Search found 16 matches

by dhayut
Sat Aug 30, 2014 8:24 am
Forum: Distant Worlds 1 Series
Topic: Request: about troops tab in colony window
Replies: 1
Views: 134

Request: about troops tab in colony window

1. Separate tabs for troop and characters
(It's inconvenient that they are in same tab. Only button they share is Transfer.)

2. Multiple selection for troops. (As usual, by pressing CTRL)
by dhayut
Sat Aug 30, 2014 8:18 am
Forum: Distant Worlds 1 Series
Topic: My request: Make troops automatically upgraded
Replies: 1
Views: 145

My request: Make troops automatically upgraded

<r> <CODE><s>[code]</s><i>
</i> There are several ideas. They may be imlemented separately.

1. Make troops (that are placed in a colony) automatically upgraded attack and defence strength with respect to current tech level.
The attack and defence strength should be increased to level of newly ...
by dhayut
Sun Aug 03, 2014 5:18 pm
Forum: Distant Worlds 1 Series
Topic: Energy collectors
Replies: 4
Views: 198

RE: Energy collectors

<r> <QUOTE><s>[quote]</s>Quick summary of what I said above: <br/>
If you set your design's energy collection to be equal to the static energy requirements of the design, then you're good to go for any use within about 90% of the system radius in any system (black holes and oxygen clouds let you go ...
by dhayut
Sun Aug 03, 2014 2:32 pm
Forum: Distant Worlds 1 Series
Topic: Energy collectors
Replies: 4
Views: 198

RE: Energy collectors

<t> I tried, thanks.<br/>
However, I hardly can understant the provided information (from the link).<br/>
Maybe the author undertands what he wrote, but not me.<br/>
What is unit of "distance from start"?<br/>
What is unit of "collection rate"?<br/>
<br/>
My problem is, given static energy ...
by dhayut
Sun Aug 03, 2014 7:22 am
Forum: Distant Worlds 1 Series
Topic: Energy collectors
Replies: 4
Views: 198

Energy collectors

I could not find any detailed info about them in manual.
There only was statement that they will work only in immobile bases in star systems.

Is there any detailed information about them?
by dhayut
Sun Aug 03, 2014 7:14 am
Forum: Distant Worlds 1 Series
Topic: Bonus from citizens of different species
Replies: 2
Views: 143

Bonus from citizens of different species

<r> There is bonus listed in diplomatic window.<br/>
Faster mining (Teekan), faster research (Kiadians), etc. from citizens of different species.<br/>
<br/>
Game manual says I need at least 20% of empire population be of that secies to get full bonus.<br/>
<br/>
My question is following.<br ...
by dhayut
Thu Jul 10, 2014 3:41 pm
Forum: Distant Worlds 1 Series
Topic: Planet population's approval rating
Replies: 8
Views: 413

RE: Planet population's approval rating

<r> <QUOTE><s>[quote]</s>ORIGINAL: feelotraveller<br/>
<br/>
As your approval level drops (anything below +17) the compliance to your tax goes down. This is money which disappears from the game (like with corruption) and goes neither to your state finances nor to private finances.
<e>[/quote]</e ...
by dhayut
Thu Jul 10, 2014 12:47 pm
Forum: Distant Worlds 1 Series
Topic: Planet population's approval rating
Replies: 8
Views: 413

Planet population's approval rating

<t> I learnt from manual that approval rating below 0 will lead to uprisings (which are easily prevented by placing 3 infantry troops).<br/>
And manual says that I should "strive" for +15 or bigger approval rating.<br/>
<br/>
So what is difference between different approval levels (except for ...
by dhayut
Thu Jul 10, 2014 12:31 pm
Forum: Distant Worlds 1 Series
Topic: Need some manual about configuration of ships and bases.
Replies: 4
Views: 299

Need some manual about configuration of ships and bases.

<t> Especially the civilians ships/bases:<br/>
1. how much cargo it needs for a given ship class (small, medium, large freighters, mining ships, construction etc.)?<br/>
2. how much passengers need a passenger ship to hold?<br/>
3. how much cargo storage a mining base, a port, etc. needs?<br/>
4 ...
by dhayut
Thu Jul 10, 2014 12:21 pm
Forum: Distant Worlds 1 Series
Topic: How to get list of required resources for a component?
Replies: 4
Views: 187

RE: How to get list of required resources for a component?

ORIGINAL: DeadlyShoe

another thing you can do is open the Expansion Manager, then click on a resource there. It will list all the components that resource is used for.
Thanks!
by dhayut
Wed Jul 09, 2014 7:10 pm
Forum: Distant Worlds 1 Series
Topic: How to get list of required resources for a component?
Replies: 4
Views: 187

RE: How to get list of required resources for a component?

I found the button 'component guide'. That's what I needed.
Thanks for detailed answer!
by dhayut
Wed Jul 09, 2014 6:31 pm
Forum: Distant Worlds 1 Series
Topic: How to get list of required resources for a component?
Replies: 4
Views: 187

How to get list of required resources for a component?

Window with that list opens occasionaly when new component was discovered.

But how do I open it on purpose?
by dhayut
Wed Jul 09, 2014 6:10 pm
Forum: Distant Worlds 1 Series
Topic: How do I colonize planet with different species (than mine)?
Replies: 8
Views: 478

RE: How do I colonize planet with different species (than mine)?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Cauldyth<br/>
<br/>
Contrary to the history of our own planet, it's not possible to "colonize" something that's already inhabited by someone else.
<e>[/quote]</e></QUOTE>
But it WAS possible to colonize it, until I captured it with my troops!<br/>
There was ...
by dhayut
Wed Jul 09, 2014 4:40 pm
Forum: Distant Worlds 1 Series
Topic: How do I colonize planet with different species (than mine)?
Replies: 8
Views: 478

How do I colonize planet with different species (than mine)?

<t> I captured several planets populated with different species, and I cannot find how to colonize them - there is no menu entry "colonize" once I captured them.<br/>
<br/>
Well, I found 2 workaround:<br/>
1. exterminate local population - but It takes too long.<br/>
2. Bombarding with nuclear ...

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