Search found 34 matches

by FarAway Sooner
Sat Feb 13, 2021 9:45 pm
Forum: War Room
Topic: Logistic 101 - why they are hungry?
Replies: 10
Views: 654

RE: Logistic 101 - why they are hungry?

Awesome. I'll check it out. Many thanks, redrum!!
by FarAway Sooner
Fri Feb 12, 2021 8:28 pm
Forum: War Room
Topic: Logistic 101 - why they are hungry?
Replies: 10
Views: 654

RE: Logistic 101 - why they are hungry?

<r> Hopefully this link works. First time I've shared a file here, rather than just an image! Thanks for your help. <br/>
<br/>
[:D]<br/>
<br/>
<br/>
<URL url="https://www.dropbox.com/s/yrfauonlqvslb5n/Stumbling.se1?dl=0"><LINK_TEXT text="https://www.dropbox.com/s/yrfauonlqvslb ... g.se1?dl=0 ...
by FarAway Sooner
Fri Feb 12, 2021 6:50 pm
Forum: War Room
Topic: Logistic 101 - why they are hungry?
Replies: 10
Views: 654

RE: Logistic 101 - why they are hungry?

<r> So, does reducing the logistics point demands to your outlying Zone Cities (e.g., by eliminating traffic jams or building railroads and railroad stations) reduce the logistical demands on your SHQ? Here's my bind:<br/>
<br/>
<IMG src="https://i.imgur.com/WrCRR1s.png"><s>[img]</s><URL url ...
by FarAway Sooner
Mon Feb 08, 2021 1:48 pm
Forum: Graphic Mods
Topic: [Mod] Pymous Shadow Stratagems Artpack (v7) - January 2025
Replies: 119
Views: 44219

RE: [Mod] Pymous Shadow Stratagems Artpack Project

<t> This mods looks awesome! I hope Vic incorporates it into the full-fledged game. Part of the difficulty I have sorting through my overloaded Stratagem hands late in the game has to do with the similarities of art work as I page back and forth between all the different cards I might play.<br ...
by FarAway Sooner
Sat Feb 06, 2021 3:02 pm
Forum: War Room
Topic: Discover <=> Research/Design priorities
Replies: 11
Views: 1101

RE: Discover <=> Research/Design priorities

<t> You can't research a Tech until you discover it, can you? I've always gone 100% discovery at game start because, if I allocate points to research, they get wasted because I have no tech to research. Council roles like "Model Development" (Technician) that never get to play a stratagem also see a ...
by FarAway Sooner
Tue Feb 02, 2021 9:44 pm
Forum: War Room
Topic: What independent battalions
Replies: 9
Views: 692

RE: What independent battalions

<t> Recon, Artillery, and Tanks are the best bet, usually in that order (although sometimes Tanks present themselves before Artillery). Early in the game, I might do a Motorized Infantry Battalion if I want to do a lot of scouting close to roads, but the Fuel needs make it really hard for Trucks to ...
by FarAway Sooner
Tue Feb 02, 2021 9:38 pm
Forum: War Room
Topic: Logistic 101 - why they are hungry?
Replies: 10
Views: 654

RE: Logistic 101 - why they are hungry?

<t> Yes. I think food has to go to the local SHQ (if you're using more than one) before it can be sent back out to units. I don't believe that sending resources back to an SHQ consumes Logistics points, but don't quote me on that...<br/>
<br/>
There are many much longer threads on logistics, but ...
by FarAway Sooner
Tue Feb 02, 2021 9:30 pm
Forum: War Room
Topic: Simplified math of combat
Replies: 4
Views: 372

RE: Simplified math of combat

So, "Defense" is really your attack when you're on defense, and "Attack" is really your attack when you're on offense? And the target type determines which of the two measures you use?
by FarAway Sooner
Tue Feb 02, 2021 9:24 pm
Forum: War Room
Topic: Grog's Guide to Human Resources Administration
Replies: 86
Views: 37135

RE: Grog's Guide to Human Resources Administration

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sieppo<br/>
After playing this game since June I have to say, this post is the most useful post on this forum. Thank you again, I pretty much keep the page open always when playing. Should be pinned.
<e>[/quote]</e></QUOTE>
<br/>
Although I only started playing ...
by FarAway Sooner
Tue Feb 02, 2021 9:02 pm
Forum: War Room
Topic: Starting Position Woes
Replies: 4
Views: 520

RE: Starting Position Woes

<t> If getting water is too difficult, start out on a planet with a little more naturally occurring water. Every planet type has its own challenges and opportunities, but buried in the manual is a section that talks about how much water you get simply from having access to a Sea hex, a lake hex, or ...
by FarAway Sooner
Mon Nov 23, 2020 4:41 pm
Forum: Tech Support
Topic: [1.05b16]Unhandled Exception Error
Replies: 2
Views: 200

RE: [1.05b16]Unhandled Exception Error

<r> Adding an exemption for the game folder in Windows Defender and Malwarebytes did not prevent the error. <br/>
<br/>
But <B><s>[b]</s>running the Shadow Empires .exe as an Administrator did solve the problem<e>[/b]</e></B>, whether I had exemptions in those two security apps or not ...
by FarAway Sooner
Sun Nov 22, 2020 8:55 pm
Forum: Tech Support
Topic: [1.05b16]Unhandled Exception Error
Replies: 2
Views: 200

[1.05b16]Unhandled Exception Error

<r> Tried opening the game in v 1.05.00 and got this error; updated to v1.05.16b and got the second error posted:<br/>

<QUOTE><s>[quote]</s>See the end of this message for details on invoking <br/>
just-in-time (JIT) debugging instead of this dialog box.<br/>
<br/>
************** Exception ...
by FarAway Sooner
Sun Nov 22, 2020 8:48 pm
Forum: Tech Support
Topic: [v1.05b16] Hard crash to desktop
Replies: 10
Views: 299

RE: [v1.05b16] Hard crash to desktop

Yeah. I was getting that error on both of my saved games for both v1.05.00 and v1.05b16. Uninstalled the game, reinstalled to v1.05.00 and it loaded cleanly.

Two steps up, one step back. Such is the nature of game development! [:)]
by FarAway Sooner
Wed Aug 08, 2018 10:00 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 56847

RE: Master Wishlist Thread

<t> Just keeping an old thread on life support, but since there haven't been additional communications, I assume that this project is still on the back-burner. My requests are pretty straight-forward:<br/>
<br/>
1) Make the AI smarter. Especially in fleet combat. PLEASE!!!! If this isn't improved ...
by FarAway Sooner
Thu Mar 23, 2017 2:29 am
Forum: Tech Support
Topic: Recurring CTD
Replies: 3
Views: 1165

RE: Recurring CTD

<t> If I try to launch it again from the launcer, I get a slightly different error code:<br/>
<br/>
An error has occurred<br/>
<br/>
User ID: 76561198064749920<br/>
Build Number: 1515<br/>
Mods Active: None<br/>
Could not load file or assembly 'file:///C:\ProgramData\Sovereignty\Cards.dll' or ...
by FarAway Sooner
Thu Mar 23, 2017 2:27 am
Forum: Tech Support
Topic: Recurring CTD
Replies: 3
Views: 1165

RE: Recurring CTD

<t> FWIW, after the newest formal (non-beta) release, I still get pretty much the same result.<br/>
<br/>
===========================<br/>
<br/>
An error has occurred<br/>
<br/>
User ID: 76561198064749920<br/>
Build Number: 1515<br/>
Mods Active: None<br/>
Unable to find valid attacker ...
by FarAway Sooner
Tue Mar 14, 2017 2:23 am
Forum: Tech Support
Topic: Recurring CTD
Replies: 3
Views: 1165

Recurring CTD

<r> I've received the below error message several times, but I recently got to a point where I was able to replicate it every time off a saved game. (I click on the "Send" button, but it gives me an error message and says "Unable to Send" so I thouht I'd report it here)<br/>
<br/>
Playing as ...
by FarAway Sooner
Sat Mar 26, 2016 2:18 am
Forum: Tech Support
Topic: Reinstalling Tutorial Files
Replies: 0
Views: 895

Reinstalling Tutorial Files

<r> <QUOTE><s>[quote]</s>So, perhaps it was my own operator error, but somehow the 3rd Tutorial file got overwritten with a save game version of the 2nd Tutorial. I purchased the game on Steam and am eager to try it, but this is my first AGEOD game and I'm daunted by diving in to such a complex work ...
by FarAway Sooner
Thu Aug 14, 2014 1:35 am
Forum: Distant Worlds 1 Series
Topic: Small Space Port refitted to Large Space Port?
Replies: 14
Views: 425

RE: Small Space Port refitted to Large Space Port?

<t> This is a common issue that beginners struggle with. I know I have.<br/>
<br/>
The most elegant solution I've found involves playing around with the "Obsolete" setting and not every letting the Advisors retrofit your ships. That sucks, but any time I tell the Advisors to retrofit for a certain ...
by FarAway Sooner
Sun Aug 10, 2014 1:27 pm
Forum: The War Room
Topic: Fuel Cells on Bases
Replies: 10
Views: 384

RE: Fuel Cells on Bases

<r> Yeah, sbcfromnc, you generally want to set Energy Collector output equal to the base's "Static Energy Usage" (that's when the base isn't firing weapons, isn't recharging shields and when (if it was a ship) it's not moving (or maybe not moving above Cruise speed)). The base will burn fuel in very ...

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