Search found 85 matches

by Airpower
Wed Jul 23, 2014 12:31 am
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

Interesting, I'll test this out. Thanks for the lead!
by Airpower
Wed Jul 23, 2014 12:12 am
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

How many colonies do you have? My understanding was that the number of freighters was related to the number of colonies, not the number of mining stations.
by Airpower
Tue Jul 22, 2014 6:57 pm
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

<r> I haven't found a correlation between the number of mining stations and cash income. Mining stations just dictate how fast you gather resources, and for the most part, my resource stockpile was fine. I would rather have a low amount of extremely strong mining stations than a lot of weak ones.<br...
by Airpower
Sat Jul 19, 2014 2:28 pm
Forum: Distant Worlds 1 Series
Topic: Default Save behavior is odd... Doesn't ask for a name
Replies: 4
Views: 131

RE: Default Save behavior is odd... Doesn't ask for a name

<t> In my experience, the game only gives you the option to specify a save after you start a new game. If you are resuming play of a previous game by loading a save, the game auto-saves to whatever file you loaded automatically.<br/> <br/> Is that what you're seeing? Or are you not even given the op...
by Airpower
Thu Jul 17, 2014 1:44 am
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

<t> Johan, that's a lot of ships. Wow!<br/> <br/> I think that if I use Robotic troops as planetary garrisons, and also cut down the number of planets I have, I will come close to approaching your 4:1 ratio of ship:troop costs. And reducing colonization may also help with my emigration problem with ...
by Airpower
Thu Jul 17, 2014 1:37 am
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/> A Homeworld at 1/4 pop is a disaster. <e>[/quote]</e></QUOTE> <br/> Agreed. I'm glad you guys are giving me this feedback. I think my wimpy homeworld is the biggest problem in this particular playthrough. I'll play a game tomorrow and try to focus ...
by Airpower
Thu Jul 17, 2014 12:51 am
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

<r> Okay, here's a shot of the planet's info before and after a regional capital is built there. I guess that's 229k worth of GDP out of thin air. Good suggestion. <E>:)</E><br/> <br/> <B><s>[b]</s>Before regional capital:<e>[/b]</e></B><br/> <br/> <IMG src="http://i1247.photobucket.com/albums/gg630...
by Airpower
Thu Jul 17, 2014 12:39 am
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

<r> Ooh! Robot troops! That's really smart - I will do that.<br/> <br/> Here's a screenie of my colony list, sorted by revenue. Is my main colony low in population? Maybe the high tax rate has caused everyone to emigrate away, reducing my State tax base? This could be compounded by the fact that I c...
by Airpower
Thu Jul 17, 2014 12:20 am
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

This is a shot of my Empire screen on 25 December (so all resort and space port income is shown).
by Airpower
Thu Jul 17, 2014 12:14 am
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

<r> Here's a shot of my empire summary screen. Sorry but I don't know how to attach my savegame file... <E>:(</E><br/> <br/> Shoe, I have a question - my understanding is that the private sector pays for newly-created colonies. I have found that even if I spam colony ships and set up shop on every a...
by Airpower
Wed Jul 16, 2014 8:44 pm
Forum: Distant Worlds 1 Series
Topic: Nublet upgrade / automation frustrations
Replies: 16
Views: 305

RE: Nublet upgrade / automation frustrations

Weeeeird.... maybe my experience has been different because I don't use automation extensively. Good to know.
by Airpower
Wed Jul 16, 2014 8:43 pm
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

<t> TCBY: Let me whip up another playthrough and I'll upload it.<br/> <br/> Mensrea: Yeah I do that to keep my reserves up, but it seriously feels like cheating. Having to resort to that trick ruins the fun of the game for me. If I have to do it, I feel like I've already lost. Ideally I can figure o...
by Airpower
Wed Jul 16, 2014 7:16 pm
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

RE: I need space-welfare...

Oh, forgot to mention, after getting the High-Tech research wonder, I pivot to get the first Trade Guild wonder, which I build at my Homeworld. The top-tier trade guild wonder is usually not long after. Doesn't seem to help though.
by Airpower
Wed Jul 16, 2014 7:13 pm
Forum: Distant Worlds 1 Series
Topic: I need space-welfare...
Replies: 37
Views: 721

I need space-welfare...

<t> I'm getting into trying harder difficulty levels, and I find that as I enter mid-mid game, my state income level dips lower and lower until I eventually go broke. I know I am doing something really wrong, but I can't figure out what. My private sector is always flush with a large income and larg...
by Airpower
Wed Jul 16, 2014 7:00 pm
Forum: The War Room
Topic: Tips and Advice needed Part2
Replies: 17
Views: 363

RE: Tips and Advice needed Part2

<r> I use star bases in three roles. There are others, but these are mine:<br/> <br/> 1) <B><s>[b]</s>As a resource mining base:<e>[/b]</e></B> Put resource collectors, a docking bay, a commerce center, and cargo storage on a star base. You will be able to build an unlimited number of them on planet...
by Airpower
Wed Jul 16, 2014 6:52 pm
Forum: Distant Worlds 1 Series
Topic: Nublet upgrade / automation frustrations
Replies: 16
Views: 305

RE: Nublet upgrade / automation frustrations

<t> I have found that if you place a military ship in a fleet, automate that fleet, then order that ship to retrofit from the F11 screen, it will simply ignore the request.<br/> <br/> I would recommend trying one of three things:<br/> 1) Either remove the ship(s) from fleets and order them to retrof...
by Airpower
Mon Jul 14, 2014 6:29 pm
Forum: Distant Worlds 1 Series
Topic: Resupply Ships
Replies: 18
Views: 782

RE: Resupply Ships

<r> <QUOTE><s>[quote]</s>ORIGINAL: szabferi<br/> <br/> With the latest update in place, is that normal that <B><s>[b]</s>DEPLOYED<e>[/b]</e></B> supply ships do not fire weapons? <br/> <br/> I built huge supply ships, which supposed to support my front line fleets, but they are unusable and requires...
by Airpower
Sun Jul 13, 2014 11:07 pm
Forum: The War Room
Topic: Resupply ships seem wrong
Replies: 17
Views: 349

RE: Resupply ships seem wrong

Okay you're right. They do attack - sorry for my mistake.

I still hate resupply ships though. :)
by Airpower
Sun Jul 13, 2014 10:29 pm
Forum: The War Room
Topic: Resupply ships seem wrong
Replies: 17
Views: 349

RE: Resupply ships seem wrong

<r> <QUOTE><s>[quote]</s>ORIGINAL: Miravlix<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Airpower<br/> <br/> deployed, they can't fight back, so if they get jumped, they're dead meat. <e>[/quote]</e></QUOTE> <br/> I'm tired of seeing this falsehood. They fight just fine when deployed.<br/> <e>[/quote]<...
by Airpower
Sun Jul 13, 2014 3:34 pm
Forum: The War Room
Topic: Resupply ships seem wrong
Replies: 17
Views: 349

RE: Resupply ships seem wrong

<t> You put troops in a resupply ship? When I tried to use them as a troop transport, I wasn't able to get the troops to invade an enemy planet. The troops simply wouldn't leave the ship when I attacked a planet.<br/> <br/> Resupply ships are bad. They can only mine up to 30100 of either type of fue...

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