Search found 32 matches

by darkriot
Fri Apr 24, 2020 3:51 pm
Forum: Distant Worlds 1 Series
Topic: Ground attacks
Replies: 8
Views: 334

RE: Ground attacks

You can’t stop an attack once it starts. Best you can do is to try to use a troop transport to load troops while the battle is raging to save some of the units
by darkriot
Sat Dec 21, 2019 8:49 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 Christmas 2019 Sneak Peek!
Replies: 443
Views: 22266

RE: Distant Worlds 2 Christmas Sneak Peek!

That’s awesome! Another question will we be able to customize the ships any other way besides components? To be able to tweak colors or such?
And will the weapons look differently the ship depending on the types of weapon in the slot?
by darkriot
Thu Dec 19, 2019 11:02 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 Christmas 2019 Sneak Peek!
Replies: 443
Views: 22266

RE: Distant Worlds 2 Christmas Sneak Peek!

I can’t wait!

I have a couple questions

1. Will their be species specific hulls and component placements?

2. Can you build more than one ship design in a class?
by darkriot
Thu Dec 12, 2019 3:24 pm
Forum: Distant Worlds 1 Series
Topic: The Distant Worlds Saga Continues
Replies: 95
Views: 5516

RE: The Distant Worlds Saga Continues

It’s looking great!
by darkriot
Sat Nov 30, 2019 12:27 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 2 News?
Replies: 507
Views: 25438

RE: Distant Worlds 2 News?

Best news ever!!!!!!
by darkriot
Thu Jul 19, 2018 12:36 pm
Forum: Design and Modding
Topic: Modding Traits?
Replies: 4
Views: 206

RE: Modding Traits?

You can only change the names in the game.txt file
by darkriot
Tue Jan 02, 2018 10:46 pm
Forum: Design and Modding
Topic: Race Events Problem
Replies: 1
Views: 162

Race Events Problem

<t> So I have been using the Starfall mod for along time. But I have to use it with the race events off because it causes a crash. For the life of me I cant get it to work with race events on no matter what i do. Does anyone else have this issue or have solved it?<br/>
<br/>
Crash dump if it helps ...
by darkriot
Mon Sep 25, 2017 10:59 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 109855

RE: "Hyping" my forthcoming mod (pun intended)

<t> I believe there is a race event that raises the quality of a planet. Maybe that can be applied some how to the terraforming facility to make it relevant.<br/>
<br/>
When it come to crashes did you try turning off race events? I find it causes alot of crashes when used with certain mods for ...
by darkriot
Sun Aug 27, 2017 1:10 pm
Forum: Design and Modding
Topic: Errors of beginners
Replies: 6
Views: 362

RE: Errors of beginners

Oh then that is weird because other than that it should work. Maybe try to run it through Sabrans modding tool
by darkriot
Sun Aug 27, 2017 11:35 am
Forum: Design and Modding
Topic: Errors of beginners
Replies: 6
Views: 362

RE: Errors of beginners

If the name of your race is mynewrace than #22 should be labeled mynewrace too, not myrace
by darkriot
Wed Jul 26, 2017 3:19 pm
Forum: Design and Modding
Topic: Is this new mod any good?
Replies: 5
Views: 257

RE: Is this new mod any good?

It looks like a mod made up of various mods from this forum. I se the GEM mod and Nathaniel's shipyard ships
by darkriot
Fri Jun 30, 2017 7:52 pm
Forum: Design and Modding
Topic: Star Trek - The Final Frontier (Beta 1.0)
Replies: 1066
Views: 29092

RE: Star Trek

Poor red shirts can't catch a break, even in a game.....
by darkriot
Sun Jun 18, 2017 11:18 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 34090

RE: Modding Tool

<t> Nice work on this tool! The validation it does is great! <br/>
I have noticed using this tool that there was a mistake in the modding guide that your tool is doing. For targeting components and counter measures they both use value 2 and not 1 as stated in the guide. After validating the ...
by darkriot
Sun Feb 26, 2017 9:32 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 34090

RE: Modding Tool

It is the latest version. I found the problem tho. Apparently I left 2 values blank when I outputted and it wouldn't recognise the blanks when I reloaded the mod
by darkriot
Sun Feb 26, 2017 12:39 am
Forum: The War Room
Topic: Lets see your numbers
Replies: 4
Views: 842

RE: Lets see your numbers

Sweet. Is that from your AAR?
by darkriot
Sun Feb 26, 2017 12:35 am
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 34090

RE: Modding Tool

yes. I even uninstalled and reinstalled to make sure. I get an unhandled exception for value 5.
by darkriot
Thu Feb 23, 2017 11:44 pm
Forum: Design and Modding
Topic: Star Trek - The Final Frontier (Beta 1.0)
Replies: 1066
Views: 29092

RE: Star Trek : The Return of Khan (Coming soon in early 2017)

This is looking great. I cant wait to play it!
by darkriot
Thu Feb 23, 2017 11:33 pm
Forum: The War Room
Topic: Lets see your numbers
Replies: 4
Views: 842

Lets see your numbers

<r> I was looking at my empire screen and thought there should be some sort of all time high statistics screen you can see to compare you games to each other. So i am wondering what is everyones best numbers for their empires? Remember, pics or it didnt happen! This was in the middle of one of my ...
by darkriot
Thu Feb 23, 2017 11:20 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 34090

RE: Modding Tool

I found a bug with the resource inputs. It wont let you add additional resource locations after the first one is filled out. It happened on resource 9 and 25 for me
by darkriot
Wed Feb 15, 2017 10:10 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 34090

RE: Modding Tool

[&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o] I will name a Star System after you Sabranan

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