what new weapons may be available.

It would be useful if the 'techs' tab on the model dialog ...
by Behrooz
Wed Jul 20, 2022 3:38 am
Forum: Suggestions and Feedback
Topic: Basic improvements to OOBs
Replies: 4
Views: 683

Re: Basic improvements to OOBs

In my experience, the units that aren't part of normal OOBs are most effectively employed as independent attachments to an existing operational HQ. Most OOBs can include two same-size or smaller units by changing the HQ of the independent unit from its SHQ to the OHQ of the unit on the frontlines ...
by Behrooz
Wed Jul 13, 2022 6:51 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.27d (17 oct 2025)
Replies: 1672
Views: 175839

Air units consume 10-100x the ammunition per attack compared to artillery, etc.

[v1.11.06]
Ammunition basic load+consumption for air units in general and bombhatch+load bombers in particular seems to be off by at least an order of magnitude.

ex: A sub-unit of 10 artillery armed with 300mm howitzers uses 3.6 ammunition when attacking, and carries 54 max ammunition. It used 36 ...
by Behrooz
Thu Jul 07, 2022 4:05 pm
Forum: Tech Support
Topic: [v1.11.05] Mechanized / Motorized 'Heavy' infantry formations include un-needed transport for tanks.
Replies: 2
Views: 247

[v1.11.05] Mechanized / Motorized 'Heavy' infantry formations include un-needed transport for tanks.

[v1.11.05] Mechanized / Motorized 'Heavy' infantry formations w/tanks include extra un-needed transport for the tank component.

Example: Mechanized Heavy Assault Infantry battalions have 4x infantry, 2x light armor, but 6x armored transport instead of the 4x actually needed. This applies to the ...

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