Search found 10 matches

by Sindri
Wed Jul 09, 2014 5:26 pm
Forum: Distant Worlds 1 Series
Topic: How do I colonize planet with different species (than mine)?
Replies: 8
Views: 294

RE: How do I colonize planet with different species (than mine)?

resettle/exterminate current population and make sure your main population is able to colonize this type of planet and is keen to migrate overall :P
by Sindri
Wed Jul 09, 2014 5:15 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39766

RE: Warhammer 40k DW:U Mod

Agreed, we are here to help not to moan and if it's not your day then relax and do something else ;)
by Sindri
Wed Jul 09, 2014 4:04 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39766

RE: Warhammer 40k DW:U Mod

<r> Hi, in version 4.2 there is a typo in plagues.txt, Nurgles Rot line, there should be:<br/>
2, Nurgles Rot, 2, 0.5, 5, 70,<B><s>[b]</s> 1<e>[/b]</e></B>, N, , 0, 0, 0, 0, <br/>
instead<br/>
2, Nurgles Rot, 2, 0.5, 5, 70, <B><s>[b]</s>0.1<e>[/b]</e></B>, N, , 0, 0, 0, 0,<br/>
<br/>
As this ...
by Sindri
Mon Jul 07, 2014 4:38 am
Forum: Distant Worlds 1 Series
Topic: How to be a refueling site
Replies: 9
Views: 382

RE: How to be a refueling site

Hi, space port needs a docking bay to refuel ships and cargo storage with required fuel in it, like caslon or hydrogen.
Construction yards are used for building new ships and retrofitting existing ones :)
by Sindri
Sun Jul 06, 2014 3:19 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 39766

RE: Warhammer 40k DW:U Mod

<r> I feel motivated after playing this mod for the last couple of hours to do something in W40k/Dark Heresy etc. setting now <E>:)</E> I've been learning how to make mods during the last week based on DW Extended and my head is full of ideas how to modify tech tree for each race etc. It's a lot of ...
by Sindri
Sun Jul 06, 2014 1:47 pm
Forum: Tech Support
Topic: [1.9.5.5] Updated Bug List
Replies: 20
Views: 755

RE: [1.9.5.5] Updated Bug List

<r> <QUOTE><s>[quote]</s>Espionage: <br/>
- Low counterespionage skill is too strong, I have had a 20% Counterespionage agent regularly capture a 70% Espionage agent in tests <br/>
- Catching espionage agents are far too easy, I noticed that espionage missions either ended in 100% success (no ...
by Sindri
Sun Jul 06, 2014 1:41 pm
Forum: Distant Worlds 1 Series
Topic: commerce, medical and enertertainment.
Replies: 4
Views: 182

RE: commerce, medical and enertertainment.

Hi, it is most likely a mistake, only one module is needed to provide bonus for the station. More of them will only act as a spare ones if others will be destroyed during the battle and there is still at least one working.
by Sindri
Sun Jul 06, 2014 1:30 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 44104

RE: Possible AI Improvement Mod

<r> This seems to be great, I will test it during next week and give back some feedback later on <E>:)</E> Current AI struggles with economy, so maybe add them some commerce centres upgrades and make them build more small space ports so they won't lose so much money on untaxed trade. Is it possible ...
by Sindri
Sun Jul 06, 2014 1:17 pm
Forum: Design and Modding
Topic: [WIP][DWU] More governments
Replies: 32
Views: 1984

RE: [WIP][DWU] More governments

Hi, it seems pretty easy to add this to the DW Extended mod, I could do it but I can not put links in yet as I've registered just a couple of days ago :)
by Sindri
Sun Jul 06, 2014 1:10 pm
Forum: Distant Worlds 1 Series
Topic: Best Race at start?
Replies: 66
Views: 4762

RE: Best Race at start?

What about Caleph then? (from DWE) they have tons of good captains and admirals, easy win conditions, volcanic colonization and good reproduction rate and special fighters. They are my fav civ as they are space war oriented and dominate others in mid game to late game :)

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